reporust_rebootcancel

128,797 Commits over 4,201 Days - 1.28cph!

1 Year Ago
Repair UI and gesturecollection prefabs after merge
1 Year Ago
Merge from main
1 Year Ago
Merge from QTE
1 Year Ago
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1 Year Ago
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1 Year Ago
Add a small delay before showing QTE ui.
1 Year Ago
Basic initial QTE sequence generation, just string based for now. Trigger QTE event properly and with generated sequence.
1 Year Ago
QTE entity start/stop/complete triggering. UI interacts with the entity. Completing the QTE now triggers the entity completion methods, ending the gesture, hiding the UI and clearing any associated player for SingularInteraction qte entities.
1 Year Ago
Merge from main -> copypaste
1 Year Ago
Fail state can now apply player modifiers. Pressing a wrong key will now fail the QTE. Add some placeholder modifier effects for fail state.
1 Year Ago
Tweak sequence length ranges. Negative modifier tweaks.
1 Year Ago
3p anims + updated worldmodel anims
1 Year Ago
merge from Halloween24
1 Year Ago
wip qte
1 Year Ago
removed WaterVisibilityTrigger from xmas dungeon cell prefabs
1 Year Ago
merge from Halloween24
1 Year Ago
removing WaterVisibilityTrigger from all halloween procedural dungeon cell prefabs and set it to not spawn a christmas dungeon
1 Year Ago
merge from main
1 Year Ago
Fix: FreeUnmanaged the DebrisEntity list after we're done with it
1 Year Ago
Updated english engine.json file
1 Year Ago
Merge from gesturepack
1 Year Ago
Cherrypicked 106168
1 Year Ago
Protocol++
1 Year Ago
Removed a log
1 Year Ago
Fixed halloween hunt score announcement typo
1 Year Ago
Merge: from requesttrees_spike - Fixes NRE when players disconnect during tree streaming (fixed by discarding those players early) Tests: in Editor CLIENT+SERVER mode disconnected before 4k proc-map streamed in - server was gud
1 Year Ago
Clean: removing leftover log Tests: none, trivial change
1 Year Ago
Merge: from main Tests: none (no conflicts)
1 Year Ago
Bugfix: Don't try to send tree batches to disconnected players - Also replace a broken link in a comment Tests: In Server+Client mode disconnected the client - no NRE
1 Year Ago
Fixed join gesture getting left on the screen when cancelling rps
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
removed random water body
1 Year Ago
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1 Year Ago
merge from halloween24
1 Year Ago
Halloween dungeon population 1
1 Year Ago
Merge from halloween24
1 Year Ago
Can now collect Scarecrow heads with skinning knife
1 Year Ago
Directional surface stuff WIP
1 Year Ago
test deployable setup
1 Year Ago
merge from Halloween24
1 Year Ago
Enabled halloween event Enabled Scarecrowpopulation Updated collectables Added bone collectable Frank default table craftable Enabled portals
1 Year Ago
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1 Year Ago
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1 Year Ago
- Wolves have a chance to stand their ground and start growling at the first swing, if they do this swing again to make them flee - Make torch swing reactions less delayed - Remove cases where a wolf is quite close to the fire, but just stares without either growling or moving away which looked odd
1 Year Ago
Fix held items on fire like torches, bows and flame throwers not being detected by wolves if the fire moves far from where it was lit
1 Year Ago
Fix fire not being detected sometimes at a specific distance (do not forget about a fire when it leaves out perception range, remember it until it's disappears)
1 Year Ago
Refactor FSM states to return their status, instead of having it being a member field (less error prone and helps states be AI architectures agnostic)