reporust_rebootcancel

135,401 Commits over 4,324 Days - 1.30cph!

1 Year Ago
- New deployed beehive lootpanel (wip) - New icons - New stats (not linked up) - Use input and output grids
1 Year Ago
Beehive Updated textures
1 Year Ago
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1 Year Ago
Merge from main
1 Year Ago
Added packed mask setup for exterior zigg pipes
1 Year Ago
Progress backup
1 Year Ago
Bump shadow cascades to four in max graphics preset
1 Year Ago
Merge from main
1 Year Ago
merge from ballista_mountchaining_fix
1 Year Ago
Update manifest, and change rUpdate manifest, and change ratio of trees markedatio of trees marked
1 Year Ago
Disabled mount chaining on the ballista, fixes the climb interaction showing up when near a ladder
1 Year Ago
skinned updated minicrossbow viewmodel mesh on vm rig and edited targetpoint and ironsight default point in viewmodel so the arrow shoots where expected when ADS
1 Year Ago
Removed some redundant settings, exposed extra ones in UI.
1 Year Ago
Have tiger mark the trees in their territory with their claw, serving as an early warning for players
1 Year Ago
Updated the deferred indirect lighting additional flags buffer to be cleared via a compute shader
1 Year Ago
fixed gibs import settings
1 Year Ago
Update: Added batched version of Vis.Components Still building up to engage it as part of main parallel logic. Also still need to cover with tests. Tests: compiles in editor
1 Year Ago
Merge from /main
1 Year Ago
- Missed file settings - Lootpanel changes
1 Year Ago
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1 Year Ago
Merge from main
1 Year Ago
manifest
1 Year Ago
Fixed testrunner.gettestlist command not working in builds testrunner.isbusy now returns a proper json
1 Year Ago
Some minor optimisation to Tree addition spawning
1 Year Ago
Icon setup Deployment progress
1 Year Ago
Names
1 Year Ago
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1 Year Ago
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1 Year Ago
merge from playerlights_culling_fix
1 Year Ago
Fixed AmbientLightLOD fading on and off when near culling distance Prevent redundant fade invokes Added a small buffer to prevent rapid toggling when the light is near its culling distance
1 Year Ago
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1 Year Ago
Rough techtree pass
1 Year Ago
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1 Year Ago
- Proper deployed beehive guide mesh - Proper deployed beehive item icon
1 Year Ago
Material Update Beehive
1 Year Ago
- Setup proper despawn rarities - Remove from loot tables
1 Year Ago
Set ceiling light AmbientLightLOD as dynamic Make sure the light parent gameobjects are disabled by default so they're not added and instantly removed to the lod grid
1 Year Ago
mini crossbow sight alignment fix
1 Year Ago
cookingv2 -> bees
1 Year Ago
coop update
1 Year Ago
main -> cookingv2
1 Year Ago
Made the train tunnels environment volume type also block out sunlight. Also moved the indirect lighting shader and flags to their own IndirectLighting folder
1 Year Ago
base palceholder techtree
1 Year Ago
merge from train_prevent_building
1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
Fixed heater lights always on following the recent optims
1 Year Ago
Fix server compile error