reporust_rebootcancel

131,522 Commits over 4,262 Days - 1.29cph!

1 Year Ago
updated the s2p settings for the jungle ruins, mainly filters/outputs. Some scene cleanup
1 Year Ago
player model NRE fix
1 Year Ago
Tweaks, inverted ballista up animator parameter
1 Year Ago
Tpose for fingers in avatar
1 Year Ago
Update: comments - fixed spelling mistake - added an explanation for invalidation of cached tick state Tests: none, trivial change
1 Year Ago
Correct meta rotations in the avatar (maybe)
1 Year Ago
Added leg animator to the player model, only enabled when mounting the ballista
1 Year Ago
renamed idle breathe to match source exported jog E and idle on v4 rig added anims to player animator
1 Year Ago
Added better TAA sampling to reduce blurring
1 Year Ago
Removed ballista debug logs
1 Year Ago
Increased ballista mass Dismount driver when flipping or reaching high velocities Fixed some rotation issues Fixed missing wheel NRE
1 Year Ago
Avatar fixes to prevent submerged animations
1 Year Ago
Collision pass on ruin walls. Fixes to prefab settings.
1 Year Ago
edited mini crossbow 3p anims, set the anim clips to get the r prop bone working and set up holster position
1 Year Ago
jungle_ruins_d level layout first iteration prefab'd ruins sets for easier editing replaced some pieces with cap less ones
1 Year Ago
merge from /main
1 Year Ago
cherrypicking 108904 (ai_wolf_iteration) Add bark and footstep audio to new jump anim
1 Year Ago
merge from arcticpack_itemstore_fixes
1 Year Ago
merge from ore_hotspot_position_fix
1 Year Ago
merge from simple_upgrade
1 Year Ago
merge from voiceprops_itemstore
1 Year Ago
merge from ore_sfx_fix
1 Year Ago
merge from hackweek_car_radio
1 Year Ago
merge from decal_nre_fix
1 Year Ago
Ice shader: triplanar normal map correction
1 Year Ago
Disable some now-duplicate options in graphics options screen
1 Year Ago
Merge from presets_editor/quality/
1 Year Ago
Merge from main
1 Year Ago
Ice shader: fix culling/flickering when gpu instancing is enabled
1 Year Ago
Merge from main
1 Year Ago
Fixed a rotation calculation that was in world space instead of local space when assigning the initial node hotspot after the first hit Should fix the node hotspot sometimes jumping to the other side of the node on the second hit
1 Year Ago
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1 Year Ago
Fixed incorrect hit sfx on all ores and wood piles
1 Year Ago
test files
1 Year Ago
added spine 3 to humanoid mapping in rustplayeravatar
1 Year Ago
- added convar + option to experimental settings for clouds, off by default, renders billboards if off - initial basic temporal upscaling, renders full res cloud image over 16 frames, some issues to iron out but significantly improves performance - add cirrus clouds and configurations for them - fix sun mesh not being occluded by clouds - fix cloud display mesh sorting - further configurable parameters - clean up/organize code
1 Year Ago
LOD settings
1 Year Ago
renaming of unarmed anims to match maya source and new convention
1 Year Ago
Added asyncUpload settings to mandatory defaults
1 Year Ago
Set shadow cascade splits in mandatory defaults
1 Year Ago
Remove the massive lump of disabled code I forgot to delete
1 Year Ago
Implement indirect instanced rendering system
1 Year Ago
Particle raycasy budget preset values
1 Year Ago
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1 Year Ago
Catapult item pickup and drop sounds
1 Year Ago
Added streaming texture presets
1 Year Ago
Ballista bolts world models and pickup/dropped sound
1 Year Ago
Fixed siege tower pulling flag colliding with tipping flag
1 Year Ago
Adjusted siege tower model pos so it doesnt spawn clipping into the ground
1 Year Ago
jungle ruins kit