248,678 Commits over 3,928 Days - 2.64cph!

7 Days Ago
Spline Collision Support BoneTransforms and Rotation Spline collider now provides accurate collision for any shape and any rotation. Deformed/Twisted citizens with collisions: https://files.facepunch.com/lolleko/2024/December/23_12-34-DishonestQuagga.png https://files.facepunch.com/lolleko/2024/December/23_12-34-HorribleNightheron.png
7 Days Ago
Add Shader.Combos Add Material.Shader Create MaterialInspector.cs Remove unused Add combo index Bit more material access
7 Days Ago
Don't load shader compiler dll on dedicated server
7 Days Ago
Don't add resourcecompiler app system on dedicated server
Leaderboard backup, run #16325
7 Days Ago
Hook up SoundHandle.ElapsedTime
7 Days Ago
Show all enum flags in control widget, opt out with Hide attribute instead (We want the option to show All = Apple | Banana unless specified not to)
8 Days Ago
Make sure to destroy scene on widget destroy
8 Days Ago
Use SceneRenderingWidget for sound editor Use SceneRenderingWidget for viseme editor
8 Days Ago
Use SceneRenderingWidget for texture editor
8 Days Ago
Shift click compile notice to open all files with errors
8 Days Ago
Fix typo in "Copy World Transform" - it was copying local transform JsonIgnore bullshit in Transform
8 Days Ago
Fix whitespace being added as an asset type tag in search widget
8 Days Ago
Horse leading fixes and improvements Cleanup
8 Days Ago
Wait until shadergraph preview asset is compiled and up to date before reloading shader
Leaderboard backup, run #16310
Leaderboard backup, run #16309
8 Days Ago
Lets make this shader compile code less pointer'y Fix shader compile progress always being 0% Rebuild shaders Remove unused shader code
8 Days Ago
Horse saddle swapping & leading first pass
8 Days Ago
Fix language attribute not allowed - fixes sbox-issues/issues/7221 Fix unable to enter non-game in contests
8 Days Ago
Use VideoWidget for video widget test, delete VideoNativeWidget
Leaderboard backup, run #16301
Leaderboard backup, run #16297
9 Days Ago
- Comment updates - Fix animations having lower than normal playback speed
Leaderboard backup, run #16296
9 Days Ago
Init AssetPickParameters_t defaults
9 Days Ago
Fix gizmo tests not initializing camera
9 Days Ago
GizmoSceneTest uses SceneRenderingWidget
9 Days Ago
SceneRenderingWidget manages its own gizmo instance
Leaderboard backup, run #16287
Leaderboard backup, run #16286
9 Days Ago
Disable gizmo push until I figure out what's wrong with it
9 Days Ago
Make sure things using scene rendering widgets calls Scene.EditorTick
9 Days Ago
Push gizmo scope in Scene.Push - Allows for gizmo rendering in SceneRenderingWidget.PreFrame Don't call Scene.PreRender in SceneRenderingWidget, it's the job of Scene.EditorTick to call this so we ran the risk of this being called twice
9 Days Ago
Render to widget example in widget gallery uses SceneRenderingWidget
Leaderboard backup, run #16277
10 Days Ago
music misc curses curse difficulties more difficulty player sprites
10 Days Ago
Generated csproj LangVersion 11 -> 13
10 Days Ago
lr 300 - v4 exports, anim naming updates, override controller set to use udpated anims
10 Days Ago
Changed all siege weapon constructable colliders layer to Deloyed
10 Days Ago
Hide code compile notice when NotificationPopups is false instead of clearing them, in case notification sounds are enabled (was this by design?)
10 Days Ago
Reimplemented heavy players dismounting Now only checks when the players weight changes instead of every frame
10 Days Ago
Specify input type to SerializeToNode when serializing game resources - Fixes Type not being serialized in game resources
10 Days Ago
Tweaked horses drowning damage
10 Days Ago
Fixed catapult detailed collider scaling issue
10 Days Ago
Apply era restrictions to recycler output so you can't recycle items to get blocked items
10 Days Ago
Enforce era restrictions onto loot tables - likely will have custom loot tables but this prevents any items squeaking through - caches valid items for each era in loot tables, resets when era is modified
Rin
10 Days Ago
Improved deployment
10 Days Ago
Only have one version of FloatSlider in sandbox.tools, delete the one in property editors
10 Days Ago
merge from primitive