202,575 Commits over 4,171 Days - 2.02cph!

Today
Baseline
Today
Merge from main
Today
Staging wipe network++ save++
Today
added CoACD package locally to allow modification
Today
Merge from main
Today
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Today
Prefabbed up medical bay barge for better scene organisation, cleaned up scene hierarchy
Today
Merge: from benchmark_demo_clean - Clean: removal of dead functionality for demo benchmarks (not supporting it) Tests: compiled in editor
Today
Clean: remove expired editor-only upload endpoint Tests: none, trivial change
Today
Clean: remove full-server-demo benchmark demo uploading FullServerDemos are not used for benchmarking(since they're not net protocol stable), so there's no point in this code. Tests: compiles in editor
Today
Instanced terrain cell renderer setup
Today
tweaks to torso and hand so there's less clipping on some clothing items
Today
Re-prefabbed floating walkways for set dressing pass
Today
pulled mannequin's wooden leg down so it's same height as the foot
Today
merge from fix_jackhammer
Today
merge from gesturebind_log_fix
Today
merge from admin_invis_misc_fixes
Today
merge from scene_warmup_fixes
Today
merge from cargorange
Today
merge from spas12_vm_ironsights
Today
merge from Attackheli_Buildvolume
Today
merge fix_invoke_handler_errors to main
Today
Fix InvokeHandler being left in scenes, which caused error spam when entering play mode.
Yesterday
head_lookdown_debug -> main
Yesterday
Occassionally if a players head look angle > 140 degrees consistently for prolonged update cycles, it could lose its pitch data, only preserving the yaw
Yesterday
beanbag chair sounds mannequin sounds chandelier sounds orientable spotlight sounds wall cabinet sounds
Yesterday
merge fix_hp_post_restart to main
Yesterday
Load modifiers before metabolism, otherwise metabolism will set always cap the player health to 100 after a server restart rather than the modified max health.
Yesterday
merge from decor_lighting_dlc
Yesterday
Removed light occludee on chandelier main point light as its dynamic
Yesterday
merge from crafting_search_improvements
Yesterday
Crafting menu search now works with redirect skins ie: "throne" will return the Chair item as it has a Ice Throne redirect skin
Yesterday
Fixed string lights not returning the full amount of item used when picked up
Yesterday
merge from deep_sea/portals -> deep_sea
Yesterday
Add the `Vehicle Large` layer to the portal trigger so it works with tugboats for testing
Yesterday
Merge: from baseplayer_serverupdateparallel - Bugfix for UsePlayerUpdateJobs 1/2 - fix another reason why player could be swimming when parented Tests: loaded up the map, went to the excavator - no more swimming with UsePlayerUpdateJobs 2
Yesterday
Merge: from main
Yesterday
Bugfix: UsePlayerUpdateJobs 1/2 - extend the previous bugfix to the after-validate-recache logic - Also fixed resetting a bunch of per-player state during the recache step Tests: loaded map, hover-swim doesn't reproduce anymore (this time no exceptions)
Yesterday
Optimized the crap outta the chandlier drawcalls. +related mesh and mat files.
Yesterday
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Yesterday
Lowered SSS further on blue tarps Medical bay dressing progress
Yesterday
Fix still wet after dying
Yesterday
Fixed Lua errors with DProperty_VectorColor when deleting editable entity Allow to give ents.CreateClientRope local vectors instead of attachment IDs FIlesystem cleanups Improved invalid model detection Improve folder search inside VPK files Can actually find folders in root of VPKs, can actually wildcard match them now as well (so "models/props*" gets you just folders starting with that, not all folders in "models/")
Yesterday
- Fix rcExpandTileBounds not matching c++ code exactly, causing tile seams to be discontinuous - Fix query extents being doubled when sampling - Expose min region size to c# - Start making editor tool to find and replace all navmesh obstacle components
Yesterday
merge from canyon-fog-fix
Yesterday
drop off biome fog density under ocean level, fixes canyons being full of fog
Yesterday
spas12 viewmodel - added ads anim
Yesterday
4k strip light materials
Yesterday
4k striplight and striplight mount textures