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113,155 Commits over 3,928 Days - 1.20cph!

8 Months Ago
storage building large progress - interior lowered kargo decal alpha intensity to mix better with underlaying surfaces
8 Months Ago
merge from creative_mode
8 Months Ago
merge from ocean_trace_fix
8 Months Ago
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8 Months Ago
Merge from cuffs main
8 Months Ago
Merge from main
8 Months Ago
Handcuffs will now appear correctly on spawned players
8 Months Ago
Push direction calc change
8 Months Ago
player update. 3p kayak anims set to loop
8 Months Ago
merged main into wire_slacking/optimisations
8 Months Ago
merge from demorecorder_ui_improvements
8 Months Ago
Code cleanup
8 Months Ago
Reapplying 98635 after merging GameUI.Hud.prefab
8 Months Ago
Merge from hood_and_cuffs main
8 Months Ago
Pushing a handcuffed player dismounts them
8 Months Ago
merged main into demorecorder_ui_improvements
8 Months Ago
Minor UI tweaks
8 Months Ago
network++
8 Months Ago
merge from hood_and_cuffs
8 Months Ago
merged main into demorecorder_ui_improvements
8 Months Ago
Added a checkbox option to the recorder UI to auto fill demo names - If enabled, set to the last recorded demo name - If the name contained a number at the end, increment it by 1
8 Months Ago
Cleanup wip
8 Months Ago
Merge from monument_scenes -> aux2
8 Months Ago
Add oil rig monument scenes Add arctic research base scene & remapped prefab
8 Months Ago
Fix remapping of monuments to exclude monuments without scenes Add logging
8 Months Ago
merge from suppress_eye_movement
8 Months Ago
Initial boilerplate for a customisable gesture wheel Saves the current wheel loadout into convars (eg. GestureCollection.Slot0Bind "clap")
8 Months Ago
merge from fakespeech_runtime
8 Months Ago
merge from arctic_trail_texture_artifact_fix
8 Months Ago
merge from viewmodel_arm_mask
8 Months Ago
merge from projectile_item_mod_penetration_fix
8 Months Ago
merge from selectionhistory_editortool
8 Months Ago
merge from rotorwash_fix2
8 Months Ago
Merge from parent
8 Months Ago
Merge from main
8 Months Ago
Fix stable buoyancy that I broke in 98860, revert some flag changes
8 Months Ago
merge monument_scenes -> aux2
8 Months Ago
Add scene prefabs to /remapped/ folder instead of /autospawn/ so they stop conflicting with terrain generation
8 Months Ago
Delete scene prefabs from autospawn directory
8 Months Ago
Default to monument_scenes enabled in editor because it messes with map gen
8 Months Ago
Actually include the "monuments only" mode when running in Scene2Scene mode
8 Months Ago
Refactor SceneToPrefab to use an options class instead of many parameters By default don't save each scene (since nothing changes about it) By default Scene2Prefab/Update All outputs normal prefabs - extra option to output monuments as scenes - extra option to only output scene prefabs
8 Months Ago
Disabled monument scene convar by default - better to opt-in than break aux2 Remap to a different directory (/remapped/ instead of /autospawn/) because map generation was picking up both versions of the prefab and causing issues Make sure output directory of prefab exists before outputting Ensure output path of asset has forward slashes
8 Months Ago
Force DPV lights off if player dismounts
8 Months Ago
Client tick now only runs while DPV is on or moving
8 Months Ago
Merge from techtree_panel_improvements
8 Months Ago
Fixed button listeners not getting cleared properly when recreating the tech tree, leading to some NRE's
8 Months Ago
Merge from monument_scenes -> aux2
8 Months Ago
Fix compile errors when putting editor in SERVER mode - only allow SceneToPrefab to work when in CLIENT + SERVER mode (it only required CLIENT before)
8 Months Ago
merge from monument_scenes -> aux2