129,789 Commits over 4,201 Days - 1.29cph!

3 Days Ago
Adding sitting v4 anims
3 Days Ago
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3 Days Ago
Moved storage adaptor protobuf to 217 209 to 216 is reserved for naval_update Codegen
3 Days Ago
merge from main
3 Days Ago
code clean up, fix change for dropping grenades
3 Days Ago
Tactical Gloves LODs
3 Days Ago
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3 Days Ago
Two WIP behaviours that need unifying, beginning to fix unbeaching forces as well as implementing a MaxVelocity modifier in shallow water - both are querying shore vector and water depth information from the same points, we should do this in one place and - need to fix querying water depth as we don't have height info in the deep sea and it breaks it, don't want to do raycasts so we need to blit this in as well really
3 Days Ago
change position of flare FX, add flare ready/dryfire sounds for mini and scrappie
3 Days Ago
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3 Days Ago
Hoodie LODs - Female
3 Days Ago
Syringe animation updates
3 Days Ago
Hoodie LODs - Male
3 Days Ago
Merge: from save_viewer_extras - Save viewer can now filter for mobile(Sync Position) prefabs - It can also aggregate by prefab Tests: opened a save from the playtest
3 Days Ago
Update(editor): SaveViewer - adjust what we display if we're in aggregate mode or not Shows count in aggregate mode, otherwise shows ID and Parent ID Tests: opened a save from playtest
3 Days Ago
Switch ai.npcBarksEnabled to a replicated var to fix client compile for now.
3 Days Ago
merge from deep_sea
3 Days Ago
Update(editor): SaveViewer - sort aggregates in descending order by default Tests: viewed a save in aggregate mode
3 Days Ago
merge from boat_building
3 Days Ago
Update(editor): SaveViewer - add toggle to aggregate by prefab Tests: inspected aggregated entities from playtest save
3 Days Ago
Floor frame fixes
3 Days Ago
Fix scientists rushing when grenade throw fails
3 Days Ago
Remove the animation on build
3 Days Ago
tweaked guide material settings for enhanced readability of geometric details
3 Days Ago
changed RPG7 name to RPG Launcher in engine file
3 Days Ago
Fixed portal backing colliders being rotated the wrong way, they were not using the portal rotation Renamed some stuff to avoid confusion
3 Days Ago
Eye following view (if you want it)
3 Days Ago
New scientists used to sprint into cover when out of bullets, now they'll slowly walk for 1s before sprinting to give a larger window of opportunity to players
3 Days Ago
Merge from fish_pie_buff
3 Days Ago
Bumped fish pie comfort from 25% to 100%
3 Days Ago
Adjusted tarp alpha cutoff settings to get red of shadow flickering issues
3 Days Ago
Let's not server cull the collision for hull.triangle...
3 Days Ago
Reduce new scientists damage, and remove all voicelines (they won't talk anymore)
3 Days Ago
Test branch for alex
3 Days Ago
Updated HLODs for FC 2,3 and 4
3 Days Ago
persistance++ blueprint wipe
3 Days Ago
removed workbench scrap crafting cost, scrap to be invested stright into unlocks
3 Days Ago
Update(editor): SaveViewer - add a "SyncPos Only" toggle Need it to figure out what caused high counts of syncpos networkables on the server Tests: viewed a save from the playtest
3 Days Ago
Removed 10% tax on WB1 Removed 20% tax on WB2 Common unlock cost: 10 from 20 Uncommon unlock cost: 20 from 75 Rare unlock cost: 40 from 125 Very rare unlock cost: 75 from 500 Values subject to change
3 Days Ago
playables_fixes_2 -> naval_update
3 Days Ago
Fix ArgumentException: The Playable is invalid. It has either been Disposed or was never created happening with BlendOneShotWeights. - Properly nuke the coroutine method - Extra protection in the co-routine itself to stop this from NRE'ing
3 Days Ago
merge from show_toggle_growable_ui
3 Days Ago
Imported and Implemented the loot storage and 50cal turret sounds
3 Days Ago
Merge from better_npc_grenades
3 Days Ago
Remove logs and ddraw, hook to scientist but keep inactive for now
3 Days Ago
cover pass ghost ship
3 Days Ago
Add null protection to all exposed methods referencing the playable controller
3 Days Ago
naval_update -> pt_boat_2
3 Days Ago
Fix pooling issue on sort config panel
3 Days Ago
Merge from hackweek_boxsorting