115,863 Commits over 3,959 Days - 1.22cph!
Merge main -> experimental
Fixed tunnel hurt trigger damaging players at the sides
Reinstate hurt trigger on tunnel entrance, after prefab corruption fix
Revert corrupted train tunnel entrance
merge from base_decor_DLC
merge from rail_network_link
Increased the size of terrain collision triggers near the entrances in an attempt to fix Terrain Violation
fix rocking chair creak sound gain curve
Fixed leaking lights in train_tunnel_stop_a_36m
Moved metro map prop in train_tunnel_stop_b_72m because it was overlapping some signs
exported new player lr300 reload anim
Fixed alt-look causing body to intersect the mirror by deactivating mirror when body is facing away from it
Cache known player names so different parts of UI can use that instead of falling back to Steam names
Remove duplicate Steam language filter call on player names
Change GetPlayerInformationAsync call to GetPlayerInformation in JustSeen as a little free optimization
Fixed torch holder flames not rendering below shader level 300
Fixed torch holder lighting being all offset and wrong.
merge from base_decor_DLC
merge from fix_mirrors_gnb
merge from rail_network_link
Fixed cliffs and others disappearing in mirrors (culling workaround)
Added PlanarReflectionCamera.ActiveReflections to check if any mirrors are reflecting
Ice lake terrain anchor fixes that could lead to terrain overlaps with small monuments
Sources timeout.
Bunch of WIP refactor.
Additional rail / road checks for several cliffs
Switch effect run type to server
cliff_tall_pinch_b terrain anchor tweak to fix overlap with train tunnel entrance
End tutorial cinematic boilerplate, invoke via debug.testTutorialCinematic, see EndTutorialCinematic.prefab
Increase the size of the local bounds passed to skinned renderers on the trophy mount
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Fixed shader compile errors
powerplant 2.0 greybox canditate progress
merge from fix_mirrors_gnb
Fixed edge cases of rail and road passing too close by monuments
Fixed ring rail sometimes cutting too close by monument rail connection points, leading to poor looking rail connection
merge form base_decor_DLC
Storage barrel model moved to deployed layer
merge from base_decor_DLC
Added a new guide mesh for the fourth wanted poster variation with the correct scale.
Added planarslice convar to specify how many planar reflections to update per frame
Merge from base_decor_dlc
Added player.createTrophy to create a trophy compatible with trophy holders (eg. "player.createTrophy bear")
Won't work for players, seems to work for humanoid NPC's but that isn't recommended, works for animal NPC's
Possibly fixed a case where trophies would be considered non-matching incorrectly
Fixed rocking chair position and rotation issues when parented to a moving tugboat