reporust_rebootcancel

126,686 Commits over 4,109 Days - 1.28cph!

6 Months Ago
Compile fix
6 Months Ago
merge from primitive
6 Months Ago
Decreased minimum ragdoll velocity required to get up
6 Months Ago
Improved battering ram door joint breaking Fixed rotation mismatch when spawning the server gib
6 Months Ago
Battering ram damage effects
6 Months Ago
V4 roadsign kilt
6 Months Ago
V4 rig roadsign jacket
6 Months Ago
Battering ram can't take collision damage from the head
6 Months Ago
Catapult dry fire plays the smoke effect
6 Months Ago
Horse and BaseAnimalRagdoll NRE fix Untow when towing horse starts ragdolling Can't tow ragdolling horse
6 Months Ago
Battering ram fire dust.
6 Months Ago
Arm damage prefab.
6 Months Ago
V4 rig large backpack
6 Months Ago
merge from primitive
6 Months Ago
Siege weapons handbrake Tweaked wheel colliders of all siege weapons Increased battering ram weight Increased horse forces when going up slope and towing
6 Months Ago
V4 rig metal chestplate
6 Months Ago
V4 rig metal facemask
6 Months Ago
Added clothing items to player update loadout
6 Months Ago
V4 rig hazmatsuit
6 Months Ago
merge from primitive
6 Months Ago
Tweaked catapult physics, less wobbly, more reliable on uneven terrain Tweaked the interaction colliders so you don't push it by accident when trying to reload or fire
6 Months Ago
Fixed issues with speed calculation when wearing horse armor Added 'autopilot' editor convar to make horses move by themselves
6 Months Ago
Fixed StateLayerController never cancelling its FadeOutLayer invokes, causing client performance issue with moving horses
6 Months Ago
Some description tweaks
6 Months Ago
Siege weapon item descriptions
6 Months Ago
Catapult default pose set to idle, fixes the noticeable change when spawning them
6 Months Ago
Galloping speed bonus when on road
6 Months Ago
Firing the catapult will block the push interaction for 2 seconds
6 Months Ago
Can't feed swimming horses
6 Months Ago
merge from primitive
6 Months Ago
GetCurrentIngredientProgressAmount NRE fix for client ahead of the server
6 Months Ago
Med ak item setup
6 Months Ago
Don't attempt to auto equip bags and shields when taking from weapon racks
6 Months Ago
Merge from primitive
6 Months Ago
Shield cannot be raised if the player has less than 1s of time in the progress bar
6 Months Ago
Hammer is no longer usable with shield (was a bit of a downgrade since you had to unequip the shield to access upgrade options)
6 Months Ago
Hopefully fixed recurring issue where the player would be stuck in blocking state if their shield breaks while it is raised
6 Months Ago
Recoil when a player sucessfully blocks a hit is now applied to the attacker, not the defender, only applied for melee Left in the screenshake for local player on blocking a hit as it looks good
6 Months Ago
Bucket FX WIP.
6 Months Ago
Applied a new collider to all shields to increase the amount of coverage the legs and head receive, particularly while blocking
6 Months Ago
Catapult firebomb fire spread/lifetime/damage matches the incendiary rocket Slower ballista hammerhead bolt Minor build cost indicator color fix
6 Months Ago
Stop leading when horse starts ragdolling Can't lead a ragdolled horse
6 Months Ago
Fixed repair cost UI not showing as red (caused by 111605)
6 Months Ago
Tweaked mounted ballista colliders
6 Months Ago
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6 Months Ago
Static ballista rig setup Updated icon
6 Months Ago
merge from primitive/deployable_ballista
6 Months Ago
Mounted ballista detailed colliders
6 Months Ago
Reverted 111575 (restored mounted ballista rig)
6 Months Ago
Constructable entities now require the correct amount of resources Added UI showing the required resources when aiming at a constructable entity