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135,291 Commits over 4,324 Days - 1.30cph!

1 Year Ago
Fixed Z and X rotation so it can be mounted until I have a way to turn rigidbody off when not mounted (or some other solution to it immediately falling over and being unmountable)
1 Year Ago
Beehive LOD0 and WIP textures. Bzzzzzzzzzzzzzzzzz
1 Year Ago
Fixed test runner still considered as busy after finishing the test run
1 Year Ago
Corpse ingestion FX & gib files.
1 Year Ago
fixed tire falling through the floor
1 Year Ago
Updated Triangle Railroad Planter prefab
1 Year Ago
Triangle Rail Road Planter Game Manifest Build
1 Year Ago
Rename all classes to get rid of "Custom" prefix
1 Year Ago
Fix #CLIENT compile errors and refactor some methods
1 Year Ago
Add all new classes into `Rust.Modding` namespace
1 Year Ago
Rename ItemManager.IndexBlueprints() -> ItemManager.UpdateIndex()
1 Year Ago
Fix line not getting commited
1 Year Ago
Sum up the comfort values of different comfort deployable triggers your player is inside of. Previously, only the highest value was taken. This means that you can place a rug and a bear rug next to eachother and get 75% comfort, when before you would only get 50%. Being next to 2 bear rugs however will mean you only get 50% comfort, the same deployable will not stack.
1 Year Ago
Only print json from `test_custom_items` command in the editor
1 Year Ago
Fix bugs Allow ItemMod changes differentiate between null (no change), enabled = false (destroy) and enabled = true (create)
1 Year Ago
cookingv2 -> bees
1 Year Ago
merge from main
1 Year Ago
LOS tests, split into two tests - first generates random test cases from a basic setup - second loads the saved set of failing cases (created by running first test with a convar on)
1 Year Ago
Rewrite a bunch of stuff and move files around - everything is now treated as an optional parameter - can specify a "TemplateItem" if you want to base your custom item off another one - fixed Newtonsoft.Json not handling serialization of vectors and colors
1 Year Ago
Still falls through the world but at least I can mount it now
1 Year Ago
Compile fix
1 Year Ago
More turret test coverage
1 Year Ago
Flower arranging vases, place cosmetic flowers into vases to arrange and display your flowers. Inventory order changes arrangement. Added new vase deployable item. Added Vase class. Added flower id protobuf and serialization. Added ItemModCosmeticFlower, applied to cosmetic flowers.
1 Year Ago
LS scene changes (can be replaced as mostly deletes)
1 Year Ago
merge from jungle foliage
1 Year Ago
material tweaks to decal/moss
1 Year Ago
Make sure to clear all fixtures testqueue when cancelling a test run
1 Year Ago
Added IO line support
1 Year Ago
- Fixed door controller - Broke lock
1 Year Ago
Image slider in Abyss view
1 Year Ago
- Added lock and door controller support - Added increased protection to the front of the drawbridge
1 Year Ago
Ensure open/close door takes priority
1 Year Ago
launch site trees set dressing++
1 Year Ago
some materials decal layers changes
1 Year Ago
Manifest
1 Year Ago
Fixed bug preventing open/close option being replaced by pickup
1 Year Ago
Generate protobuf
1 Year Ago
Merge from cosmetic_flowers (and main as a result)
1 Year Ago
Added sounds
1 Year Ago
Created/setup worldmodel prefabs for orchid, rose, sunflower items.
1 Year Ago
Added orchid, rose and sunflower items. Linked to them from their collectables and plantproperties.
1 Year Ago
Added radial menu option to toggle the growable UI. Option shows when looking at a growable without a hostile held item.
1 Year Ago
More auto turret tests
1 Year Ago
1 Year Ago
Added client.showGrowableUI so you can hide the large growable UI when you just want to admire your beautiful flower garden.
1 Year Ago
Manifest
1 Year Ago
Sunflower collectable setup. Added spawn population. Added to spawners.
1 Year Ago
Manifest
1 Year Ago
Orchid population. Added orchid and rose to auto spawns.
1 Year Ago
Rose collectable and spawn pop