reporust_rebootcancel

137,778 Commits over 4,474 Days - 1.28cph!

36 Days Ago
re-export 3p pool animations facing correct direction
36 Days Ago
Normalizing the light direction when evaluating the BSDF for forward rendered objects to prevent crazy high emission values
36 Days Ago
Removed obselete ServerSubscriptions feature
36 Days Ago
Fixed the issue with point/spot light shadows not showing on RRP
36 Days Ago
paper zfighting floor2
36 Days Ago
fix for the gaps by subway entrance
36 Days Ago
apartment complex s2p
36 Days Ago
signage of rooms for rent on the marketplace side
36 Days Ago
If the regular step in the selected direction isn't suitable, try more steps in the same direction (thruster_extra_steps) if we have enough fuel - and cosume that amount of fuel
36 Days Ago
boosted hanging tarps draw distance 2x
36 Days Ago
binbags are more orderly
36 Days Ago
zipline dismount points
36 Days Ago
electric wires path update
36 Days Ago
Bunch of fixes for initial targetting. More robust, loop and retry if initial position not found first time (loop convar controlled). Cheap land check first.
36 Days Ago
bespoke collision pass on the foundation lip
36 Days Ago
- Hide interesecting balls rather than bumping the y height - Prevent clipping on the new model
36 Days Ago
ensure fake players queue is cleared on shutdown
36 Days Ago
increased prevent building radius
36 Days Ago
layout changes
36 Days Ago
merge rust_relay_server -> main
36 Days Ago
Update crash remains entity with new art
36 Days Ago
Merge from satellite_art
36 Days Ago
Gameplay tweaks
36 Days Ago
resolved NRE when Server saves before Nav is ready, removed duplicate save before attempt restart
36 Days Ago
made clan map more like paper with the limited shader functionality
36 Days Ago
merge main -> rust_relay_server
36 Days Ago
merge from glowing_wallpapers
36 Days Ago
merge rust_relay_server -> main
36 Days Ago
added ping to socket to attempt to keep the socket connection alive during low load
36 Days Ago
exported 3p hit reaction animations
36 Days Ago
merge from glowing_wallpapers - fixes to neon carpets
36 Days Ago
slightly brightened emissive on neon carpets mats
36 Days Ago
tweaks to neonspace carpet bc and em
36 Days Ago
merge from glowing_wallpapes - fixed material offset on graffiti tags ceiling
36 Days Ago
fixed material offset
36 Days Ago
satallite crashed version WIP 🔧 materials and texture WIP 🔧
36 Days Ago
merge from glowing_wallpaper
Rin
36 Days Ago
merge from save286 - Staging wipe
36 Days Ago
merge from main
36 Days Ago
Glowing Wallpapers - fixed material offset in graffiti ceiling and some missing descriptions
36 Days Ago
texture settings tweaks on the glowing wallpapers
36 Days Ago
prep for lockdown changes
36 Days Ago
Merge from parent
Rin
36 Days Ago
network++ save++ persistance++
36 Days Ago
Merge from main
36 Days Ago
Merge from main
37 Days Ago
Merge from apartment_complex_monument
37 Days Ago
Fixed rentable shop vending machines still being drone accessible despite UI saying otherwise
37 Days Ago
Added master key to produce exchange vendor in bandit town 1000 scrap, affected by demand pricing so starts at 2000 (+100%) Only one available, restocks every 12 IRL hours VERY PLACEHOLDER values
37 Days Ago
Add frost effect to UberPostPass Add frost volume component Setup cold RRP effect and script Reduce some shader variants by using branching for low cost effects