249,809 Commits over 3,959 Days - 2.63cph!

3 Months Ago
RandomSpawnAssigner can pick team-occupied spawnpoints
3 Months Ago
new refinery scene
3 Months Ago
- Increase tow rope resolution - Increase length slightly from the optimal distance in order to make the rope slightly slack - Setup lead points on visuals to try and make the rope -> transform rope a little nicer
3 Months Ago
Get rid of crouch speed fluff
3 Months Ago
Fixed USP SD bodygroups
3 Months Ago
▉▆▆▋▅▉▅▅█ ▅▍▌: ▄▆█▇ ▍▌▊ ▆▍ ▊▊▅ █ ▄▅▆▄▌▅▍█▌ █▌▉▄▋▄ ▌▇▄▋ ▍▊█▅▉▌ ▄▋▊ ▉▅ ▌▉▅▇ ▅█ ▍▄▉▄ ▍▇▅▌▊▋▌ ▅▊█ ▊▊▍▆▋▉ ▍▊▅▋▇▇'▍ ▊▉▆█▋▉▊ ▍▇ █▋▍ ▇▇▆▌▅▅
3 Months Ago
Slightly grey out any recipe names that we don't have the ingredients for.
3 Months Ago
Update to use new refinery map files/prefabs
3 Months Ago
▍▇▅▅_▌▍▌_▉▄▄▋█▍▋▇_▉▊▄▊▅▉▍ = ▅.▄▅, ▄▉█▆ █▄▆▆ ▋▇▊▅▄▆ ▇▉█▆█▇▄. █▄▆▉▊ ██▍▉▄ ▆▅▍▋▇█▇▊ ▄▉ ▆▅▇▋▇▊▋ ▆▊▄▊▋▋▄ ▊█▅ ▋▋▉▋▇ ▆▇█▍ ▄▉ ▄▅▅▊
3 Months Ago
Fix path widget error with meta locations
3 Months Ago
Added lead point support to fake physics rope
3 Months Ago
Tweaked AO intensity on all rock formations to prevent overdarkening
3 Months Ago
Display distance on dragged sound in PreviewSound widget PreviewSound Falloff preview updates as you edit the Curve
3 Months Ago
Shift clicking a recipe adds ingredients for the maximum affordable items. Misc fixes.
3 Months Ago
Renamed tdm_test to edinburgh, fixed references
3 Months Ago
3 Months Ago
Update Model Viewer to use Features
3 Months Ago
Merge: from main Tests: none
3 Months Ago
▋█▅▍▆ ▅▇▉▋ ▇█▊▄_▉▇▆█▌▇▆▆██_▉▅▊▍▆█▇
3 Months Ago
▆▅█▋▌▆▍▄▊ ▍▊▌ ▇▍▊▊▄▅▇▌▅▆▆ ▆▄▄▄▉ ▆▉ ▍▇▌▉ ▉▅▍▉▇▅▄
3 Months Ago
▊▌▋▉▇██▉▉▊▍▅▋: █▍▄▉▉▆ █▍▄▅▌ ▍▇▆▍ ▍▋▉▄██▅▅▅▌▅▉▇▅_█▄▍█▇▌▅▍▆▄ ▋█▅▊▋▍ ▊▄▆█▊▌▄▌▊▆▇_▌▌▋█▋_▅▌▉ ▄▌█▄▇▌ ▄█_▉▇▍▇_██▆▆▅▇▌▉_▊▄▅▋▅ ▉▆▄▉▊▄ ▇▇▅▊▄▅▄▌▊▊_▇█▉▋▍▌_█▉▉▆▇▇▇▍▄▋_▊▌▋▊▍ ▍▍▇▊▍▇ ▋▆▄▅_█▆▍▆_▊▉▄▆▋▌█_▄▇▊
3 Months Ago
Merge: from main Tests: none(trivial merge)
3 Months Ago
▅▉▄▇▍ ▉▄▄█ ▆▆▇▄
3 Months Ago
merge from main
3 Months Ago
Merge from ai_wolf_iteration (huge perf boost)
3 Months Ago
Fixed deployable spawning with the wrong health (introduced by 106680)
3 Months Ago
Store fsm transitions in the state themselves to avoid having to do dictionary lookups, makes wolves twice as performant
3 Months Ago
Add Vector3.SmoothDamped, Vector3.SpringDamped Add HeaderAttribute, SpaceAttribute , HelpUrlAttribute Keep General feature first always Add ParticleModelEmitter Add ParticleTextRenderer Add SceneVolume system Seal up some classes Add DspVolume
3 Months Ago
Failing tests reproducing Facepunch/sbox-issues#6731 Fix Facepunch/sbox-issues#6731 Clean up string.To{Numeric} extension methods
3 Months Ago
Use Vector3.SpringDamped for the camera
3 Months Ago
Update PlayerController Create particle.text.scene All of these are in engine now
3 Months Ago
Updated Catapult Explosive Ammo Textures and Materials
3 Months Ago
- Optimize the fsm transitions that are called often: cache distance to target (per frame) and components - Optimize roaming and flee: don't project all points in a circle around the wolf, once points are scored, early out after both nav projection and path succeed - Remove allocation caused by List.GetRange in GetFirstReachablePointInTopPct - Remove transitions updates (time elapsed now uses a timestamp) - Add more TimeWarning coverage
3 Months Ago
▇▋▄▉▄▅▅▉▌█▊▅▄ ▅▅▆▋▌▍ ▄▅▉▋ ▍▉▇ ▅▆▄██ ▇▋ ▅▆▉▉▆▋▊▉ ▆█ █▊▅▉▊▋▄▊ ▋▉▊▇▌▍▄ (▍▋▄▌█▇▄ ▆▇▍▍▊▊ █▅▆▉ ▌▅▆▇█▋▉ ▉▄▌▋▌ ▅▋ █▉▉▇▄ ▊▊ ▋▄█▇▋ ▊▋▄▇▆▉▆▅ ▉▊▊▊▉▍▉▇█▉▇)
3 Months Ago
3 Months Ago
Close modals if we hit back button
3 Months Ago
Small adjustment
3 Months Ago
Modify Camera Zone Stage 2c updates
3 Months Ago
Update Input.config for menu project
3 Months Ago
Correctly include mixing table inventory (or not) in affordabilty checks.
3 Months Ago
Fix asset dependency list with new browser Save/restore asset inspector tabs to cookie
3 Months Ago
Repeat clicking a recipe will add another set of ingredients to the mixing table. Refactored some affordability and logic to handle this.
3 Months Ago
-Ballista Added detail blockout ready for rigging
3 Months Ago
Merge: from remove_editor_update Removes around 1.5ms from 6k world in the editor and fixes longstanding bugs with the decal editing. Tests: Created a bunch of decals, modified their properties(changes visible), deleted them(no NREs), ran in game - still visible.
3 Months Ago
Hook in correct minimap path
3 Months Ago
Merge: from main Tests: none(trivial merge)
3 Months Ago
▉▍▍▋▆ ▌▇▄▆ ▊▄_▄▅█▄_▅▆▌▉▄▇▇▉_█▇▄▍▆
3 Months Ago
▄▊▆▉▋ ▍▍▉▄ ▆▇▆█▍▇▉▌▆▉_▊▆▅▇▄▆_▇▅▊▆▅
3 Months Ago
merge from halloween24
3 Months Ago
BC: fixing cloth flinging away with large rotation changes - changed rotation origin to use player model transform's rotation, rather than its rotation field, as it depicts body root rotation better - made collision distance thresholds tunable and brought it down on the dracula cape due to its bone density - brought the floor up on the dracula cape damping curve slightly