138,170 Commits over 4,324 Days - 1.33cph!

3 Days Ago
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3 Days Ago
Add poolable component to contional contents, hide/show box contents depending on building privilege
3 Days Ago
merge from naval_update/io_boats
3 Days Ago
Fixed pressure pads being deployable halfway through walls
3 Days Ago
Add BoatBuildingStation.StaticStationsEnabled convar. Kill any static stations that try and spawn if disabled.
3 Days Ago
Add IsStatic to boat building station, set for static deployed version. Don't destroy a static BBS when finishing via the wheel.
3 Days Ago
Updated and Improved Makeshift Coffee Table Prop LOD 3
3 Days Ago
All IO entities are disconnected when a boat sinks, same delay as the doors etc
3 Days Ago
Deployable test for missing guide mesh
3 Days Ago
Tweaked Vertex AO Values on Makeshift Coffee Table Prop Created Makeshift Coffee Table Prop Prefab Setup Makeshift Coffee Table Prop Prefab, LODS and Colliders
3 Days Ago
merge from hackweek_more_tests
3 Days Ago
Handle multiple groundwatch components in the groundwatch test
3 Days Ago
Restored spotlight and tripod spotlight deploy guides
3 Days Ago
Fixed issue when meshes with and without uv2 channel were combined in the same batch
3 Days Ago
merge from main
3 Days Ago
Fixed HBHF and simple light groundwatch Fixed industrial light placement regression
3 Days Ago
merge from testrunner_editor
3 Days Ago
Compile fix
3 Days Ago
Boxes DLC - fixed LOD issue with ammo box
3 Days Ago
merge from main
3 Days Ago
updated planners and wallpaper 3p run anim
3 Days Ago
merge from testrunner_editor
3 Days Ago
Fixed some selection bugs
3 Days Ago
updated planners and wallpaper 3p anims/override controllers
3 Days Ago
Split editor and runtime tests into two tabs Styling changes
3 Days Ago
fixed issues with sunken and combat knives which are causing issues on the player update - combat & sunken now match each others orientation - contain no offsets in the model ( entity still does but will be zeroed on the player update) - set scale factor of combat world model to 1 (it was set to 1.5) and re-sized actual model correctly - removed transforms/rotations of models - re-connected the combat knife in it's entity - named knife correctly (w_knife instead of knife_w) - re-adjusted bounds and removed offsets on their .worldmodels
3 Days Ago
server_browser_remove_ping -> main
3 Days Ago
force player model to use average female skin set (for degbugging)
3 Days Ago
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3 Days Ago
Makeshift coffee table updated with vertex AO
3 Days Ago
Updated blockouts for apartment sets
3 Days Ago
Added Open Results button, reorganized the button bars Loading a result auto enables filtering, clearing results resets filtering
3 Days Ago
Removing unecessary quotes that would silently fail parts of the Server pipeline
3 Days Ago
Check for skins_access value when checking if a steam item is in our inventory
3 Days Ago
Merge from main
3 Days Ago
merge from PlayerRigUpdate2
3 Days Ago
Cap mask updates, material tweaks
3 Days Ago
Added debug hair materials
3 Days Ago
Fixed the test window not showing live results on some tests, unified the parameter normalization
3 Days Ago
crypt building skin works with upgrade_radius and related commands
3 Days Ago
big merge from main autoresolve conflicts in roof.prefab and roof.triangle.prefab
3 Days Ago
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3 Days Ago
Automated tests window changes: - Added a rerun failed button - Fixed the foldout arrows not clickable - Leaving playmode mid tests cancel the run correctly and generate results - Tests can only run in the automated test scene - Run button shows a playmode icon if clicking it will start playmode
3 Days Ago
merge from main
3 Days Ago
Merge from indirect_instancing_canvas_rendering_issue
3 Days Ago
Merge from main
3 Days Ago
Removed another BroadcastRefresh call that wasn't needed
3 Days Ago
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3 Days Ago
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3 Days Ago
Added a broadcast refresh when the PhotoFrame paintable source is updated which fixes issues with some surfaces not updating correctly and reduced the number of broadcast refreshes that are needed for paintable sources