192,862 Commits over 4,049 Days - 1.98cph!

2 Months Ago
Add ability to mark RPC attributes to not kick in editor - avoids you getting disconnected every time a RPC throws exception when developing - by default RPCs all throw errors
2 Months Ago
Added a recipe book UI to inventory screens, shows all the recipes for both mixing table and the new food workbench. Highlights recipes you can currently afford to craft. Refactred the original loot panel recipe UI code out so I can use it in multiple places easily.
2 Months Ago
Refactor ItemManager by moving the addition & removal of ItemDefinitions to separate methods instead of all inside one `Initialize()` method
2 Months Ago
Add `test_custom_items` command to confirm it works
2 Months Ago
Add a bunch of code to support creating custom items based on JSON sent from server
2 Months Ago
- Fixed animations not working (cleaned up animator and turned off exit time) Snap back on close?
2 Months Ago
- Dont nuke the animator on the server - Cleanup drawbridge - First steps to debugging broken anims
2 Months Ago
merge from hackweek_automatedtesting
2 Months Ago
Fixed testrunner.runall command Added testlist command, returning the server test list json Added current branch and changest in the test result filename
2 Months Ago
Merge from modding_prefabs
2 Months Ago
Apply root motion
2 Months Ago
Collider tweaks for food cache static prefabs
2 Months Ago
- Get a collider on the new model and setup - Sort out basic animator - Setup realmed removed for the new setup
2 Months Ago
Better fail message for blocker and door controller tests
2 Months Ago
drawbridge wip anims and set up controller/avatar
2 Months Ago
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2 Months Ago
Updated anchor point for medieval door single static prefab
2 Months Ago
Removed colliders on static berry bush prefabs (not needed for static variants)
2 Months Ago
wip drawbridge greybox and anims
2 Months Ago
merge from hackweek_automatedtesting
2 Months Ago
Removed nunit.framework refs
2 Months Ago
2 Months Ago
RPC & Protobuf for server to send custom phrases
2 Months Ago
Add support to Translate.cs for additional translate files to be added from the server - additional translations will always apply after the built-in ones
2 Months Ago
Merge from triangle_planter
2 Months Ago
Update description Update socket names
2 Months Ago
merge from main -> hackweek_modding_improvements
2 Months Ago
merge from protobuf_skip_default_fields_2 -> main
2 Months Ago
Accidently included the codegen exe with hardcoded arguments (when testing)
2 Months Ago
horizon angle fog
2 Months Ago
Reduced cook time to 1 second
2 Months Ago
merge from cui_button_colors -> hackweek_modding_improvements
2 Months Ago
Fix CUI test "Exit" button being covered up by the UpdateTestLabel
2 Months Ago
merge from hackweek_automatedtesting
2 Months Ago
nunit.framework preserve in link.xml
2 Months Ago
- Prefab cleanup (split client + server nicely) - Add temporary bee buzzing sounds to beehives, natural hives and swarms
2 Months Ago
cooking workbench model and textures
2 Months Ago
Allow the color when a CUI button is hovered to be changed - string `normalColor` - string `highlightedColor` - string `pressedColor` - string `selectedColor` - string `disabledColor` - float `colorMultiplier` - float `fadeDuration`
2 Months Ago
Can now cook Honeycomb in a furnace to produce Jars of Honey quickly
2 Months Ago
- Changed honeycomb stack size to 100 - Removed logs
2 Months Ago
Trees call combat entity die on tree destruction rather than kill
2 Months Ago
merge from dropped_item_name -> hackweek_modding_improvements
2 Months Ago
fog adjustment, remove commented out stuff
2 Months Ago
merge from hackweek_automatedtesting
2 Months Ago
Fixed manifest failing to generate when we have any other define symbols than CLIENT SERVER
2 Months Ago
Change how SRCDS text color is applied Hopefully less error prone for Linux. Also do not set Legacy win32 color styles if using 24bit color
2 Months Ago
Fix items dropped on ground not using their server-sided name
2 Months Ago
merge from hackweek_automatedtesting
2 Months Ago
Added UNITY_INCLUDE_TESTS to the define symbols so nunit assembly are present in the build
2 Months Ago
hackweek_swarms -> bees