133,608 Commits over 4,262 Days - 1.31cph!

Yesterday
fixed 3p mag drop not working
Yesterday
Cherry pick from 139348
Yesterday
merge from main
Yesterday
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Yesterday
set repair and pickup to twitch rivals sofa
Yesterday
world model outline for candle hat
Yesterday
Adding more player update anim transfers
Yesterday
Handle textures that are clamped to a maximum size from being falsely flagged as NPOT
Yesterday
Chicken costume setup
Yesterday
Merged main to build_cache_redirect
Yesterday
Metal shield reposed
Yesterday
fixed mag not hiding/showing during 3p reload
Yesterday
- Set detailed packing data as serializable so its included in the export - Dont export with pretty print (to save space) brings a 10 second sample from 7MB down to 3MB - Codegen
Yesterday
Horse costume setup
Yesterday
Network Profiler - Can now profile for x seconds via command line - Export to JSON file - Import from JSON file
Yesterday
Add modified script for generating a list of Job Safe Unity APIs.
Yesterday
Merge from main
Yesterday
merge from parent
Yesterday
fixed all the snapping between fire anims due to no matching poses (masked by long blend times), this was also apparant on the base LR300 which is also now fixed
Yesterday
main -> network_profiler
Yesterday
ScientistBoatOilrigManager: Fix collection was modified error.
Yesterday
Glow eyes repose - added new mesh for the glowing eyes
Yesterday
handle height comparison on all bake shore vector data when applying, only 1 of the 4 data arrays was doing it correctly
Yesterday
Snowman Helmet reposed
Yesterday
Allow wooden barricades in the deep sea
Yesterday
merge from spacestation_storepages
Yesterday
Updated space LR and space station store pages: added branding and updated media
Yesterday
M92 block out animations added and animator updated with speeds changed to 1
Yesterday
Santa hat repose
Yesterday
Boat building UI toggles its canvas when not visible
Yesterday
merge from main
Yesterday
merge from event_canvases_fix
Yesterday
Fixed halloween and easter event canvases being enabled at all time
Yesterday
Adding viewmodel rig for new m92 refresh model
Yesterday
merge from naval_update
Yesterday
Fixed oil rig world space canvas never being culled (has been stomped at some point) S2P both oil rigs
Yesterday
wallpaper.tool entity edited. uses r prop instead of r hand
Yesterday
Merge from finished_boat_hammer. Added PlayerBoat.HammerRepairEnabled convar, gates repairing finished boats with the hammer. Boat's max health gets set to max health of combined block maxhealths, not just the combined health.
Yesterday
port PostOpaqueDepth to RRP, prerequisite for water
Yesterday
Fix 2 NREs with Indirect Instancing enabled
Yesterday
* Convert INDIRECT_INSTANCING_ON to a global keyword because it kind of is global * Make sure INDIRECT_INSTANCING_ON is always defined in the GCINCLUDE section (Fixes shipping containers) * Allow changing indirect_instancing.enabled at any time in the Editor (FIxes entering play mode with it enabled)
Yesterday
Fix cell mesh sizes at each LOD
Yesterday
Fix palm tree trunk displacement Fix wind attenuation issues with displacement causing jittering
Yesterday
merge from space_station_weapon_skin
Yesterday
Corrected material merge fuckery
Yesterday
merge from space_station_weapon_skin
Yesterday
Cherrypick 139255
Yesterday
merge from spacestation_storepages
Yesterday
Added space station building skin store media
Yesterday
Magnet crane can now sleep Seems to take a couple of tries to actually settle once a player dismounts Had to add some box colliders to replace the wheels otherwise the crane would sink into the ground once the wheels were disabled The one magnet crane on the map was taking 0.28ms each fixed update even when not in use and was the slowest part of the fixed update, now takes 0.06ms once sleeping