reporust_rebootcancel

113,820 Commits over 3,959 Days - 1.20cph!

1 Year Ago
Set dressing harbor2 progress vertex painting grounds progress
1 Year Ago
Deploy speed change is now represented on third person model via new ModifierSpeedController on the deploy state
1 Year Ago
Experimenting with a tea that doubles speed of weapon deploy animation Currently only displaying on the viewmodel animations, not the third person model
1 Year Ago
Added an auto smelt tea, automatically smelts metal/high quality metal/sulfur ore in the players main inventory into the their respective smelted forms every 5s. Will stop if inventory is full (so you don't leave a trail of smelted ore while travelling)
1 Year Ago
Icon for low grade oven
1 Year Ago
Initial work on two more oven types
1 Year Ago
Added loot panel scene to the scene list
1 Year Ago
Added a health regen tea, slowly heals the player by 1hp/s if they are not in combat (not been attacked/attacked something else for 15s) and have greater than 0 food and water
1 Year Ago
Cooking pot loot panel + bits and pieces.
1 Year Ago
Add explosive sense tea, shows an arc and blast radius when throwing explosives The arc terminates at the first collision, so it won't be 100% accurate due to bounces, rolling, etc The arc only appears while holding down the throw button Only hooked up on the F1 grenade for now
1 Year Ago
Fixed "Can't remove RawImage (Script) because SoftMaskable (Script) depends on it." - Removed SoftMask from attack heli small monitor UI - Removed SoftMask package (no longer used anywhere)
1 Year Ago
cannon inputs first pass
1 Year Ago
Polish/fixes
1 Year Ago
Finalized metals & distance scaling.
1 Year Ago
Fixed magazine displaying ammo count
1 Year Ago
Set dressing harbor2 progress
1 Year Ago
material tweaks and prop prefab variants
1 Year Ago
Basic magazine setup
1 Year Ago
Cannon module setup
1 Year Ago
Harbor 1 progress backup
1 Year Ago
Initial commit. Don't get too excited. You won't like it :)
1 Year Ago
WIP rigidbody arc visualisation
1 Year Ago
merge from CNY_Spear
1 Year Ago
Implemented a tea that doubles the speed of recycling
1 Year Ago
Fixed a bunch of issues with the sense particles, they now work in world space and don't break with motion vectors
1 Year Ago
Added colliders to the truck model
1 Year Ago
Cherry pick 88565 from tutorial_island (show proper tree materials/meshes via gizmos)
1 Year Ago
Fixed craft speed tea increasing duration rather than decreasing
1 Year Ago
Fixed NoZTest particle shader to use the colour applied to the particle system
1 Year Ago
Merge from main
1 Year Ago
First pass on a tea to sense animals through solid surfaces Enables a particle system with ZTest disabled if player is within 50m, currently only added to wolf prefab
1 Year Ago
Add crafting speed tea, increases crafting time by 50% for the duration
1 Year Ago
Model position fix
1 Year Ago
New guide mesh with no campfire
1 Year Ago
Updated guide mesh, colliders etc
1 Year Ago
Added an underwater breathing tea
1 Year Ago
Deploy cooking pot on campfire socket
1 Year Ago
Cooking pot initial work
1 Year Ago
▍▄▌▅▇ ▍▍▌▋▉▆▋▆
1 Year Ago
Fix NRE in SendUpdatedInventory
1 Year Ago
Incen ammo additive
1 Year Ago
Metal impacts with new atlases.
1 Year Ago
▉▋▇▇▆▆ ▍▌▉▍▄▋▌▌▋█ ▍▄▌▍▄▍ ▍▋▋ ▋▋▌▍▅▆▆, ▅▊▋ ▌▅▅▍▅█▍▄▍▍▄▅▊▊▄▌ ▌▌█▄ ▊▌▉ ▉█▉▄▌█ ▊▋▉▆ ▄▍▇▌▅▊█
1 Year Ago
cherry picking 92516
1 Year Ago
scene backup and S2P for testing
1 Year Ago
removing ground grass decal
1 Year Ago
Zipline platforms LODs, colliders and prefabs cleanup
1 Year Ago
merge from main