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113,184 Commits over 3,959 Days - 1.19cph!

8 Months Ago
Tread fix
8 Months Ago
Buncha movement fixes. Adjusted a few things to work around the legacy code that messes with PFX.
8 Months Ago
Added wire slack support to christmas lights
8 Months Ago
Adjustments for the new script edits.
8 Months Ago
merge from main
8 Months Ago
radtown level backup
8 Months Ago
pushcarts default tint = red
8 Months Ago
material tweaks added corrugated sheets to the masterhouse awning for roof
8 Months Ago
some extra breeze block piles for set dressing
8 Months Ago
Merge from paint_stroke_fix
8 Months Ago
merge from save251 - Staging wipe
8 Months Ago
merge from f1_grenade_skin_fix
8 Months Ago
merge from samsite_togglemode
8 Months Ago
merge from store-fixes
8 Months Ago
merge from fix_item_split_slider_reset
8 Months Ago
merge from menu_respawn
8 Months Ago
merge from chainsaw_ray_fix
8 Months Ago
Reduced no build volume at train tunnel underground entrance
8 Months Ago
merge from meshlod converter
8 Months Ago
- Reduced no build volume at desert military base and arctic research base - Increased no build volume slightly at launch site and sphere tank
8 Months Ago
Small monument no build volume increased, switched to sphere collider - Lighthouse 100m - Mining Outpost 70m - Super Market 100m - Gas station 100m - Warehouse 100m
8 Months Ago
Increase use distance
8 Months Ago
radtown S2P
8 Months Ago
quick rubble dressing pass around damaged brick walls to test out new models
8 Months Ago
rubble pile scrap models, textures, prefabs
8 Months Ago
Remove a bunch of debug
8 Months Ago
Added an unlock minigame progress bar
8 Months Ago
network++ save++
8 Months Ago
merge from meshlod_converter
8 Months Ago
Merge from main
8 Months Ago
merge from fix_mixing_table_ammo_bp
8 Months Ago
merge from qol_building_blocked_visual
8 Months Ago
merge from fix_planner_reset_construction
8 Months Ago
Added a tool to convert RendererLODs to a MeshLOD (more efficient) in a single click if the RendererLOD looks compatible
8 Months Ago
Show building guide of teammates - must be holding building plan yourself to see your teammate's guide https://files.facepunch.com/jakerich/Hx1lUhI4usjugLyn/hfjwskjS6uxH0G4x.mp4
8 Months Ago
Fixed f1 grenade skins not appearing on the thrown grenade (don't look too closely though)
8 Months Ago
Adjusted attack ray of chainsaw down slightly (0.1 units) so that it's hitting closer to where the viewmodel looks like it should be hitting
8 Months Ago
Fixed cultist torch linking to the Steam store instead of the community market, possibly fixed others as well
8 Months Ago
Merge from sprint_seed_fill
8 Months Ago
Merge from main
8 Months Ago
Fixed several isseus preventing the seed flood fill working in dedicated client mode
8 Months Ago
Disable the use of OpenWebOverlay for the item skins as this doesn't seem to be working with the new Steam Overlay interface
8 Months Ago
Show all the other purchasable things that aren't standard skins with the blue-tinted title as well, on the repair bench panel
8 Months Ago
Fixed helicopter handbrake preventing rigidbody sleep. Improved helicopter sleep overall.
8 Months Ago
If an item's Amount is > a protentional new container's max stack side, return false from CanSwap. Fixes drag-swapping an engine part from a modular car engine onto a stack of a different tier of engine parts losing all but one of the stack.
8 Months Ago
Added a new input to SAM site to toggle the defender mode
8 Months Ago
Removed unnecessary meta files
8 Months Ago
Fixed Bradley "pitch black" mesh not being convex, causing Unity to complain
8 Months Ago
Remove Bradley tank tread FX script on the server side
8 Months Ago
Update Bradley TreadEffects to work with the new left side/right side FX setup. Previously required one effect per wheel (12 total)