reporust_rebootcancel

126,625 Commits over 4,109 Days - 1.28cph!

1 Year Ago
Added a tip explaining how to adjust wire slack
1 Year Ago
merge from main
1 Year Ago
Undo subtract
1 Year Ago
merge from main -> fix_planner_reset_construction
1 Year Ago
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1 Year Ago
Tesla coils and igniters now automatically heal themselves when under building privilege Approximately 8 HP after each decay tick (10 minutes), if not damaged recently
1 Year Ago
vendor turret prefab - model, lods, materials and basic prefab setup
1 Year Ago
Finish making strokes not overlap with themself, which was making it difficult to use low opacity values This makes it behave more like a real painting app where you can't paint over somewhere that you already painted in the same stroke https://files.facepunch.com/Rohan/2024/May/29_11-16-AdvancedNorthernfurseal.mp4
1 Year Ago
Fix NRE when loading into server Fix NRE when switching servers - caused by not removing from static List when monument is destroyed
1 Year Ago
Adjusted FX behave better to occasional rapid movement and sudden directional changes. Performance: Made Bradley mid-air cannon tracers not have super expensive shadow casters, and adjusted light to compensate.
1 Year Ago
merge from allow_barricades_monuments -> aux2
1 Year Ago
Apply same treatment to stone, concrete & sandbag barricades (can't place on monument concrete, can place on the terrain)
1 Year Ago
Added a method to get the current restraining item. Interaction checks now check for surrendering or specific restraint item settings. Suicide can now be blocked by restraint items. (blocked for handcuffs)
1 Year Ago
Wooden barricade only buildable on the terrain parts of a monument, block it on all the concrete parts of a monument https://files.facepunch.com/jakerich/fyl41vRDD6IA5gyt/BM9AhaPzcWubIRbQ.mp4
1 Year Ago
merge from cine_entities
1 Year Ago
merge from SAMVehicleSleep
1 Year Ago
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1 Year Ago
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1 Year Ago
radtown sign metal smooth texture
1 Year Ago
radtown gate lod0
1 Year Ago
Reapply subtract
1 Year Ago
merge from main -> qol_building_blocked_visual
1 Year Ago
Set item locked status correctly. VM now unlocks correctly visually after minigame.
1 Year Ago
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1 Year Ago
Being pushed or taking damage cancels unlock minigame
1 Year Ago
removing unused prefabs
1 Year Ago
added texture mask for radtown shed roof.
1 Year Ago
reworked radtown shed roof to use texture masked material.
1 Year Ago
Added IsRestrainedOrSurrendering. Changes to loot locking. Always allow belt access (surrendering or cuffed) but don't allow the victim to modify belt. Don't lock belt inventory, just prevent moving out of it by the owner. (other inventories are locked) Interaction changes.
1 Year Ago
subtracting 98092 qol_building_blocked_visual
1 Year Ago
subtracting 98091 fix_planner_reset_construction
1 Year Ago
- ▇█▊▆▇▉▆ ▌▆▍▇▋▋ ▍▆▆▍▋▅▋▇ ▊▄▆▉▋▄ ▅▄▍▅█▌▇▇ ▅▄ ▊█▇▅ ▆▇▇▄▊▇▌ ▍▇▆▄▇█ █▊ ██▊▊█▄ ▌▇ ▌▍▍▇▊▄▆▆▆ ▌▊▅▇▋ ▅▍▇▆▆▊ ▋▅▄▇ ▌▋▋▊▄ ▌▍▄▇▄▉ ▄▊▍▆▌▅▍▋▉▌▇▇▋▆▊ ▆▅▌▆▊ - ▊▍▉▉▌▇▊ ▆█▍▉▋▇▆ ▄▆▇ ▄██▋▇ ▉ ▉██▍▇▇▊▋▆▅ █▌▅ ▅ █▇█▉▋▇ ▊▆▉▄█▆▇▌▅█ ▌▌ ▇▇▍▄-█▇-▇▍▌▅▇ ▊▌ █▌▅▍▊▍ ▌▄ ▄▍▇ ▍█▉▄▍ ▋▉▋▆▉▉▋ ▅▇▌▄ ▆▌██▌▌▅▄ - ▇▆▍▉█▍ ▌▆█▊ ▅▄▌▆▍▅ ▊▉▇▇▍ ▄▍ ▉▌▌▊▆▊██▄ ▇█▋▋▋▄▇ ▇▊▆▆▉▅ ▋▅ ▄▌▇▋▇▉▋▅▆ ▆▇▊▉▇ ▊▊ ▄▆▅▋█▉▆ ▇▉▆'▄ ▋▊▋██▄▊▊▇ ▆▋▅█▉▆ ██▇▇▋▄▍ ▊▆▇▍▍▋█▊▍▅▄ - ▉▍▉ █▌▍▊▌▋▇▇▆▄▊▅▆▄▋ ▄▆▉▍▌ ▍▉▅▉▄ ▍▅▊▇▉▅ ▍▊▊▍▊█▋▌▇▊▇▄ ▆▆▋█▇▍ ▌▍█▉ ▅▉▍▊ ▇▉▍▉ ▊▍ ▋▍▋▉ ▉▅▄ ▉ █▊▊▅▊█▌ ▆▆█▋▋█▉▊ ██▄▍ (▍▄▅▍▋ ▍▇▆▇▉▆ ▍▆▌ ▇█▋▍▍▍█ ▌▅▆ █▌▌▉▅▇▆▅/█▅▅▉▆▋▌▆▆▆ ▉▋▄▉█▍▅▄▌)
1 Year Ago
merge from qol_building_blocked_visual
1 Year Ago
merge from fix_planner_reset_construction
1 Year Ago
merge from fishing_changes_june_24
1 Year Ago
merge from HeliDrivingImprovements
1 Year Ago
merge from techtree_workbench_multi_access
1 Year Ago
merge from RepairBenchSkinName
1 Year Ago
merge from io_seismic_sensor
1 Year Ago
merge from small_oilrig_vent_fix
1 Year Ago
reapplying 98066 hackweek_renderlod_collapse
1 Year Ago
oilrigs S2P
1 Year Ago
tweaked volume placement
1 Year Ago
small rig vent prefab was missing environment volumes
1 Year Ago
Re-exporting large oilrig vent mesh with correct normals Redid the small rig vent collider to be like the large one since the large one does work
1 Year Ago
Merge from main
1 Year Ago
Subtract 98066 (trying to fix broken build)
1 Year Ago
More fish bait value adjustments: Anchovy, herring and sardine bait value is now 2 and can be used in stacks of 2 (use 2x to reach 4 bait value) Small Trout, Yellow Perch bait value is now 5 and can be used in stacks of 2 (use 2x to reach 10 bait value) Catfish, Small shark, Salmon, Orange Roughy are now 10 bait value and limited to 1 stack Raw fish meat is still 0 bait value Rationale: Use smaller fish as bait to catch bigger fish, with the risk of losing your bait and having to start from the small fish again. No longer allow raw fish meat to be used as bait so a large fish can't be gutted to restart the cycle The goal is to introduce a risk element - do you cash out with your medium fish or use it as bait to try and get a bigger/better fish
1 Year Ago
Fix trigger_wildlife_trap somtiems not working in the editor Fish trap now has a 50% chance of failing, bait is still consumed but trap will remain active
1 Year Ago
Placeholder UI