133,144 Commits over 4,262 Days - 1.30cph!

Today
fixed triangulation not clear enough on space station half wall
Today
Wooden boat door, hidden and uncraftable - needs more thinking of how it's implemented compared to a normal door, future skin
Today
Space LR300 - separated sights from base model in VM and WM
Today
Improve performance of instances in motion by about 3x by mirroring all swap and copy operations of instance memory into a separate structure, and using that to apply new transforms of instances in motion.
Today
Fix invalid ptboat storage reference
Today
food box - manifest updated, localization updated, icon manifest updated
Today
food box - greybox model, prefab intialization, icon created
Today
Merge from main
Today
Clamp the cannon pitch and yaw to zero on the client as the camera eye controller was still being run and rotating around even though we couldn't see it since the cannon takes over the camera Fixes the player spinning around when dismounting the cannon
Today
Standardised cannon LODs
Today
Fixed coconut world spawn with wrong label FIxed wrong item id on coconut item
Today
Disable the local player body if looking up in a cannon at an extreme angle, prevents the player body clipping into the camera
Today
Fixed incorrect id's on two deep sea dwellings
Today
Merge from naval_update
Today
Fixed trailing whitespace on deploy animation state causing a state could not be found warning when deploying the planner viewmodel
Today
Can no longer use the spray can on modular boats
Today
Added debug.showAllCullingVolumes, overrides the culling volume behaviour and forces everything to show regardless of camera position (although the underlying LOD components could still cull themselves based on distance settings) Admin only
Today
▅█▄▌▋ ▆▄▍▅▍ ▋▉█▌, ▉▋▌▍█▄ ▋▅▅▄▍▇▋▄▇ ▅▊█▅▄▄▇ ▄▌█▉█▄▋▇, ▇▅▇▇▄▉▉▉▆ ▋▄▄ ▆▄▍█▉ ▄▉▄▆ ▆▇ ▇▌▅▋▍█▍▉ ▋▇▌▋ ▋▍▇▍▌▉▅ ▆█▄ ▄▄▍ ▍▍▄██▊▄ ▄▋▍▉▌▋▊▄ ▇▅▇▋█
Today
AddIslandBounds now uses a TryAdd, unsure how duplicates are ending up here
Today
Merge from main HoldType.Construction override controller conflicted, used the version on this branch as it's more likely to be up to date with newer animations building_planner.entity conflicted, used the version from main PlayerAnimation.controller, 1module_cockpit_with_engine, player_model, PlayerModel.cs and PlayerModel.IK.cs all merged with no issues
Today
Fix s2p failing on tropical4 when trying to pop terrains from an empty buffer list.
Today
Rebake tropical4 mesh + s2p
Yesterday
Rebake tropical3 mesh + s2p
Yesterday
Rebake tropical2 mesh + s2p
Yesterday
Clean up mesh chunk folders + remove old versions
Yesterday
Rebake tropical1 mesh + s2p, set chunks/collider to terrain layer.
Yesterday
Moved a trash bag on docks C that was blocking movement annoyingly.
Yesterday
Missing file
Yesterday
Renamed a mat to be more descriptive instead of Test. Improved it.
Yesterday
Fixed deep sea editor flags and dupes.
Yesterday
Added meshterrain script to decor boats A & B
Yesterday
Commit the material changes that keep showing up.
Yesterday
▊█▉▇▄ ▌▉▌▋ ▍▊█▊▉▍_▆▆▌▊_▊▋█▊▆▆. ▉▆▌▊▇ ▉▉ ▌▇▇▇ ▊▉▌▍▆▅ & ▌▊█▆▅▇ █▉▊▍▌▌█▆▋▆▄▉▉/▊▆█▇▄. ▊▇▅▉▉▊ ▍▊█ ▉▉▄▌▄▇▍█▄▊▊▋▍▍ ▅▉ ██▇▇ ▉▍ █▇▇ ▊▌▅▌ ▍▍▍▅█▌▊▋█ ▄▅▊▆▅ ▋▊▆▊ █▄▍▅▅▊. ▇▌▊▅▋ █ █▉▋▉▅ ▋▊ ▊█ ▄█▌▄█▅ ▋▇▋ ▋▊▄▍█▄▍▋ ▋▆▋▉▅▉. ▄▍▊▊▌ ~▊▍ ▄▍▊ ▅▇▊▅ ▅▋▉▊ ▉▍█▄▇█▄ ▋▊ █▍█▌▌▍▍▋ ▄▋▉▌▋ ▋▊ ▋█▋▅ █▌▊▄▋▅▄▆ ▅▄▉▅▊▅▄. ▉▅▉▋▆▇▋▇ ▄▍▄▋▌▅▋++
Yesterday
Network++
Yesterday
Merge from parent
Yesterday
Baked all heightmaps just in case
Yesterday
Bridged/eased more jump puzzles on high seas.
Yesterday
tropical2 scene
Yesterday
Added rowboat spawns to all docks variants.
Yesterday
Compacted ore spawns on 2 Added top ruins on 2 Unsaved splats apparently from 1.
Yesterday
Disabled spawn tester
Yesterday
Fixed floating ores in 4
Yesterday
Finalized 1
2 Days Ago
Can specify chance of enabling effect. Add a random delay on enabling.
2 Days Ago
Coords for ore spawners on 1
2 Days Ago
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2 Days Ago
Hidden items have been removed from the item list. (removed a bunch of the junk items) if the item is stackable, you'll recieve a random amount between 1 and the max stack size.
2 Days Ago
Bridged jump puzzles for these deep sea ruins.
2 Days Ago
Terrain adjustment for dwellings.