reporust_rebootcancel

126,685 Commits over 4,109 Days - 1.28cph!

1 Year Ago
Greatly improved the performance of vendor position pull over collider check
1 Year Ago
Merge from runtime_profiling_update_markers -> main
1 Year Ago
Simplify StartOfFrameHook as the first of FixedUpdate() or Update() Rename "CPU" in perf 6 -> "SCRIPTS" Estimate time taken to measure Physics.Update() - time taken between `FixedUpdate()` and `yield WaitForFixedUpdate` - include physics update time in server runtime profiler - add to perf 8 alongside FixedUpdate ms
1 Year Ago
Wallpaper pickable using a hammer
1 Year Ago
Drive for a bit before switching off indicators Removed another sphere
1 Year Ago
Fixed unset indicators on pull off
1 Year Ago
Fixed another bug with hazards Commented out debug spheres
1 Year Ago
Reduced serverside max steer angle to a more realistic maximum Swapped right indicator use flags that are actually free Setup hazard lights on pull over Prevent explosives from being able to be placed on the vendor Fixed issues with right indicator
1 Year Ago
Merge from runtime_profiling_update_markers -> main
1 Year Ago
Add script execution time for Update(), LateUpdate() and FixedUpdate()
1 Year Ago
Added wallpaper conditional models to all stones building block prefabs
1 Year Ago
Damaging wall removes attached wallpaper (only one hit atm)
1 Year Ago
Set last wounded start time when handcuffs are broken out of
1 Year Ago
Merge from main
1 Year Ago
Improved detail size on some cliffs. Reworked eroded edge
1 Year Ago
Fix handcuffs appearing unlocked and held incorrectly in third person and for other players after a downed handcuffed player is revived.
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
feedback for the license plates. reworked composition in storage warehouse.
1 Year Ago
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1 Year Ago
Fixed Normal Scale display in inspector
1 Year Ago
Fixed texture tiling/offset not working (deferred decal shader)
1 Year Ago
vm_screen atlassed emissive
1 Year Ago
Added "Alpha Source" option to allow separate alpha map on deferred decal
1 Year Ago
emissive tweaks. less ring around the indicators
1 Year Ago
merge from doorcontroller_fixes
1 Year Ago
Fixed pulsed door controllers ending up in the wrong state in some cases
1 Year Ago
Added inspector foldout for in-place editing of the material assigned to a deferred decal component
1 Year Ago
Added normal scaling to deferred decal shader
1 Year Ago
Increase indicator speed
1 Year Ago
radtown redux set dressing progress backup
1 Year Ago
merge from main
1 Year Ago
Fixed IOEntity editor tool spawning wires with missing materials
1 Year Ago
updated unique textures
1 Year Ago
Flipped indicators
1 Year Ago
Removed doublers
1 Year Ago
Added buttons to Vehicle Light to allow them to be toggled in editor
1 Year Ago
Added "Albedo Tint Mask" option to all layers of standard blend4way shader
1 Year Ago
Block movement server side too when downed and handcuffed
1 Year Ago
Travelling Vendor -> Main
1 Year Ago
Removed unused RendererLOD
1 Year Ago
Added null check on IsPositionClear - should prevent NRE's
1 Year Ago
merge from wire_slacking/optimisations
1 Year Ago
Fixed some wire parenting update issues when a single line is attached to multiple doors
1 Year Ago
set up left indicator - functions great other than going black when off. right indicator not working yet
1 Year Ago
Merge from travelling_vendor/dynamic_vendor_pricing
1 Year Ago
Clamp npcvendingmachine.intervalHours between 1 and 120 hours
1 Year Ago
merge from main
1 Year Ago
Merge Bikes -> main
1 Year Ago
applied brake material colour changing across lods