reporust_rebootcancel

135,319 Commits over 4,324 Days - 1.30cph!

1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
merge from RF_fixes
1 Year Ago
Localized reserved frequency error, changed to a toast
1 Year Ago
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1 Year Ago
Fixed RF receiver listening to signal update when not powered
1 Year Ago
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1 Year Ago
RF broadcaster and receiver tests Cleanup
1 Year Ago
Fixed typo breaking compile
1 Year Ago
Some initial code cleanup, fixes. Added magazine stand storage prefab now I fixed rotation bug issue.
1 Year Ago
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1 Year Ago
Final commit of hackweek
1 Year Ago
Forgot the #if SERVER
1 Year Ago
Added seismic sensor tests Few turret tests fixes
1 Year Ago
Split the meat processing FX into two; human corpse and other flesh.
1 Year Ago
WIP batch prop renderer window
1 Year Ago
Bomeliads / cleaned up all textures
1 Year Ago
Turret tests, cleanup
1 Year Ago
editor_losdraw_convars -> main
1 Year Ago
Codegen
1 Year Ago
updates to snackhub viewmodel prefab, animation and animator updates
1 Year Ago
Can now sell honey to Bandit Camp (same idea as fertilizer)
1 Year Ago
Fixed error when running async test method with more than one TestMethodAsync attribute
1 Year Ago
Fixed Z and X rotation so it can be mounted until I have a way to turn rigidbody off when not mounted (or some other solution to it immediately falling over and being unmountable)
1 Year Ago
Beehive LOD0 and WIP textures. Bzzzzzzzzzzzzzzzzz
1 Year Ago
Fixed test runner still considered as busy after finishing the test run
1 Year Ago
Corpse ingestion FX & gib files.
1 Year Ago
fixed tire falling through the floor
1 Year Ago
Updated Triangle Railroad Planter prefab
1 Year Ago
Triangle Rail Road Planter Game Manifest Build
1 Year Ago
Rename all classes to get rid of "Custom" prefix
1 Year Ago
Fix #CLIENT compile errors and refactor some methods
1 Year Ago
Add all new classes into `Rust.Modding` namespace
1 Year Ago
Rename ItemManager.IndexBlueprints() -> ItemManager.UpdateIndex()
1 Year Ago
Fix line not getting commited
1 Year Ago
Sum up the comfort values of different comfort deployable triggers your player is inside of. Previously, only the highest value was taken. This means that you can place a rug and a bear rug next to eachother and get 75% comfort, when before you would only get 50%. Being next to 2 bear rugs however will mean you only get 50% comfort, the same deployable will not stack.
1 Year Ago
Only print json from `test_custom_items` command in the editor
1 Year Ago
Fix bugs Allow ItemMod changes differentiate between null (no change), enabled = false (destroy) and enabled = true (create)
1 Year Ago
cookingv2 -> bees
1 Year Ago
merge from main
1 Year Ago
LOS tests, split into two tests - first generates random test cases from a basic setup - second loads the saved set of failing cases (created by running first test with a convar on)
1 Year Ago
Rewrite a bunch of stuff and move files around - everything is now treated as an optional parameter - can specify a "TemplateItem" if you want to base your custom item off another one - fixed Newtonsoft.Json not handling serialization of vectors and colors
1 Year Ago
Still falls through the world but at least I can mount it now
1 Year Ago
Compile fix
1 Year Ago
More turret test coverage