192,689 Commits over 4,049 Days - 1.98cph!

2 Months Ago
Map backup
2 Months Ago
Merge from main
2 Months Ago
Unsaved
2 Months Ago
Merge from crafting_update
2 Months Ago
Merge from triangle_planter
2 Months Ago
Frontier large planter is now a skin of the regular large planter
2 Months Ago
Applied correct prevent building settings to railroad planter
2 Months Ago
Spray can now allows planters to preserve children when reskinning, fixes plants getting destroyed when reskinning Manifest to fix regular triangle planter socket name issues
2 Months Ago
Scene tweak
2 Months Ago
Woops, unsaved
2 Months Ago
Skinnable can now auto fill the name and Item name if the entity provided is a deployable Set up the skinnable for the triangle planter
2 Months Ago
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2 Months Ago
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2 Months Ago
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2 Months Ago
Merge from main
2 Months Ago
Merge from hopper
2 Months Ago
Fixed blood spray fx not working properly Better particle effects fade out
2 Months Ago
Merge from main
2 Months Ago
Codegen
2 Months Ago
Merge from crafting_update (will need codegen)
2 Months Ago
Merge from io_research_table
2 Months Ago
Merge from hopper
2 Months Ago
Merge from cookingv2
2 Months Ago
Fixed flame positions and prevent building blockers on cooking workbench
2 Months Ago
Merge from hopper
2 Months Ago
Merge from io_research_table
2 Months Ago
Merge from chicken_update
2 Months Ago
Fixed sleep animation Fixed chickens not moving again after sleeping
2 Months Ago
bees -> Aux2
2 Months Ago
Fixed wrong XP settings
2 Months Ago
Fix broken nucleus grades
2 Months Ago
bees -> Aux2
2 Months Ago
Compile fixes
2 Months Ago
bees -> Aux2
2 Months Ago
- Hurt trigger changes (beehive) - Hurt trigger changes (beeswarm) - Nucleus item type changes
2 Months Ago
Merge from chicken_update
2 Months Ago
Fixed Beehive inside/outside check
2 Months Ago
2 Months Ago
Hooked up idle sfx, doesn't look like the chicken had event driven sfx on any other animations
2 Months Ago
Map backup
2 Months Ago
Pickup NRE
2 Months Ago
Placeholder beehive crafting costs
2 Months Ago
- Added chance for hives to spawn on other oak trees - Bee grenade requires nucleus to craft - Client compile errors
2 Months Ago
bee_grenade -> bees
2 Months Ago
Ensure Bee Grenades prefabs reference the correct things
2 Months Ago
Missing Files
2 Months Ago
- Basic entity setup - Spawn Bee Swarm on explode - Copy/Paste of Flashbang
2 Months Ago
Directory setup
2 Months Ago
Better natural beehive collider
2 Months Ago
Missing files: New Damage type