249,488 Commits over 3,959 Days - 2.63cph!
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Holster and backpack offsets
Fix NRE when ADS shooting with a silencer equipped
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Battering ram back door opening/closing
merge from fix_npc_death_icon -> main
Reapply references from loadouts -> NPCs so the death icons work
- got missed by plasticscm somehow
Merge from main -> fix_npc_death_icon
merge from fix_map_zoom_numbers -> main
Fix map grid text labels not rendering properly depending on zoom & map size
- this changes map grids to be slightly different sizes depending on map size (146.3 target, 152m on 3500, 150m on 4500)
- however the grid is now is correctly centered on the map
- number of grids = Floor(MapSize * 7 / 1024)
- size per grid = MapSize / number of grids
This also fixes teleport2grid not working on certain map sizes (like 3500)
- this was due to the map rendering 24 grids (breaking at different zoom levels too) instead of 23 grids (3500 map size = 23.92 grids)
Battering ram cabin detailed colliders
Tweaked terrain blend settings on small arctic rock formations
Add debug convar for fire melee, fix some events being dropped
Fix error caused by adding already present key to dictionary, fix distance check being inverted
Restored battering ram placeholder animations
Steering wheel IK
Better colliders
Fix NRE caused by dictionary trying to add an already present key
Fix wolf circling corpse for a long time sometimes when moving to eat
Prevent wolf walking underwater, it'll give up thechase if the player starts swimming
Reduce odds of wolf attacking animal when it's likely it'll lose
Fixed LOD issues in rock_formation_huge_e
Merge from fix_get_building_priv -> main
Added Map to Pause Menu with Quest List. Shows Icon where Player is currently standing
Created CharacterResource, and assigned one to each existing NPC
Only run this on firstTime 😳
Show NPC Icons on the Pause Map. Don't show Quest UI when standing still anymore
NPC Icons now show "!" next to them when they have something new to say
Fix Ginnle's NPC/Character Association
Fix BuildHash error on Player Map Icon
Fixed paddling pool water being invisible inside canyons
Wrap property tooltips in rich text tags so they wrap, resolves Facepunch/sbox-issues#6723
Do Widget.AdjustSize before ConstrainToScreen
Fix colour picker relying on late sizing and not constraining to screen properly, Facepunch/sbox-issues#6717
updated attachment targets, also turned viewmodel renderer back on
Do not set commentary to 0 on map start
Since we removed the commentary system entirely
Fix "material __error is missing" error on map load
Delete __screenshot_internal
Move "SOLID_VPHYSICS static prop with no vphysics" to developer 1
Fixed crashes to do with render groups
Minor cleanups
Raised steering wheel for animation test
Fixed pivots on driver cabin items
Script auto updates / compile fixes
Separated assets for placeholder animation
Moved battering ram hardware out of placeholder folder
Added battering ram hardware to entity, updated models and materials
Battering ram door wip settings
- Siege tower raising now works, but not as clean as i'd like it to be yet
- Code cleanup
- Added raise command when siege tower has flipped onto the ground
- Fixed bugs with IsTipping not being registered properly
manifest.json and packages-lock.json
Add ProjectSettings/MultiplayerManager.asset to SCM