reporust_rebootcancel

133,236 Commits over 4,293 Days - 1.29cph!

2 Years Ago
merge from main
2 Years Ago
Fixed black cream material on gingerbread tunnel entrances
2 Years Ago
Fixed a few alt look issues
2 Years Ago
Ragdoll preprocess to match new pose
2 Years Ago
Adjusted initial arm rotation for server-side ragdolls. Makes them less prone to t-pose
2 Years Ago
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2 Years Ago
Added profiling for PlayerCorpse SleepCheck
2 Years Ago
First pass on alt look support, added a new alt look at option to the single bone aim constraint with an alt look weight so we can blend nicely between alt looking and regular looking
2 Years Ago
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2 Years Ago
Update Facepunch.BoneJobs, better runtime editing of values
2 Years Ago
Unsaved
2 Years Ago
Make steam item asset Can now create SteamInventoryItem via right click create menu in "Create/Rust/Skins" Moved ItemSkin into the above folder (for reference, create an ItemSkin when creating a skin for something, create a SteamInventoryItem for a generic inventory item)
2 Years Ago
Only do ragdoll kinematic sleep if parented or in water
2 Years Ago
Fixed animator states not being reset to default when disabling the animator, leading to drifitng bones after multiple uses (unity pls)
2 Years Ago
Hook up animators Swap LodGroups for RendererLOD Disable shadows on Lod2 and Lod3 Enable GPU instancing on new materials Add Decay components Adjust prevent building volume
2 Years Ago
Merge main -> RagdollImprovedInactive
2 Years Ago
Fixed christmas stockings not getting killed when the wall they are attached to is destroyed
2 Years Ago
Fix cooldown not running for correct time
2 Years Ago
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2 Years Ago
gingerbread fix
2 Years Ago
Sorting fixes
2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
fixed some 90concave_R conditionals in the triangle roof prefab being assigned to container skin
2 Years Ago
Disabled texture streaming in edit-mode
2 Years Ago
Merge from main
2 Years Ago
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2 Years Ago
set up rocket launcher entity with placeholder grip and holster poistion, exported launcher deploy anim
2 Years Ago
Layout for new vendor ui
2 Years Ago
Youtooz added rigged models and animations
2 Years Ago
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2 Years Ago
Updated Youtooz with animations
2 Years Ago
player update. pickaxe anim set exported and set up holdtype override controller and holster position for it
2 Years Ago
merge from youtooz branch
2 Years Ago
Merge from camlock
2 Years Ago
Cleanup / refactor.
2 Years Ago
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2 Years Ago
AI design viewer/editor shelved work.
2 Years Ago
merge from metal_detector main
2 Years Ago
merge from main
2 Years Ago
Ground fire experiments with new 2021 freeform particle stretching feature.
2 Years Ago
Add some easing to the spine look at weight when looking up or down, leave hand weight untouched though Add a head look at constraint
2 Years Ago
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2 Years Ago
Various hierarchy improvements, gib overrides, set up heavy scientist version
2 Years Ago
Deployable setup Add a Poke interaction, gives comfort in a radius for 15s
2 Years Ago
Added a hand look at constraint and adjusted the spine look weights down to match Applied a slight look at bump when in ADS to offset the height in held weapon (applied universally right now, might need to modify per weapon)
2 Years Ago
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2 Years Ago
Minor code cleanup, improve clarity on layer use
2 Years Ago
Merge RagdollFloatFix -> main