reporust_rebootcancel

145,690 Commits over 4,444 Days - 1.37cph!

36 Days Ago
Female mid-length hair wood helmet replacement meshes
36 Days Ago
Added advanced and basic blueprint fragment single pickup spawners
36 Days Ago
Female mid-length hair candle hat replacement
36 Days Ago
Disallow stacking onto other items if custom descriptions are different
36 Days Ago
Added ability to change Item description (works similarly to custom names and icon ID)
36 Days Ago
Circuit system baseline
Rin
37 Days Ago
Inital item setup
37 Days Ago
Mid length hair hat replacement tests
37 Days Ago
Fix broken LODs on hat.cap
37 Days Ago
LOD3 for midscruffy (uses short beard LOD3 material)
37 Days Ago
Converted short scruffy beard to use new wearable replacement Added average meshes to both beards
37 Days Ago
Added mid-length scruffy beard
37 Days Ago
Merge: from pool_mt
37 Days Ago
Merge: from main
38 Days Ago
Added nameFormatted to chat.add2 which is used by the chat UI when set instead - this addresses heavily formatted player names getting cached on the client if they aren't initially in the network group, which get displayed incorrectly in various UI panels Console gen
38 Days Ago
merge from main
38 Days Ago
reinforced workbench upgrade explosiveResistance 0.5 -> 0.2
38 Days Ago
merge from computer_io_no_passthrough
38 Days Ago
merge from throwable_aim_stuck_fix
38 Days Ago
merge from heldentity_anim_fix
38 Days Ago
update from player_rig_update
38 Days Ago
Use target normal when placing mortars, it now displays the correct terrain/angle error toast
39 Days Ago
fix power draw for twitch rivals computer desk
39 Days Ago
update from main
39 Days Ago
clean up thrown darts after a timer
39 Days Ago
Prefabbed up Kiosk B structure + decals as were still only models, plus prefab setup. LOD3s for Kiosk A, B, C (batched together). Removed obsolete kiosk C blockout.
39 Days Ago
merge from store_may_fixes
39 Days Ago
merge from electricfurnace_gibs_fix
39 Days Ago
merge from spectate_map_fix
39 Days Ago
merge from doorcontroller_wiring_fix
39 Days Ago
merge from deepsea_vendingmachine_leakfix
39 Days Ago
Assigned Mat to fbx
39 Days Ago
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39 Days Ago
Added LODs to ballistic/bdu items, created worldmodels and icons for shirt, pants and vest.
39 Days Ago
Update: add debug only sentinel writing to playerInfos and playerSegments Tests: ran unit tests
39 Days Ago
merge in
39 Days Ago
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39 Days Ago
Update colliders on industrial garage door to exactly match those on original door
39 Days Ago
exported edited 3p holdtype jog/run animations from jerrycan to mp5
39 Days Ago
Bugfix: fix tick being written to an index that didn't account for growth Tests: all unit tests pass
39 Days Ago
Update(tests): add TestTickGrowth2Players that also validates tick consistency after growth Tests: ran new test - fails as expected
39 Days Ago
fix 3rd person dart throw
39 Days Ago
Bugfix: avoid out of bounds read when growing array due to tick capacity exhaustion Tests: ran unit tests - no more failures (but there's an extra known bug)
39 Days Ago
Bufix(tests): TestTickGrowth - ensure all ticks are interpolated by picking a better reset point Tests: ran unit test
39 Days Ago
Remaining cookies
39 Days Ago
cleanup, compiler fix
39 Days Ago
Update(tests): Adding TestTickGrowth - accumulates ticks past capacity This one catches out of bounds read during growth (but not the one expected) Tests: ran unit test
39 Days Ago
rework checks for determining which player is at the board, now uses userids and cached BasePlayers
39 Days Ago
Enable stopOnParentDestroy on bandage and syringe sounds to stop them from being audible after holstering
39 Days Ago
Update(tests): add TickInterpolatorCache stress unit test Slams 10k operations on it(add/remove player, move player, reset) - doesn't catch issues Tests: ran new test