113,184 Commits over 3,959 Days - 1.19cph!
Buncha movement fixes.
Adjusted a few things to work around the legacy code that messes with PFX.
Added wire slack support to christmas lights
Adjustments for the new script edits.
pushcarts default tint = red
material tweaks
added corrugated sheets to the masterhouse awning for roof
some extra breeze block piles for set dressing
Merge from paint_stroke_fix
merge from save251 - Staging wipe
merge from f1_grenade_skin_fix
merge from samsite_togglemode
merge from fix_item_split_slider_reset
merge from chainsaw_ray_fix
Reduced no build volume at train tunnel underground entrance
merge from meshlod converter
- Reduced no build volume at desert military base and arctic research base
- Increased no build volume slightly at launch site and sphere tank
Small monument no build volume increased, switched to sphere collider
- Lighthouse 100m
- Mining Outpost 70m
- Super Market 100m
- Gas station 100m
- Warehouse 100m
quick rubble dressing pass around damaged brick walls to test out new models
rubble pile scrap models, textures, prefabs
Added an unlock minigame progress bar
merge from meshlod_converter
merge from fix_mixing_table_ammo_bp
merge from qol_building_blocked_visual
merge from fix_planner_reset_construction
Added a tool to convert RendererLODs to a MeshLOD (more efficient) in a single click if the RendererLOD looks compatible
Show building guide of teammates
- must be holding building plan yourself to see your teammate's guide
https://files.facepunch.com/jakerich/Hx1lUhI4usjugLyn/hfjwskjS6uxH0G4x.mp4
Fixed f1 grenade skins not appearing on the thrown grenade (don't look too closely though)
Adjusted attack ray of chainsaw down slightly (0.1 units) so that it's hitting closer to where the viewmodel looks like it should be hitting
Fixed cultist torch linking to the Steam store instead of the community market, possibly fixed others as well
Merge from sprint_seed_fill
Fixed several isseus preventing the seed flood fill working in dedicated client mode
Disable the use of OpenWebOverlay for the item skins as this doesn't seem to be working with the new Steam Overlay interface
Show all the other purchasable things that aren't standard skins with the blue-tinted title as well, on the repair bench panel
Fixed helicopter handbrake preventing rigidbody sleep. Improved helicopter sleep overall.
If an item's Amount is > a protentional new container's max stack side, return false from CanSwap. Fixes drag-swapping an engine part from a modular car engine onto a stack of a different tier of engine parts losing all but one of the stack.
Added a new input to SAM site to toggle the defender mode
Removed unnecessary meta files
Fixed Bradley "pitch black" mesh not being convex, causing Unity to complain
Remove Bradley tank tread FX script on the server side
Update Bradley TreadEffects to work with the new left side/right side FX setup. Previously required one effect per wheel (12 total)