161,972 Commits over 4,597 Days - 1.47cph!

Today
Moved pieshape in the right folder
Today
Menu generic popup
Today
Preview editor window panel picker fixes
Today
Pie menu tweaks
Today
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Today
Added blockout fletching jig (arrow customisation station), set up as deployable, and added initial player interaction.
Today
Updated 40mm Illumination Naming and Description. Added 40mm Illumination Round Icon and Updated 40mm Flashbang Round Icon to not look like the Illumination Round Icon
Today
Merge branch 'render_pipeline_testing_brp_cleanup' into Aux5
Today
Texture the trampoline blockout, add a bounce sound and a model deploy guide
Today
Boost jumped-on trampoline bounces and keep anti-hack allowances alive
Today
Steer trampoline bounces and bounce thrown/dropped objects
Today
Use the trampoline blockout model
Today
Add deployable trampoline (hackweek prototype)
Today
Merge branch 'render_pipeline_testing' into render_pipeline_testing_brp_cleanup
Today
Player skin is now affected by rain, disabled drops so it's just shine
Today
Enforced a minimum visibility for rain, it was getting lost during the day
Today
Fixed some viewmodel rain effect issues * https://files.facepunch.com/jarryd-campi/2026/November/Unity_1QZcAB3TL7.mp4
Today
Added a new ambience system to play a rain on roof sfx when under cover during rain * Currently just using the one temp sfx, but has support for per physics material sfx so we could do rain on wood/metal/etc roof https://files.facepunch.com/jarryd-campi/2026/November/Unity_GIXWpMBA6y.mp4
Today
Apply wetness to terrain and foliage shaders, fade out based on foliage render range (looks bad at a distance) *Automatically inherited the rain grid functionality so terrain looks dry underneath solid objects https://files.facepunch.com/jarryd-campi/2026/November/Unity_OITx5EusZO.mp4
Today
Added a new rain benchmark, just flies through a lit structure with the rain enabled
Today
Merge branch 'render_pipeline_testing' into render_pipeline_testing_brp_cleanup
Today
Created 40mm Flare Round Prototype
Today
Updated 40MM Incendiary Grenade to use different effect and sound. Added 40mm Incendiary Grenade Icon. Balanced 40mm Incendiary Grenade Damage
Today
Merge remote-tracking branch 'origin/buildingblock_invisible_fix'
Today
Merge remote-tracking branch 'origin/fsmtransitionbase_getagent_fix'
Today
Merge remote-tracking branch 'origin/combatlog_weapon_short'
Today
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Today
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Today
Sync .github from main (845dc095ded)
Today
Sync .github from main (845dc095ded)
Today
Sync .github from main (845dc095ded)
Today
Sync .github from main (845dc095ded)
Today
Sync .github from main (845dc095ded)
Today
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Today
Scale "24 units" based on the item's stacksize
Today
Move up to a full stack at once if it's less than 24 units
Today
Scale the amount of items a conveyor moves per tick to 24 "units"
Today
Empty input boxes one at a time, nearest the conveyor first
Today
Keep min & max filter per entity (furnaces) and per block of sequential filling (chests)
Today
Split storage entities into blocks of splitting (furnaces) and blocks of sequential filling (chests)
Today
Merge from foliage_shadows_optim
Today
Allow thrown pies to be eaten in the air
Today
Font specimen and component specimen pages
Today
Search bar component
Today
Toggle tweaks
Today
Better button preview content
Today
Button component
Today
Toggle component
Today
Scrollbar component
Today
Panel can specify a parent they need to be previewed in