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138,158 Commits over 4,505 Days - 1.28cph!

11 Months Ago
Fixed a bunch of colliders having wrong import options and some extraneous scripts referencing LODs instead of cols
11 Months Ago
shore crate now spawns on T0 beach - rare spawn
11 Months Ago
loot generation
11 Months Ago
merge from loot_generation
11 Months Ago
Added shore crate
11 Months Ago
reverted some overrides to the ghost ship art prefab as they were fixed on the source/nested prefabs
11 Months Ago
Merge from Hackweek_Spike_Trap
11 Months Ago
merge from meta_shift
11 Months Ago
reapplying: Wooden barricade cover stack size 5 -> 3 Wooden barricade cover HP 120 -> 80
11 Months Ago
merge from ghostships
11 Months Ago
removed recycle script on fish piles particle set long distance LODs on ghost ship to not cull
11 Months Ago
merge from meta_shift
11 Months Ago
PT Boat Update
11 Months Ago
Merge from manual_anchor
11 Months Ago
Merge from parent
11 Months Ago
merge from commandblock_save_lastplayer
11 Months Ago
merge from rps_holster
11 Months Ago
merge from dropbox_wall_loot
11 Months Ago
merge from fix_bradley_apc_debris
11 Months Ago
merge from fix_sleeping_wetness
11 Months Ago
merge from fix_weapon_rearm_noclip
11 Months Ago
merge from qol_hardcore_convars
11 Months Ago
merge from buildingprivlidge
11 Months Ago
merge from bradleyapc_allocs
11 Months Ago
merge from ch47_favouritism
11 Months Ago
Merge from main
11 Months Ago
Codegen + fix compile error
11 Months Ago
Cherrypick CS 129086 & CS 129089, physx debug commands
11 Months Ago
Compile fixes
11 Months Ago
merge from admin_logging -> main
11 Months Ago
Static versions of deployable prefabs added and replaced in scene. LOD3 of food market shell rebaked. Aircon with no bottom fixed.
11 Months Ago
merge from physics_bounds_commands
11 Months Ago
server commands to set and get physics world bounds for profiling purposes
11 Months Ago
Completely hide shadow-proxy states affected by agressiveShadowLOD to improve performance
11 Months Ago
Completely hide shadow-proxy states affected by agressiveShadowLOD to improve performance
11 Months Ago
Update: augment serverocclusiondebug command to draw the path of occlusion query Written as throw-away code, will clean-up later Tests: used the command to debug, works with disabled ddraw instancing, but the data it displays looks wrong - investigating
11 Months Ago
Rebase on /main
11 Months Ago
LODs, prefab, collision for food barge checkout counter
11 Months Ago
merge from naval_update
11 Months Ago
Supplies barge store LODs and collision. Enabled GPU instancing on some mats.
11 Months Ago
Neutralized the tint on the sand footprints.
11 Months Ago
Scene backup
11 Months Ago
merge from batteringram_impacteffect_fix
11 Months Ago
merge from chandelier_fixes
11 Months Ago
Don't show raise/lower action on chandelier if you dont have building privilege
11 Months Ago
Adding missing bottom mesh to triangle hull prefab
11 Months Ago
fixed boat door pickup and repair, added guide mesh for door
11 Months Ago
Generate proto
11 Months Ago
subtract 130129 decay_scale_ui_fix
11 Months Ago
merge from main