reporust_rebootcancel

134,781 Commits over 4,324 Days - 1.30cph!

1 Year Ago
Merge from main.
1 Year Ago
Some basic handling for full containers, this will need more work
1 Year Ago
Hopper now harvests everything from corpses WIll take all items from a ResourceDispenser (animals and players) Will take all items from any inventories (players)
1 Year Ago
Abstract hopper behaviour into new IHopperTarget interface Implement in BaseCorpse
1 Year Ago
Merge from main
1 Year Ago
Misc prefab setup, guide meshes, icon
1 Year Ago
Merge from main
1 Year Ago
Fixed door controller side inputs adding active usage to batteries When mapping the circuit to calculate the drain, do not consider the device connected to the door controller output if we're coming from a side input Fixed the exact same bug with industrial conveyors
1 Year Ago
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1 Year Ago
Reserialized tech trees to fix "total cost" not working
1 Year Ago
Toggled 'import animation' on RustPlayer.fbx Fixed Ragdoll (now prefab instance of RustPlayer.fbx like the playermodel)
1 Year Ago
Tweaked static ballista deploy volumes and dismount pos
1 Year Ago
Color corrected all trumpet trees Reexported trumpet trees with AO (AO got deleted by mistake)
1 Year Ago
Added new dismount pos to the mounted ballista so it can be mounted when aiming upwards on uneven terrain
1 Year Ago
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1 Year Ago
Static ballista mount/dismount sounds
1 Year Ago
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1 Year Ago
removed walks (doubled up jogs) in player animator for more responsive movement
1 Year Ago
merge from main
1 Year Ago
Fixed hitbox system
1 Year Ago
Increased minimum air time before ragdoll Increased collision damage threshold to trigger ragdoll Less gravity and higher minimum airtime before taking fall damage
1 Year Ago
Tweaked turn speed when holding ctrl Tweaked head movements
1 Year Ago
Added a gametip mentioning the new horse controls (ctrl for sharper turns) Also added to the loading screen tip pool
1 Year Ago
crocodile turns and sprint anims edited
1 Year Ago
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1 Year Ago
added mountanybox command to mount first non-mounted bot in targeted vehicle (or create a bot for it if non exist)
1 Year Ago
corrected AABB distance check (only used in HitBoxSystem and difference not significant for current projectile sizes)
1 Year Ago
Tweaked in-place turning behaviour Decreased gait progression interval when holding shift
1 Year Ago
Updated default spine offset as derived from idle animation
1 Year Ago
reduced material usage updated chicken coop mesh
1 Year Ago
Reduced the number of draw calls needed per environment volume from 3 to 2
1 Year Ago
Player avatar uses spine1,2,3 Updated all v4 animations Updated custom offsets on sar and ak
1 Year Ago
- 100% chance for natural beehive to spawn on oak_c (just for testing) - Honeycomb worldmodel fixes - Added ability to change tree additive rotation - Better handling on death of the tree - Natural hive drops two sets of honeycomb
1 Year Ago
Manifest update for new items. Egg icon.
1 Year Ago
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1 Year Ago
Setup 8 pie types: Items, recipes, pie VM settings. Added them to recipe list.
1 Year Ago
Created system that allows trees to spawn/handle an entity attached to them (will be used for natural hives)
1 Year Ago
Skeleton compile fix
1 Year Ago
edited tiger run 180 left and right anims and updated prowl fire anim
1 Year Ago
Compile fix, don't use Skeleton to reset bone pos for now
1 Year Ago
Linked chicken pie output item to chicken pie recipe. Added Brea recipe/item.
1 Year Ago
Moved the deferred indirect lighting pass into its own class
1 Year Ago
Bugfix: read back from the right array of heights after sampling ocean - Reported by new unit tests Tests: ran water-related unit tests - now they pass
1 Year Ago
Bugfix: Make sure WaterLevel tests run full simulation path during unit testing Previously it was earlying out during GetWaterLevel Tests: ran the new tests, they report an issue that I need to fix
1 Year Ago
Removed Vehicle Detailed layer from horses k detection layer mask, it prevents legs from hitting themselves
1 Year Ago
Restored horse animation speed reset when exiting ragdoll
1 Year Ago
Test item tweak
1 Year Ago
More work on ziggurat exterior (decal passes). Renamed jungle decal test materials.