192,676 Commits over 4,049 Days - 1.98cph!

2 Months Ago
Make sure to exclude flamethrowers from the FlameJet changes on 113874
2 Months Ago
- Fix tiger going back and forth between slow sneak and fast sneak states - Introduce shorthand notation for FSM transitions through logical operators overload - Remove unused states
2 Months Ago
coarse query grid split into upper and lower slices, avoiding tunnels flooding the map - trigger bounds that cross theshold are represented in both - only queries that cross theshold query both grids - using initial caves network visibility threshold to separate as eliminating tunnels from the main above-ground usage is the main goal here and this works well for that - increased cell size again, more granularity isn't needed now
2 Months Ago
More work on jungle ziggurat monument
2 Months Ago
revert_sprinkler_amount -> main
2 Months Ago
Revert changes
2 Months Ago
fix server build
2 Months Ago
fix server build (IndirectUtil)
2 Months Ago
fix server build (FastDebugDraw)
2 Months Ago
hopper, beehive 4k textures and materials
2 Months Ago
remove log
2 Months Ago
use world size for coarse grid sizes rather than arbitrary upper limit, reduced cell size for more precision
2 Months Ago
updated chicken coop deploy prefab
2 Months Ago
ghost_sprinklers_fix -> main
2 Months Ago
chicken coop LODs coop hatch custom mesh collider
2 Months Ago
Tie sprinkler on/off state to consumption amount
2 Months Ago
Merge from fast_debug_draw
2 Months Ago
Merge from /main
2 Months Ago
Fix for right forearm issue on eating pie animation
2 Months Ago
Final conversion.
2 Months Ago
Fixed single plant pot pickup and repair pointing to large planter
2 Months Ago
merge from flameturret_optimisation
2 Months Ago
Fixed FlameJet.LateUpdate being called on idle flame turrets (saves ~0.45ms per frame for 60 idle turrets)
2 Months Ago
beehive LODs, gibs, guidemesh
2 Months Ago
Buildfix: if-def out editor only variable Tests: build standalone server locally
2 Months Ago
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2 Months Ago
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2 Months Ago
crafting_update -> Aux2
2 Months Ago
siegeweapons_terrain_proxy_fix -> main
2 Months Ago
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2 Months Ago
Added TerrainCollisionProxy to: - Siege Tower - Battering Ram - Cataput - Ballista Should stop them floating at terrain holes
2 Months Ago
Update: adding missing comment about layerMask in batched CheckCapsule Tests: none, trivial change
2 Months Ago
bees -> crafting_update
2 Months Ago
Fixed natural beehive not being hittable
2 Months Ago
Fix pooling error on Natural Hives
2 Months Ago
bees -> crafting_update
2 Months Ago
Restore old egress behaviour whilst fixing the issues causing the NRE
2 Months Ago
Bugfix: found another invalid scatter Tests: none, will come next
2 Months Ago
merge from crafting_update
2 Months Ago
Merge from cinematic_lod_convars
2 Months Ago
merge from /cooking_workbench_fixes
2 Months Ago
Bugfix: Fixing incorrect scatter logic in batched GetIgnore Really need to cover this path with tests Tests: none, will come next
2 Months Ago
Compile fix
2 Months Ago
Merge from /main
2 Months Ago
merge from main
2 Months Ago
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2 Months Ago
added editor tool to dump CoarseQueryGrid as an image (normalized R8) - highlighted how much the train tunnels screw this optim
2 Months Ago
2 Months Ago
Clean: removing -Batch suffix from APIs Doesn't really add any additional clarity, and makes the code a smidge shorter Tests: editor compile