249,487 Commits over 3,959 Days - 2.63cph!
Allow shields to go in the belt bar, has the same behaviour as the backpack when selected (will get equipped when selected after a few seconds)
Fixed entity id not being sent properly to the admin UGC panel
Remove cancelViaMouseButtons option on GestureConfig
Only allow the RPS gesture to be cancelled by mouse buttons while the host player is waiting for someone to join
Grt rid of log spam in OnAnimationEvent
Fog TAA + Tiled Rendering
* Fixes artifacts
* Improves perfomance
* Removes Clipmaps
* Lights are culled with tiles
* Makes fog render until far-z
* Removes ghosting
* Simplifies codebase a lot
Pixel size + bilinearity doesn't match the power of two in the depth chain, sample neighbors, we just want far value
CreatePerViewConstantBuffer needs to exist before prepass, it's used for wind, remove callback stuff since async fog is gone
If no [Inspector] found keep falling back on [CanEdit]
Fixes Facepunch/sbox-issues#6784
Can drag scene prefabs into Hammer map view
Fix PrefabFile.GetMetadata() reading the wrong property name
Iterate until number of lights rather than 64 every time 😪, more cleanup
Fix Prefabs not serializing ISceneMetadata components that are on the root GameObject
Frustum FarZ for fog tiled rendering
Remove async fog, unlikely to yield gains, move volumetric fog to after depth prepass, we need depth chain to not be 1 frame behind on tiled culling for volumetrics
Category tables
Remove legacy facets
Move license from edit
Can edit facets/categories again
Update facets for search
mapbuilder: don't try to parse empty scene json
fixes Facepunch/sbox-issues#6777
Leaderboard backup, run #
15125
Citizen/animgraph: added b_firstperson parameter; intended to be used when showing the body in first-person view while looking down
spiker digging
drop less healthpacks when some exist already
boss hp bar shows amount, changed player info side
elite spitter teleport
elite spike homes a bit
bouncing bullet
collect sound for frenzy letters
Re-use results of sense component grid search for allies instead of doing another query (when the range is small enough)
Fixed Tileset Tool Inspector. Resolves Facepunch/sbox-spritetools#26
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New Bench Test & Intro area v2 blockout
Fix debug info showing up even when convar is off
Make wolves lie down less often but slightly longer (they need to lie down sometimes for server performance), remove the pause before the idles for a more natural transition
Change howl audio sound types from small to medium as it was not audible unless a few meters away (but then the wolf would cancel the howl and charge), fix new growl sound not playing
Get shortest SourceLocation path when setting TypeDescription.SourceLine/File
- This should've been the original fix for opening code files that have partial class defs
Made miner hat shadows more forgiving for weapon viewmodels and some of our looser shadow proxies.
Get rid of my partial class check for SourceLocation codegen, it's actually the culprit for Facepunch/sbox-issues#6753 - re-publish your game and it'll be fine
Fixes and tweaks to flashlight settings.
Update PackageTags table when tags change
News page tidy
If setting local transform to default, set it to Transform.Zero
Add Texture.CreateFromSvgSource
PlayerController: Fix hiding other players bodies
PlayerController: Tweak how body rotation works, clamp rotation to always be within RotationAngleLimit vs eye angles
PlayerController: Only apply "viewer" tag to render body if set
Svg's have mips, can keep aspect ratio
Fix warning
Leaderboard backup, run #
15101
Animgraph: Add blend cycle option to state machine transitions - blends cycle on transition instead of resetting to zero https://files.facepunch.com/layla/1b0211b1/sbox-dev_fR7ScCdFuP.mp4
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Fixed tutorial placement snapping not working
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