reporust_rebootcancel

142,338 Commits over 4,413 Days - 1.34cph!

1 Year Ago
Merge from main
1 Year Ago
Merge from phone_qol
1 Year Ago
Phones can now ring for 24 seconds before they auto hang up (was 12) Player phones are now listed in the directory before monument/static phones
1 Year Ago
Temperate biome settings. Arid tweaks to compensate.
1 Year Ago
Made both new silencers more common so they will show up in some loot
1 Year Ago
New craftable soda can silencer, same function as normal silencer but dramatically lower durability (about 12 regular ak shots) New craftable oil filter silencer, same function as normal silencer but somewhat lower durability (about 48 regular ak shots) Regular silencer is now uncraftable Numbers are WIP
1 Year Ago
Fix strings not parsing correctly in the receive code. Net read strings take an argument (needs to be supported on our end)
1 Year Ago
Added a new animator state behaviour that lets us adjust the global speed of an animator via a curve on a given state (CurveStateSpeed) Applied to LR deploy to speed up the deploy, deployt time goes from 2s -> 1.5s
1 Year Ago
Arid biome Jungle tweaks to match
1 Year Ago
Hook up new shadow proxies
1 Year Ago
Added new binds to swap seats in vehicles - CTRL + 1 -> driver seat - CTRL + 2 -> seat 2 - etc (will be bindable the controls menu)
1 Year Ago
Properly handle error messages Display more information when something goes wrong Show postive/negative error logs as green and red
1 Year Ago
Autoexposure & related tweaks.
1 Year Ago
First set of code cleanup on the new weaving solution Split everything off into smaller areas Injection simplification Seperate build/editor dependency logic
1 Year Ago
merge from neonsigns_newinputs
1 Year Ago
Added new inputs to animated neon signs to control which frame you want to display - if 'Power In' has power, cycle normally - if 'Power In' has power, and 'Frame 1' receives power, show frame 1 and continue cycle - if 'Power In' has no power and 'Frame 1' receives power, show frame 1 as long as 'Frame 1' is powered - same with inputs frame 2, 3 etc
1 Year Ago
Added a 5 second countdown so the logging doesnt start straight away. Changed the file directory path the CSV file is saved too. It should now be saved in "Steam\steamapps\common\Rust\Diagnostics".
1 Year Ago
Update: Allow user to control how big of a callstack to record when tracking allocations - Defaults to 16, should be enough to track where in code it originates - Updated description - windows binary built with 1a176138 commit Tests: used it on craggy. Discovered an issue with preceeding commit, but this change works as expected
1 Year Ago
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1 Year Ago
Kapok b and c shadowproxies and setup
1 Year Ago
Added three spawnable grass displacement volumes of varying size (cinematic or modded servers)
1 Year Ago
Optim: ProfielrExporter.Json - export now uses streaming compression Avoids the need to allocate massive StringBuilder. Running watchallocs for 2 mins caused 3-4 GC collection events, instead of 1 during each export. Tests: done a perfsnapshot and ran watchallocs for couple minutes
1 Year Ago
Enabled Static floor heater (in monuments) now has a heat source S2P Oilrig, Oilrig small, rad town
1 Year Ago
Beehives craft now require sheet metal
1 Year Ago
Burlap gloves now offer small amount of bullet protection
1 Year Ago
Changed Waterpump protection to metal and increased HP
1 Year Ago
Chicken coop crafting coat increased - now requires 1 rope and 75 metal fragments
1 Year Ago
Wooden Barricade stacksize reduced to 5 from 10
1 Year Ago
Honeycomb stack size reduced from 100 to 20
1 Year Ago
1 Year Ago
SyncVars fully working with weaving. Fixed incorrect stack for WriteSyncVar.
1 Year Ago
Fix malformed WriteSyncVar Setter plumbed up to the correct entry logic for queueing/sending SyncVars
1 Year Ago
merge from hackweek_wiresnapping
1 Year Ago
Cleanup, fixes
1 Year Ago
Find queue/send method properly (search parent class) Don't pass byte - cant append that OpCode unless its an int
1 Year Ago
Fixes when snapping from a port away from a wall
1 Year Ago
Use Cecil for SyncVar weaving. Boostrap weaving on domain reload Properly map depdency paths Include unity modules Better timing to avoid race conditions
1 Year Ago
Fixed pipes blocked in corners when snapping
1 Year Ago
merge from main
1 Year Ago
Fixed heavy plate items not having pickup sounds
1 Year Ago
Cherry picking directional item dropping from a previous hackweek
1 Year Ago
Launchers and melee view model anim updates and added missing .viewmodel content
1 Year Ago
Fixed over zealous collision on ziggurat stair sides
1 Year Ago
merge from inputfield_rtl_fix
1 Year Ago
Rust Plus view
1 Year Ago
large sail blockout
1 Year Ago
Removed duplicate nested tree prefab in schizolobium c
1 Year Ago
Fixed input fields in RTL mode having keyboard arrow button navigation flipped
1 Year Ago
Musical instrument view model anim updates and added missing .viewmodel content
1 Year Ago
update to small sail blockout