reporust_rebootcancel

142,194 Commits over 4,413 Days - 1.34cph!

12 Months Ago
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12 Months Ago
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12 Months Ago
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12 Months Ago
small sails deployable blockout and preliminary blendshape work for testing
12 Months Ago
filters styling
12 Months Ago
Moved to new project -> Rust.SourceGenerators.SyncVar Fix legacy shelter mini example
12 Months Ago
Server List design
12 Months Ago
merge from vclouds
12 Months Ago
performance tweaks, block sun by clouds in reflection probe
12 Months Ago
Reduced speed of fade to black(ish)
12 Months Ago
Initial test changes: Reduce movement speed duration from 6->4 seconds (vision is already at 4 seconds) Reduce vision blackout from 1 to 0.997
12 Months Ago
merge from main
12 Months Ago
Merge from junkpile_bush_los
12 Months Ago
Updated AI LOS blockers for Junkpiles a, g, h and i
12 Months Ago
Update to third person boomerang animations so that the empty hand isnt so straight down
12 Months Ago
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12 Months Ago
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12 Months Ago
Fixed F7 report UI again, restored input field settings
12 Months Ago
Scientist RHIB blockout
12 Months Ago
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12 Months Ago
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12 Months Ago
Fixed wicker_barrel.corpse gibs missing script warning on warnup
12 Months Ago
merge from qol_crosshair_interaction
12 Months Ago
storage_monitor_rotate_fix -> main
12 Months Ago
Change client rotate method to also check for storage monitor
12 Months Ago
Added interaction crosshair mode setting in the option menu
12 Months Ago
Updated Jungle berry biome types
12 Months Ago
Can't rotate the TC if a storage monitor is attached
12 Months Ago
vending_machine_storagemonitor_rotate_fix -> main
12 Months Ago
Don't allow Vending Machine rotation if the storage monitor is attached (breaks wire connections)
1 Year Ago
storage_monitor_container_io_rewrite -> main
1 Year Ago
Small layout tweaks Fixed the offcentered 'open_door' icon
1 Year Ago
Added support for Container IO to Storage Monitor Resolves issues of storage monitor not working correctly with the new Vending Machines
1 Year Ago
Cherrypick(hackweek_procgen_async) Optim: PrefabPreProcess.FindComponents is now using GetComponentsInChildren With profiler, this ended up 2x faster than old way (lighthouse monument goes from 96ms to 46ms) Tests: used old code inline to validate outputs of new code
1 Year Ago
Cherrypick(hackweek_procgen_async) Optim: PrefabPreProcess - replace GetComponent with TryGetComponent Those are cheaper since they do less allocations and text formatting. Saves ~35s (but new flow is still slower). Tests: ran procgen with early out
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
Added lookattooltip.crosshairMode convar to change the interaction crosshair visuals 0 = default 1 = no texts 2 = no texts, no icon https://files.facepunch.com/Flavien/default.png https://files.facepunch.com/Flavien/1.png https://files.facepunch.com/Flavien/2.png
1 Year Ago
merge from main
1 Year Ago
boomerang_hand_up_fix -> main
1 Year Ago
main -> syncvars
1 Year Ago
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1 Year Ago
network++
1 Year Ago
Added the src and dst alpha blend shader properties to the original decal shaders so that the values can be serialized on the materials and updated the poster materials to have these new properties
1 Year Ago
New folders, moved crosshair UI prefabs around
1 Year Ago
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1 Year Ago
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1 Year Ago
merge from inputfield_rtl_fix
1 Year Ago
Fixed RTLTMP_InputField not preserving vertical alignement
1 Year Ago
merge from main