192,854 Commits over 4,049 Days - 1.98cph!

2 Months Ago
Standard 300 open/close now working
2 Months Ago
Update: ServerProfiler - emit the current/last managed method when recording an allocation - using debug binaries (10b88e5) Should reduce/eliminate the need to manually hunt for the allocation in the methods view. Tests: snaspshot in editor on Craggy
2 Months Ago
Merge from triangle_planter
2 Months Ago
Possibly fixed some issues when planting all 4 slots in the triangle planeter Changed the minimum distance between plants when in a planter from 0.5 -> 0.2, had to be applied to every plant
2 Months Ago
Update: ServerProfiler - emit a graph of per-thread total allocation size - Main thread reset the counter every frame, worker threads over their entire lifetime. This makes it easier to see at a glance how much we allocate per frame/thread. Tests: exported snapshot in editor on Craggy
2 Months Ago
Revert small planter to version from 104648
2 Months Ago
tweaked skinning a little, added open 150 to 300 and open 300 to 150
2 Months Ago
Fix triangle planter soil mesh not getting wet material effect
2 Months Ago
Hooked up hopper lights
2 Months Ago
4k cooking workbench textures
2 Months Ago
Compile fixes
2 Months Ago
Merge from main
2 Months Ago
Merge from fix_texture_streaming
2 Months Ago
merge from consoletoggle_param_qol
2 Months Ago
merge from clear_bushes_radius
2 Months Ago
merge from missing_demo_folder
2 Months Ago
merge from admin_hidden_items
2 Months Ago
merge from dofExposerForceDisable
2 Months Ago
Don't actually disable QualitySettings.streamingMipmapsActive if we ever had an Update() cycle with it enabled. Instead, enable Texture.streamingTextureForceLoadAll for the same effect without crippling Unity's TextureStreamingManager
2 Months Ago
Setup cooking workbench with new art. Setup LODS. Setup deploy guide mesh. Setup gibs
2 Months Ago
close 150 and 300 anims
2 Months Ago
Added debug.ForceChickensSpawnEgg, forces all chickens in the provided range to drop an egg Eggs now drop from just behind the chicken
2 Months Ago
Rework how chickens drop eggs in the world Every 20-40s check if there are players within 100m, if they are there's a 50% chance an egg will drop This should mean players that find chickens in the wild could randomly find eggs in the area, or they could chase chickens for a while to try and get an egg Eggs are now a common item for despawn purposes so they will time out pretty quickly (and we don't flood servers with physics eggs)
2 Months Ago
Light setup for Hopper + related mats & meshes.
2 Months Ago
Better run handling
2 Months Ago
Optimized hopper textures. Removed that 2k emission texture that was just black. Removed the on/off text from the lights because that's not what they will indicate anymore.
2 Months Ago
Profiles
2 Months Ago
Updated hackweek_reduce_copies changes to latest
2 Months Ago
First pass on new chicken mesh prefab Marked a bunch of animations as looping Swapped over clips on animator, disabled the walkspeed system
2 Months Ago
Fix some fields and add others
2 Months Ago
Merge from triangle_planter
2 Months Ago
Fixed triangle planter rotation snapping on foundations, floors and grills
2 Months Ago
merge from hackweek_automatedtesting
2 Months Ago
Removed nunit dependency in ServerProjectileTestSpawner
2 Months Ago
merge from main
2 Months Ago
merge from doorcontroller_drain_fix
2 Months Ago
merge from hackweek_automatedtesting
2 Months Ago
Editor stuff in editor folders.... Comments
2 Months Ago
merge from hackweek_automatedtesting
2 Months Ago
Fixed copypaste loading: convert them to a BaseScriptableObject on import, so we can load them from asset bundles in builds
2 Months Ago
Make `RPC_UpdateItems` to not kick in editor
2 Months Ago
The code generator code for last commit
2 Months Ago
Add ability to mark RPC attributes to not kick in editor - avoids you getting disconnected every time a RPC throws exception when developing - by default RPCs all throw errors
2 Months Ago
Added a recipe book UI to inventory screens, shows all the recipes for both mixing table and the new food workbench. Highlights recipes you can currently afford to craft. Refactred the original loot panel recipe UI code out so I can use it in multiple places easily.
2 Months Ago
Refactor ItemManager by moving the addition & removal of ItemDefinitions to separate methods instead of all inside one `Initialize()` method
2 Months Ago
Add `test_custom_items` command to confirm it works
2 Months Ago
Add a bunch of code to support creating custom items based on JSON sent from server
2 Months Ago
- Fixed animations not working (cleaned up animator and turned off exit time) Snap back on close?
2 Months Ago
- Dont nuke the animator on the server - Cleanup drawbridge - First steps to debugging broken anims
2 Months Ago
merge from hackweek_automatedtesting