136,916 Commits over 4,324 Days - 1.32cph!

Yesterday
ran manifest, icon manifest, localization
Yesterday
guns box matrix model created, tweaked texture settings, prefab created, item created, icon created, general setup
Yesterday
Updated LNY horsearmour textures and icon
Yesterday
silly horse mask lods, neck lods still to do
Yesterday
Adding mortar rig fbx
Yesterday
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Yesterday
merge from bbs_divesite_fix
Yesterday
merge from SupplySignal_SloMoGuys
Yesterday
merge from naval_char_texture_optimizations
Yesterday
merge from naval_prop_texture_optimizations
Yesterday
merge from naval_env_texture_optimizations
Yesterday
merge from main
Yesterday
Fixed the supply signal parenting issues on the ghost ships, no more slow motion
Yesterday
Changing the zoom of the item list also updates the vehicle list and the other way around
Yesterday
Fix divesites spawning within boat building station area
Yesterday
Renamed the item and vehicles tab classes and prefabs
Yesterday
Added vehicle tab
Yesterday
Rentable kiosk E blockout
Yesterday
sulfur box corpse
Yesterday
downsample deepsea shorevectors and distances, bitshifted by 1
Yesterday
further texture optimizations + removal of unused textures
Yesterday
Deleted extra horse mask textures
Yesterday
Merge from naval_update
Yesterday
Format npcShootingComponent to remove weird spacing
Yesterday
sidewalk layouts doodling enabled rw on small pavement modular pieces for batching
Yesterday
fixed editor spawning of island shore vectors
Yesterday
texture optimization pass removed unused ramp_diff.tga
Yesterday
Artist overlay page video updated
Yesterday
Update artist pack store video
Yesterday
Texture resizing on paintball coveralls and navalscientist
Yesterday
Texture resizing LODs and other tileables
Yesterday
sulfur box gibs
Yesterday
merge from disable_mounted_parenting
Yesterday
merge from disable_mounted_parenting
Yesterday
Possible fix for ovens producing slightly different amounts of resources compared to last month Always pass an exact 0.5s delta time into the Cook method, deduct that from the timer to match so the tick will happen slightly faster
Yesterday
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Yesterday
- Ensure ammo is refunded - Rewrite cancel reload system
Yesterday
Added SKS and fixed spinning wheel
Yesterday
merge from main
Yesterday
Dismounting a pt boat turret when its reloading will restore the ammo it had before rather than setting itself to 0
Yesterday
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Yesterday
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Yesterday
merge from smoke_grenade_layer_fix
Yesterday
merge from windmill_gibs_fix
Yesterday
merge from non_convex_col_cleanup
Yesterday
merge from skinviewer_naval_fix
Yesterday
merge from trees_scale_fix
Yesterday
merge from deepsea_rowboatspawners_fix
Yesterday
merge from mounted_parenting_trigger_fix
Yesterday
Disable mountable parenting on the cannon (the most problematic and good to turn off as a precaution)