138,739 Commits over 4,352 Days - 1.33cph!

3 Days Ago
Added a way to determine if a LOD state within an InstancedLodComponent has a renderer that uses DeferredMeshDecals. If so, this state gets ignored by the indirect instancing system, as DeferredMeshDecals handle their own culling and instancing
3 Days Ago
Terrain cell mesh colliders with separate cellsize from rendering
3 Days Ago
merge from main
3 Days Ago
adjusted LODs
3 Days Ago
edited minicopter 3p anims
3 Days Ago
merge from wire_shader_pixel_scaling
3 Days Ago
prefab updates: - disable r/w on ore gibs - guide mesh corrected on metal box
3 Days Ago
corpse prefabs updated: - removed gib from comps corpse - comps corpse box bounds - metal corpse box bounds - removed deploy volume from stone corpse
3 Days Ago
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3 Days Ago
Fix PartialMobileStaticGrid NRE on startup
3 Days Ago
Fixed store skin tile header text wrapping issue
3 Days Ago
Merge from main
3 Days Ago
Fixed browser not selecting a tab by default (regression from 144689)
3 Days Ago
merge from store_dashboard/menu_loading_changes
3 Days Ago
The main menu pages are now kept open during bootstrap and stacked one after the other. Right before the loading is released, we force rebuild their layout using a FlexScopedUpdate This fixes a bunch of layout issues for pages opened the first time: single line steam inventory, squashed settings entries until we start scrolling... Various cleanup, can now get rid of a bunch of hacks
3 Days Ago
Disable volumetric light manipulation on SearchLight to try and diagnose missing volumetrics in build
3 Days Ago
Merge from bushfix
3 Days Ago
Merge from boxes_dlc
3 Days Ago
Merge from signalcomputercollider
3 Days Ago
Merge from mobile_grid_fixes
3 Days Ago
merge from deepsea_fixes
3 Days Ago
Compile fix
3 Days Ago
merge from deepsea_fixes
3 Days Ago
Make sure you aren't teleported back OOB when coming back from the deep sea Fixes boat exploding when exiting the deep sea near the edge of the map
3 Days Ago
Force the player model to play the deploy animation when switching between entities that use planners
3 Days Ago
Restore the models I deleted from main that are still used in that branch
3 Days Ago
Added BBQ
3 Days Ago
Updated held positions for all guitars + bass
3 Days Ago
merge from main
3 Days Ago
Removed animator from sks
3 Days Ago
Fixed boomerang catch animation still referencing old player model anims, fixes r_prop animating incorrectly when caught
3 Days Ago
Terrain mesh collision cells wip
3 Days Ago
Added world.drawbounds: draw the valid bounds, terrain margin, deep sea bounds and deep sea portals
3 Days Ago
Merge from tunnet_netgroup_fix
3 Days Ago
Compile fix
3 Days Ago
merge from main
3 Days Ago
Added two console commands ClearContainer and ClearContainer_radius
3 Days Ago
Merge from main
3 Days Ago
Automatically generate help text for convars with args that don't have help text in the attribute
3 Days Ago
Fixed disable world prefabs pref not disabling for all paths
3 Days Ago
merge from deepsea_fixes
3 Days Ago
Added some logs to help solve the mystery of the missing deep sea portal
3 Days Ago
merge from main
3 Days Ago
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3 Days Ago
Add RendererBatch to box conditional contents
3 Days Ago
Collision, gibs, prefab setup
3 Days Ago
Fixed negative scale objects in junkyard and launchsite that didn't work with instancing. Created proper mirrored variants
4 Days Ago
Merge: from optim_jobs2_builddepchains - Optim: UsePlayerUpdateJobs2 - BuildDependencyChains is now 40%+ faster and scales better Tests: unit tests, loaded into Craggy, loaded into 2.5k procgen
4 Days Ago
Merge: from main