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Splashable water items actually increase the wetness value of the attacked player
Swarm will keep attacking a player until they pour water on themselves via buckets, water guns or the ocean. If so then egress and fade out
merge from hackweek_automatedtesting
Fixed test runner not loading the test list correctly
merge from draggable_cui -> hackweek_modding_improvements
Reapply brace in correct place
Subtract previous fix for BaseEntity.saveload.cs
merge from hackweek_automatedtesting
Fixed test list export failing on startup
torch - initial 3p anims and prefab updates
updated 3p ak deploy to remove jitter
Fix apple pie tin mat variant.
Restore original pie tin material settings.
Convert the enum to an int since RPCs don't like bytes either
Rename PositionSendType -> DraggablePositionSendType
Add SERVER RPC methods
Add the test JSON for draggable slots
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Setup and assign projectile tin material variants
Angry bee swarms will now stay away from fire sources. If a player is holding a torch they will stay nearby to attack once the fire goes off
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Updating chicken rig anims to use new avatar
Merge PR for draggable CUI slots
Pie third person visual fixes.
Refactor visual configs.
Food items 3p/vms now setup correctly in both clientinit and ondeploy.
Add all pie projectile variations.
Submitting new chicken rig
merge from hackweek_automatedtesting
More compile fixes
Export test list in server directory
made it juiicier
- better controls, hip movement with bouncing, threw some mats on, added some suspension sounds with the bouncing
Fix compile error from merge
Chicken model and texture updates
Merge from main -> hackweek_modding_improvements
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Update: ServerProfiler - update binary exporter & viewer to handle new Allocs format
- Made ProfileBinViewer's search work with alloc's names
Tests: made a debug export of Craggy in editor, then opened it in the ProfileBinViewer
merge from protobuf_skip_default_fields_2 -> main
Bunch of WIP third person and projectile pie visual config work/fixes/support
merge from hackweek_automatedtesting
Disabled tests relying on editor AssetDabase for now
Clean: ServerProfiler - remove not supported thread sorting keys
Tests: none, trivial change
merge from hackweek_automatedtesting
Added CCTV_Doorbell for when Drizza comes knocking
https://files.facepunch.com/lewist/2025/February/Ring%20Ring.mp4
merge from main -> hackweek_modding_improvements
fixed tiling of weather map
merge from main -> protobuf_skip_default_fields_2