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124,047 Commits over 4,171 Days - 1.24cph!

1 Year Ago
Created tiling blue diamond wallpaper, compatible with Wainscotting A. Updated Wainscotting A wallpaper to match. Updated skins list. Changed glossiness of venetian plaster set. Downressed some supporting textures in wallpaper set.
1 Year Ago
Clean up test scripts
1 Year Ago
Hook new wolf growl anim, make animator state generator case instensitive
1 Year Ago
Rewrite PooledList to be IPooled and IDisposable, allowing it to be part of using statements and free itself when leaving scope
1 Year Ago
committing texture meta that plastic desires
1 Year Ago
weapon updates - set events to use revolver sounds for now - ironsight updates - anim updates - set up ADS anim versions in the viewmodel animator
1 Year Ago
merge from wallpaper
1 Year Ago
Include latest skins when using setwallpaper command
1 Year Ago
Tweaked wallpaper textures aniso levels
1 Year Ago
Enabled mip map streaming for all wallpaper textures
1 Year Ago
exported Wolf_GrowlRunToWalkBack animation
1 Year Ago
Update: convert PositionLerp to IPooled Previously implemented as IDisposable, so this was a straighforward switch. Tests: ran a local 2player game, forced the client to disconnect - confirmed EnterPool got called
1 Year Ago
added skin constraints to left him as well
1 Year Ago
Make sure we aren't setting wallpaper on incompatible blocks when using 'ent setwallpaper' command
1 Year Ago
burstcloth - made skin constraint editing less messy
1 Year Ago
burstcloth - added skin constraints to allow explicit separation from defined points on skinned mesh without needing projected collision - works alongside collision constraints, but allows solving explicit issues like knee clipping without having to rely fully on it - applied to hazmat prefab, also reset bone positions
1 Year Ago
Fixed 35-40 calls of TerrainWaterMap vs. WaterLevel
1 Year Ago
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1 Year Ago
-Collision for Fire Cabinet -Added Wall mount model, material, textures, LODS
1 Year Ago
world_update_2 -> world_update_2/radioactive_water
1 Year Ago
Merge: from main Tests: built all modes in editor
1 Year Ago
merge from main
1 Year Ago
merge from tincanalarm_tip
1 Year Ago
Coastal cliffs LOD distance tweaks Fixed slope mask settings
1 Year Ago
Update: fixing invalid namespace reference Tests: none, trivial change
1 Year Ago
Re-enabled foliage displacement on divesites
1 Year Ago
fixing the LS motorbike access to puzzle
1 Year Ago
LS s2p
1 Year Ago
Coastal cliffs Slope masks and LODs
1 Year Ago
Added venetian plaster wallpaper A, B, C (pending icons) and updated skin list
1 Year Ago
Added a game tip explaining how to wire the tin can alarm
1 Year Ago
Fixed the lakes texture splats not being maximised resulting in partial grass and forest splat showing or spawning their foliage meshes underwater.
1 Year Ago
viewmodel prefab material update
1 Year Ago
Reduced river length scale so max length is identical to before the recent start width change in 103263
1 Year Ago
Fixed abovegroundpool and paddlingpool having their water body types set incorrectly
1 Year Ago
Merge from main
1 Year Ago
Widened rivers slightly at their origin
1 Year Ago
Fixed DecorSwim breaking from 103228 (removing ocean from water map)
1 Year Ago
Have fsm UI states sync their name with the actual runtime state instance
1 Year Ago
Fixed generated path meshes not preserving the w component when rotating tangents
1 Year Ago
Tie audio tracks to the play buttons
1 Year Ago
Menu prefab
1 Year Ago
Lakes are now culled entirely under the terrain (exist neither for physics nor rendering) Lake water volumes now only exists where the lake or lakeside topologies are painted (may break water volumes that have their water type set incorrectly, or custom maps that messed this up) Removes water volumes from lakes (now handled with AddToWaterMap) Eliminated noEarlyExit parameter from WaterLevel Fixed several edge cases in WaterLevel
1 Year Ago
Forgot to tick Mountain in the topology mask list after making it. Monuments in canyons fix may work from this point.
1 Year Ago
WIP left hand IK, still not working
1 Year Ago
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1 Year Ago
Merge from fix_zstring_analytics_clear -> main
1 Year Ago
Fix analytics bulk uploader not clearing string buffer between each line serialized
1 Year Ago
ProceduralMapRailSimple and ProceduralMapRoadSimple include canyons, lakes and oasis as those directly affect river / rail / road generation and take little time to generate
1 Year Ago
Refactor IK to specify right hand, in prep for left hand pass