128,902 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                 Beehives craft now require sheet metal
 
                
                
                
                
                
                    
    
        
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                 Burlap gloves now offer small amount of bullet protection
 
                
                
                
                
                
             
         
        
            
            
            
                
                 Changed Waterpump protection to metal and increased HP
 
                
                
                
                
                
             
         
        
            
            
            
                
                 Chicken coop crafting coat increased - now requires 1 rope and 75 metal fragments
 
                
                
                
                
                
             
         
        
            
            
            
                
                 Wooden Barricade stacksize reduced to 5 from 10
 
                
                
                
                
                
                    
    
        
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                 Honeycomb stack size reduced from 100 to 20
 
                
                
                
                
                
                    
    
        
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                SyncVars fully working with weaving.
Fixed incorrect stack for WriteSyncVar.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix malformed WriteSyncVar
Setter plumbed up to the correct entry logic for queueing/sending SyncVars
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from hackweek_wiresnapping
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Find queue/send method properly (search parent class)
Don't pass byte - cant append that OpCode unless its an int
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixes when snapping from a port away from a wall
 
                
                
                
                
                
             
         
        
            
            
            
                
                Use Cecil for SyncVar weaving.
Boostrap weaving on domain reload
Properly map depdency paths
Include unity modules
Better timing to avoid race conditions
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed pipes blocked in corners when snapping
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed heavy plate items not having pickup sounds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cherry picking directional item dropping from a previous hackweek
 
                
                
                
                
                
             
         
        
            
            
            
                
                Launchers and melee view model anim updates and added missing .viewmodel content
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed over zealous collision on ziggurat stair sides
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from inputfield_rtl_fix
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Removed duplicate nested tree prefab in schizolobium c
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed input fields in RTL mode having keyboard arrow button navigation flipped
 
                
                
                
                
                
             
         
        
            
            
            
                
                Musical instrument view model anim updates and added missing .viewmodel content
 
                
                
                
                
                
             
         
        
            
            
            
                
                update to small sail blockout
 
                
                
                
                
                
             
         
        
            
            
            
                
                Explosives view model anim updates and added missing .viewmodel content
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from convexmesh_warnings_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Missed one usage of ScrapHeliGibs_Part002
 
                
                
                
                
                
             
         
        
            
            
            
                
                Show the building blocked preview on the vine tree
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from inputfield_rtl_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Input field character limit pass
 
                
                
                
                
                
             
         
        
            
            
            
                
                Pistol view model anim updates and added missing .viewmodel content
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a 128 character limit to RustInput.Normal, so we don't have 0 char limit by default
Restored smart alarm character limits
 
                
                
                
                
                
             
         
        
        
        
        
        
        
            
            
            
                
                merge from inputfield_rtl_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Use Arabic instead of Farsi when running FixRTL on text strings
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added new floor material, updated names to clarify which materials are placeholder
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: ContinuousProfiler - don't record Sync marks when paused for export
- Based off 23b9590b commit
This is last known bug - lib was still writing Sync marks for new frame, eventually leading to main thread buffer growth, which invalidated pointers during export.
Test: soaked for almost 1hour with watchallocs - no more unrecognized reads on main thread
 
                
                
                
                
                
             
         
        
            
            
            
                
                boomerang_distance_fix -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed some weird stretchy triangles in tree LODs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Schizolobium engine set up so now spawns jungle and is harvestable. Added third variant. Added collision meshes.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updating the last few weapons missing from the list with view model camera animations
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed the default value for the graphics.spatiallyawareenvironmentvolumes convar to true
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ran DoPrepare on advanced and pure crafting quality tea items (they were using the same item ID)