249,818 Commits over 3,959 Days - 2.63cph!

3 Months Ago
Instead of declaring multiple overloads for a method to allow a variable number of parameters, use optional parameters
3 Months Ago
Merge from main -> community_ui_inventory
3 Months Ago
merge from fix_jug_dump_leaving_water -> main
3 Months Ago
Merge from ai_wolf_iteration
3 Months Ago
Temporarily prevent wolves from hunting scientists until we update their AI
3 Months Ago
merge from qol_map_marker_num -> main
3 Months Ago
Mouse back/forward buttons in asset browser Clean up history logic a bit
3 Months Ago
refinery updates
3 Months Ago
Connect further up the horse (like it would do in real life)
3 Months Ago
Merge from ai_wolf_iteration
3 Months Ago
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3 Months Ago
Fix menu option for "numbered pins" being incorrect Fix pins starting at 0 instead of 1
3 Months Ago
Fix wolf mesh not being culled on client when occluded
3 Months Ago
Use side anchors rather than central one
3 Months Ago
Add scroll layout enter/exit events to ListView Asset browser: only render thumbnails for assets within visible scroll region, dequeue when culled Don't refresh whole browser content when a thumbnail is updated Just do a single thumbnail render per frame for now, feels less janky
3 Months Ago
Added temporary rope material
3 Months Ago
Reduced thickness of tow rope, as well as ampliitude of wind
3 Months Ago
Fix for hands clipping through glove mesh in: Burlap Gloves TacticalGloves LeatherGloves NinjaSuit
3 Months Ago
Optim: Remove editor-only per-decal Update callback - They've all been consolidated to DeferredDecalRenrerer by tracking Undo history changes This saves about 1.5ms during Update stage (in reality it's a bit less because of profiling overhead). Tests: On Craggy ran around and validated I could still see footprints. Spawned them manually and tweaked settings and moved it's placement(ok) - trying to delete placed decal starts an exception loop(pre-existing bug, will fix next)
3 Months Ago
Use cliententities rather than serverentities to find other towing visuals
3 Months Ago
merge from qol_map_marker_num -> main
3 Months Ago
Fade out items you don't own in avatar scene
3 Months Ago
Fix wolves not stopping when ai.move is set to false while the server is running
3 Months Ago
Added Catapult Explosive Ammo FBX, Materials, Textures Setup Basic Catapult Explosive Ammo Prefab
3 Months Ago
Re-setup catapult for towing visuals
3 Months Ago
Fix warning
3 Months Ago
cherrypicking 106676 diversuit cape hack 106706 wearables do proper bone retargetting in the skin viewer - fixes issues with dracula cape bones not retargetting and extending the render bounds by an insane amount (appearing invisible) 106739
3 Months Ago
siege_weapons -> siege_weapons/visual_towing
3 Months Ago
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3 Months Ago
Add "Go To Folder" in recents
3 Months Ago
Replaced small rock formations in the world setup
3 Months Ago
timed_explosive_hit_normal -> main
3 Months Ago
Added normals header
3 Months Ago
timed_explosive_hit_normal -> main
3 Months Ago
Triggers are much more reliable
3 Months Ago
Flip if statement to use checkbox first (prevents a .HasValue() call unless matches normal is actually on)
3 Months Ago
Cache hit normal on projectile impact. Try and use this hit normal should it be valid and explosionMatchesNormal is ticked
3 Months Ago
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3 Months Ago
Trigger fix
3 Months Ago
Push trigger wip WorldMap wip
3 Months Ago
3p anim updates
3 Months Ago
deleted unused model prefabs
3 Months Ago
Organised TimedExplosive's 200 properties into some groups to split up a wall of text in editor (rip muscle memory)
3 Months Ago
Fix compiled asset filtering
3 Months Ago
Updated composite minimap visuals
3 Months Ago
npc_spawn_on_cargo_fix -> main
3 Months Ago
Early return
3 Months Ago
Handle cargo switch off in npc spawner rather than cargo. Ensures more consistent behaviour
3 Months Ago
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3 Months Ago
Catch case when ResourceProperty has no asset