reporust_rebootcancel

128,580 Commits over 4,201 Days - 1.28cph!

1 Year Ago
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1 Year Ago
exported wolf swim animation
1 Year Ago
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1 Year Ago
Clean: updated a comment implying a potential bug - it was wrong Tests: none, trivial change
1 Year Ago
Polish on catapult. Fixed missing material slot on catapult entity
1 Year Ago
Update: TreeManager's grid is defined by cell size - Exposed via TreeManager.CellSize convar (takes effect at boot only) - Reorganized code a smidge to reduce how scattered a bunch of info was Tests: On craggy connected with 2nd player and flew out until only impostors were visible.
1 Year Ago
Add optional arguments onto `ddraw.text` command to modify distanceFade & zTest
1 Year Ago
reinforced wooden shield viewmodel
1 Year Ago
battering ram temporary greybox
1 Year Ago
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Fix wolves moving a few cm below ground level in some areas like zipline platforms
1 Year Ago
Hook up accessibility color options
1 Year Ago
Cleanup and fix debug spam
1 Year Ago
Hook up options menu
1 Year Ago
Hook up convars for configuring if arrows should show for deploy guide, on deployed entities or both - now a different convar for if it should show important ports or all ports
1 Year Ago
Fix ports & arrows not working with the deploy guide when the mesh is scaled - hard to spot because it worked on deployed entities but not with the deploy guide
1 Year Ago
Improved mushroom texture quality - now uses native resolution
1 Year Ago
Add a per layer weight slider
1 Year Ago
Merge from elevator_world_deploy_fix
1 Year Ago
Adjust the lower bounds of the world deploy volume of elevators so they can more easily be placed on foundations that are close to the terrain
1 Year Ago
PrefabReplacer now has a string lookup mode as well as it's normal selection mode String lookup mode can include inactive objects, as well as exact matches All replaces done with this tool now support a single undo operation (eg. replace 4 objects with a prefab, a single undo will undo all 4)
1 Year Ago
Add Facepunch.AdditiveTimeline plugin
1 Year Ago
Merge from set_local_player_visible
1 Year Ago
Show the white cubes and arrows when deploying IO entities too
1 Year Ago
Merge from demo_shot_delete_fix
1 Year Ago
Fixed error when deleting a folder with demo shots inside
1 Year Ago
Hemp slightly more neon for visibility
1 Year Ago
Configure a bunch more prefabs & configure important vs unimportant ports Fix water IO ports not working
1 Year Ago
Fixed shield inputs being processed while inventory is open Fixed shield deploying when it shouldn't if the shield was placed in the backpack slot while an incompatible held entity is equipped
1 Year Ago
Fixed holstered shields parenting to the spine bone with a 70m offset
1 Year Ago
Item icons
1 Year Ago
Wooden shield variant setup
1 Year Ago
Set up improvised shield prefab variants
1 Year Ago
Merge from main
1 Year Ago
TowingAttachment compile fix
1 Year Ago
Ballista aiming logic wip Added a setting for mountables to override player eyes rotation
1 Year Ago
High priority ports will show regardless of being marked as "main power"
1 Year Ago
Reposition industrial conveyor electrical ports so power in & out is on top & sensor outposts are on the bottom - did while marking direction of each port
1 Year Ago
Mark certain IO ports as higher priority, only show the important ports by default - main input, output & passthrough power considered important by default - `io_arrow_mode` convar to control behavior
1 Year Ago
Optimized the crap out of Large Furnace lighting, with close proximity placement spam in mind. No shadowcasters needed anymore and should also fix bounding box smoke flickering.
1 Year Ago
Feedback and polish on catapult and textures
1 Year Ago
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1 Year Ago
DDraw arrows in & out of IO ports when looking with a wire tool
1 Year Ago
Show IO port direction as an arrow instead of a line in the editor gizmo
1 Year Ago
Configure a direction for every IO port for every deployable IO entity
1 Year Ago
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