132,146 Commits over 4,232 Days - 1.30cph!

Yesterday
NRE fix for deploy checks. Deploy & edit showif implementation.
Yesterday
Compile fixes
Yesterday
- Add some smoothing to the rear turret
Yesterday
- Fix aiming smoothing of the front gun - Fix seat nre in client
Yesterday
Remove all dock & edit related code
Yesterday
Don't play the client tick if no one is home
Yesterday
Bring back lerping to 0 when you reload rather than a hard set
Yesterday
- FIx the dumbest angles conversion bug of all time - Stop NRE when mounting the rear turret (ocassionaly happening?) - Ensure animations play at normalized time of 0
Yesterday
Manually play the boat building station deploy effect
Yesterday
Can't deploy and edit in the deep sea
Yesterday
Deploy & Edit from the wheel requires a BBS item, takes the item and deploys the BBS & enters edit mode. Finishing building via the steering wheel kills the BBS and returns the item to the player. Can only deploy & edit if you have the BBS item.
Yesterday
Can't edit boats that are moving too fast.
Yesterday
Refactor, including moving implementation from the wheel to PlayerBoat.
2 Days Ago
Fix null refs for deep sea island models, set them to the new chunked versions
2 Days Ago
Regenerate tropical 4 chunked terrain mesh
2 Days Ago
Fix tropical3 LOD folders
2 Days Ago
Regenerate tropical 3 chunked terrain mesh
2 Days Ago
Regenerate tropical 2 chunked terrain mesh
2 Days Ago
Regenerate tropical1 terrain mesh chunks and prefab
2 Days Ago
kinda working
2 Days Ago
2 Days Ago
minor balloon pop sound tweaks fix latex single balloon playing pop fx twice
2 Days Ago
▇▊▇▇█ ▆▇▅▄ █▄▊▊▊▅_▆▉▍▄▆▉_▆▊█▍▆▍ -> ▊▌▋█
2 Days Ago
▌▇▊ ▅▄█▌▊▌▅ ▆▌▍▅█ (▊ ▅▇▍▌█▄▉ ▄▌▉▅▄▉▌ ▅▋▉▌ ▇▅▄▅ ▅▊▅▉▋█▄?)
2 Days Ago
▇▄▍▍▉ ▉█▅▋ ▋▉▄▆▉▋_▄▋▊▍█▇_▋▇▋▋▍▆ -> ▇▆▄▋
2 Days Ago
▋▋▆▋▅▊ ▍▊▊▇▌▆▉▄ ▄█▇▄▍ ▄▅▉▅▇
2 Days Ago
2 Days Ago
▋▅▌▆▆ ▍▄▊█ ▊▇▋▅ -> ▄▊▅█▌▌_▆▍▄▌▊█_▍▊▉█▊▊
2 Days Ago
▆▌▅ ▄▋▄ ▊▅▆▆▊▍█▉ ▍▉▄ ▆▌▍▋ ▋▊▇▇▇▌ ▍▅▌▆ ▇█▋▊▌▌▋
2 Days Ago
▊▉█ ▌▆▅▆▊▅▍ ▌▅▌▍▆▍▊ & ▉▌▉▊▉ █▍ ▆▊▍▆▍▄▍ ▅▄ ▋▆▌▄ ▄▄▆ ▉▍ ▆▋▌▍▇▉▍ ▉▍▇ ▋▌ ▌▅▄█▉
2 Days Ago
merge from main/naval_update
2 Days Ago
Post merge fixes
2 Days Ago
▉▌▆▉ ▉▍▉▊█ ▊██▊▌▄, ▅▅▌ ▊▆▌▄█ ▌▋▌▋▉▆ ▆▊ ▉▊▉▅▉▄▄▄ ▌▍▆▌▄▋
2 Days Ago
steering wheel increased texture resolution and shading fix on some wood handles
2 Days Ago
▉▆▌▅▊▅ ▊▊▅▍▍ ▍▇▌▊▍▆▊ ▉█▉ ▉▅▅ ▉▉▄▇▋▊▍ ▄▌▉ █▉█▊▋▊
2 Days Ago
▍▍▅▍▆▇ ▅▅▄▉▆▅▊ ▇▍▇▌ ▄▉▄█▇▍▌█ ▍▆▋█▌▉▋█
2 Days Ago
█▊█▋▋█ ▋▊▍▆▉▇▍▋
2 Days Ago
▍▇▋▉▇▉ ▆▅▋▌_▋▉▆▆▉▄_▄▋▉▆▅▌▊▅ -> ▆▊██_▌▆▌▆▊██▇
2 Days Ago
merge from naval_update/deep_sea
2 Days Ago
Fixed deep sea exit portal always spawning south Some refactoring
3 Days Ago
add text colour scaling depending on time of day, added CanvasLOD
3 Days Ago
hooked up lodgroup correctly this time on balloons and also fixed vertex order on lod1's on heart and speechbubble balloons so materials preserve across lodchain
3 Days Ago
merge from birthday2025 fixed lod issue
3 Days Ago
merge from main/naval_update
3 Days Ago
Fixed z flickering in casino barge
3 Days Ago
Replaced mesh colliders with box colliders on a bunch of improvised walkway modules / mostly on completely solid variants like floors, walls, etc.
3 Days Ago
Merge from naval_update
3 Days Ago
Fix compile error
3 Days Ago
Increase lagcomp invalid ent clear timer to 60 seconds Added serverlist.ServerRules (menu state) * Similar to serverlist.PlayerList but for server rules. Both also now have a second argument in the callback indicating whether the callback was an error Update gmod.code-workspace Revert "Potential fix for HUDWeaponPickedUp getting wrong entities" This will require network breaking changes Prevent worldspawn (re)creation in a few more places Set default m_flUseLookAtAngle for func_button to 0.8 (was 0)
3 Days Ago
- Add teleport2nearest console command to teleport to nearest target entity. Can pass in optional arg to teleport to nth closest entity - Add optional arg to completeMissionStage to block objective resetting