130,443 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Larger prevent building volume for the mannequin, so we cant deploy stuff on its head
                
                
                
                
             
         
        
            
            
            
                
                syncvar_loading_fix -> main
                
                
                
                
             
         
        
            
            
            
                
                Spas12 weapon anim updates
                
                
                
                
             
         
        
            
            
            
                
                Merge from /indirect_instancing
                
                
                
                
             
         
        
        
            
            
            
                
                Remove unused compute shader from indirect instancing
                
                
                
                
             
         
        
            
            
            
                
                burstcloth sims for small time period after pose/clothing changes to mannequin so it can come to natural rest but not always simulate
                
                
                
                
             
         
        
            
            
            
                
                - added beanbag sit mountpose enum
- added player sitting pose
- updated player animator
- set fabric and leather beanbag deployables to use pose
- removed mount position offsets
                
                
                
                
             
         
        
            
            
            
                
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                merge /main/glass_fix_resourcerefs to main
                
                
                
                
             
         
        
            
            
            
                
                ▍▍▊▅▉▊▇ ▇▌▆▅▇▆▇▌▌▋▄ ▋▋▅▉██▇▊▋▅▋ ▄▅ ▆▅█ ▌▄▅▅ ▉▄▄▇▍▄ ▅▌▇ ▆▌▇▆█▋▍▅ █▉▆▌▍▌ ▅▉ ▋▄▌ ▆▌█▌▊▉▉▊.
                
                
                
                
             
         
        
            
            
            
                
                Stop syncvar autoload only running on the client
                
                
                
                
             
         
        
        
            
            
            
                
                Ensure the deferred indirect lighting active property flag gets set in builds
                
                
                
                
             
         
        
            
            
            
                
                Fix query vis glass being broken in builds, add [GuidRef] attribute to draw a property drawer for generic ResourceRef fields.
                
                
                
                
             
         
        
            
            
            
                
                added updated icons for fairy lights and string bulb lights
                
                
                
                
             
         
        
            
            
            
                
                merge from ui_mipmaps_fixes
                
                
                
                
             
         
        
            
            
            
                
                Tagged more UI assets to use the UI mip map group
                
                
                
                
             
         
        
        
        
            
            
            
                
                merge from decor_lighting_dlc
                
                
                
                
             
         
        
            
            
            
                
                Small y offset on the bulb string light point lights
                
                
                
                
             
         
        
            
            
            
                
                Add info to partial paths
                
                
                
                
             
         
        
            
            
            
                
                viewmodel chainsword update animation edits
                
                
                
                
             
         
        
            
            
            
                
                Enabled pickup on bulb string lights
                
                
                
                
             
         
        
            
            
            
                
                Tweaked spotlight yaw range
                
                
                
                
             
         
        
            
            
            
                
                Removed collider from mannequin corpse
                
                
                
                
             
         
        
            
            
            
                
                Merge Indirect Instancing
                
                
                
                
             
         
        
            
            
            
                
                Merge: from baseplayer_serverupdateparallel
- Fixes NRE when UsePlayerUpdateJobs 1/2 is enabled
Tests: unit tests
                
                
                
                
             
         
        
            
            
            
                
                Merge: from main
Tests: compiles in editor, player cache unit tests
                
                
                
                
             
         
        
            
            
            
                
                Removed LightOccludee on chandelier lights, not supported on dynamic lights
                
                
                
                
             
         
        
            
            
            
                
                Changed chandelier protection
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: UsePlayerUpdateJobs 1/2 - use correct indices when filtering out disconnected players
- Added a unit test to validate BasePlayer.FilterInvalidPlayers works correctly
Tests: ran new unit test
                
                
                
                
             
         
        
            
            
            
                
                Ceiling light and ceiling fluorescent light use the same max deploy angle and deploy layers
                
                
                
                
             
         
        
            
            
            
                
                Fix indirect instancing tools never actually applying material changes. (Again, because I love Plastic but it doesn't love me back)
                
                
                
                
             
         
        
            
            
            
                
                Added farm sign to farm kiosk
                
                
                
                
             
         
        
            
            
            
                
                Remove Standard+Wind from the list of supported shaders for indirect instancing as it caused some foliage to be rendered white.
                
                
                
                
             
         
        
            
            
            
                
                Revert instancing flags on materials that were using Standard+Wind to their original state.
                
                
                
                
             
         
        
            
            
            
                
                merge from decor_lighting_dlc
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed chandelier bounds issue preventing wiring
                
                
                
                
             
         
        
            
            
            
                
                Added a game tip explaining you can adjust the spotlight rotation using a hammer
                
                
                
                
             
         
        
            
            
            
                
                merge from buried_item_null_checks
                
                
                
                
             
         
        
            
            
            
                
                Add null checks for buried item creation.
                
                
                
                
             
         
        
            
            
            
                
                Anim update for sks and l96
                
                
                
                
             
         
        
        
            
            
            
                
                Enabled default indirect lighting implementation when in prefab edit mode as the deferred indirect lighting script won't be present
                
                
                
                
             
         
        
            
            
            
                
                Use CanBuild instead of IsBuildingAuthed for the spotlight rotations
                
                
                
                
             
         
        
            
            
            
                
                Merge from foliage_instancing