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134,595 Commits over 4,324 Days - 1.30cph!

1 Year Ago
Fix vddraw editor not refreshing viewport when scrubbing through the timeline (broke from unity update?)
1 Year Ago
Fixed incorrect Lootpanel phrases
1 Year Ago
let consoletoggle command take a parameter to force the panel you want to open (values 1-6 for the different panels) eg: 'consoletoggle 1' will always open the console panel
1 Year Ago
Bee swarm scale effects with springs
1 Year Ago
Integrate my item mod swap changes with jakes
1 Year Ago
Pivot, increase turn speed.
1 Year Ago
cookingv2 -> bees (merge conflicts)
1 Year Ago
merge from catapult_ragdoll_fix
1 Year Ago
disabling collision between ragdoll and its initiator
1 Year Ago
main -> cookingv2
1 Year Ago
exported crocodile turn 90 left and right anims
1 Year Ago
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1 Year Ago
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1 Year Ago
Implement simple programmer and more advanced designer friendly springs. Will use these for scale animations
1 Year Ago
sar entity update - positioned inner bolt as it was appearing offset - unpacked model in prefab
1 Year Ago
fixed catapult admin reload with player ammo
1 Year Ago
merge from PlayerRigUpdate2/mergemain
1 Year Ago
Reset alert state when no players nearby, snake returns to idle visually.
1 Year Ago
Phrases update Fixed double space in shield item descriptions Fixed static ballista using the mounted ballista description Fixed medieval sheet double door having two different tokens
1 Year Ago
Snappier attack response
1 Year Ago
chicken coop blockout and textures - fencing based on 3x3
1 Year Ago
Merge from tiger
1 Year Ago
Re-add missing part of plugin lost with merge
1 Year Ago
Fix compile errors and warnings
1 Year Ago
merge from ragdoll_dismount_improvements
1 Year Ago
improved dismount position setup of player temp ragdoll and ensure that ragdoll colliders don't get caught in the dismount checks
1 Year Ago
hoodie fixes
1 Year Ago
Tiger being automatically added to spawn prefabs
1 Year Ago
Generate anims root motion curves
1 Year Ago
Hook new tiger attack
1 Year Ago
Attack visual triggering
1 Year Ago
exported snake rig with all lods now skinned
1 Year Ago
merge from primitive
1 Year Ago
Mip map memory slider, set preset values.
1 Year Ago
merge from store_medieval_pack
1 Year Ago
Remove redundant mipmap convar settings, force in mandatory defaults. Remove them from presets. Re-export default settings.
1 Year Ago
Fixed incorrect medieval barricade prefab in store
1 Year Ago
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1 Year Ago
Add video url to medieval pack store header
1 Year Ago
Hooked up animator. Set aware flag when a player is near, wakes the snake up visually. Some initial anim state setup.
1 Year Ago
Set snake's chance to reposition to 0% for now so I don't get keep losing them
1 Year Ago
merge from rock_fix
1 Year Ago
merge from store_medieval_pack
1 Year Ago
Merge from main
1 Year Ago
Deployed explosive lit state.
1 Year Ago
Deployed canister explosion WIP. Uses own prefab instead of sharing with catapult ammo.
1 Year Ago
Updated lit state FX.
1 Year Ago
Triangle grill attract point
1 Year Ago
Add a 4th plant slot
1 Year Ago
Flame explosion for deployed cata ammo.