136,540 Commits over 4,324 Days - 1.32cph!

Yesterday
Updated scale and proportions of rental shop kiosk F (blockout)
Yesterday
Resolved various slightly clipping and floating crate / barrel spawns across all ghost ship variants
Yesterday
merge form artist_pack_dlc
Yesterday
paintball overall base craft pass (likely disable face overing later) No longer needs a WB level 4?! now craftable
Yesterday
Deep sea islands and ghost ships use Fill instead of Spawn when triggering their spawn groups Ensures the max pop is reached when the deep sea opens
Yesterday
Update paintball ammo UI sounds and fix description localization key
Yesterday
paintball gun craft pass
Yesterday
paintball ammo craft pass
Yesterday
enabled serverside collider on crypt skin bottom line conditionals
Yesterday
applied more concistency on collisions for roof bottom line conditionals
Yesterday
merge from main
Yesterday
merge from rugs_monument_fix
Yesterday
Fixed pool leak in GunTrap::FireBullet
Yesterday
Fixed rugs and bear rugs deployable in monuments using the default layer (after 141696)
Yesterday
HorseMask fixes
Yesterday
material tweaks
Yesterday
less ambient occlusion after all
Yesterday
merge from main
Yesterday
disabled batching on roof decal meshes as it fucks the rendering of decals up
Yesterday
fixed smoothness of softside stone wall being empty
Yesterday
polish on atlas textures with AO pass reinforced where skulls are
Yesterday
▅▉▊▅▊▆▋ ▇▆▅▍ ▌█▊▌▆▊▉▇ ▊█▉▋▅▌▌▉█▍ ▄▆█▆ ▄▌▇█▊▌▋██ █▊ ▉▊ ▄▋▉▊▋▆▆ ▍█▊▌█▆▋▋▆ ▇▅▍▉▊▇ ▌▉▋ ▍▊▉▆▄ ▅▅▊ ▆▌▋▍▇ ▆▍ ▅▇▊ ▆█▍▇ ▄▄▅▄ ▆▋▄ ▄▊ ▍▄▍▋▉ ▊▋▇█▋▌▄▍▍ ▇▄▍▍ ▇▇ ▋▉▄ ▋▊▉▉ ▄▄▌▇▊▆▆ ▌▌▇█▇▉▊▆▋▋▅
Yesterday
Added a UI display if redo shot has been bound
Yesterday
Fixed debug camera resetting to wrong position when a shot is redone Add demo.redoCurrentShot convar, can be bound
Yesterday
Merge from main
Yesterday
Merge from naval_update
Yesterday
Fixed missing terrain collider on tropical island 1
Yesterday
▉▉▋▊▉▅▉▌▇▉▋█▉▄▍▌▊▅▅▍▉▌▉▋▅▇▉▅▄█ ▊▉ █▌█▄ ▊▌▊▋▄█ █▌ ▌█▊▊▌▋ ▍▄▅ ▉▄▊▍▄█▅▊ █▋▍▍▅▍▋▊▍▅▌ ▉▇▌ ▅█▋▌▋▋▌▆ ▆█ ▉█▍▌▋▄▊█
Yesterday
▄▆▄█▄▆▅ ▇▆▅▄▊▍ ▉▆▆▆▉ ▅▉█▊▇▇ ▄▋▊▉▋▊▆▇ ▄▌▄▍▌▅ ▉▆▆▅▌ ▋▆▉▆▊▋▊▌▊ █▇ ▌▇▌▊ ▇▇ ▊▊▉▊▍▋ ▉▄
Yesterday
█▍▇▆ ▊▇▊▌ ▅▌▆▌▆▄ ▉▉▌▍▄▅▆▇▆ ▄▍▅ ▋▌█▋▌▄ ▊▌▋▍▍█ ▇▊▉ ▍▇ ▊▋ ▋▍▊▊█▋▅▊ ▅▊▅▋ ▇▆▉▉▋▇▇▍▆▆▇▆▊▉ ▇▊█▊▇▄▉▆▆ ▅▅▆▄▄▋▇▉▅ ▊▆ ▊▆▌▄▋ ▉ ▍▋▉█▉▇ ▄▌▇▉▆█▆▄ ▅▄▍▇█▉ ▇▆ ▅▌ ▊▆▊█▍▄ ▋▇ ▍▌▄ ▌▋▋▉▌ ▅▅▊▅▅▄▍▉▅
Yesterday
Merge from naval_update
Yesterday
█▇▍▋▋ ▊▋▌▌▄ ▌▆▌▍▅▇ ▍▋▄▇▄▌ ▌▇▌ ▌▄▊▍▅ ▅▉▌▋▄▌ ▇▅▍▉▍
Yesterday
Merge from main
Yesterday
▇▋▉▇▌▌▌▌▊ ▇▇▋ █▍▋ ▄▅█ ▍▊▋▇ ▉▊▊▉▇█▇▉ █▍▄▋▇▋▊▋ ▊▇ █▋▄▅
Yesterday
Fixed arms visible in skin viewer when inspecting the SKS
Yesterday
Merge from main
Yesterday
Wearable component now adds the relevant label to the prefab when preparing prefabs Added some help to describe what to do if clothing isn't appearing in the icon generator
Yesterday
Fixed conveyors hooked up to dropboxes not pulling the last item slot
Yesterday
Better error message when placing something on a player boat that has vehicle large layer excluded
Yesterday
Small changes on HorseMask and updated textures
Yesterday
Merge from main (PlayerAnimation.controller conflict, merged automatically)
2 Days Ago
Small display lighting tweak.
2 Days Ago
File organization
2 Days Ago
Signal computer polish.
2 Days Ago
Signal computer improvements, part 1.
2 Days Ago
Final tweaks for the ambient black crush fix.
3 Days Ago
▊▇▅▉▇▍ ▉ ▋▊▉▋ ▋█▆▇▅▊▊▅ ▆▉▉▅██▍ ▌▉▉ ▌▊ ▉▅▍▅ ▇▅▍▅▆▌▌ ▋▉▋▄▋▄▅ ▋▉▍▉▋█▅▆▋▄█▄▍▆▌▍▆▉▉▅▍▍▋█▍ ▇▊▌▉▊█▆▋ █▌▆▊▄▇█▄▅ █▌▋▅▍ ▊▌▊▉ █▅▍▅▋▌▉▊█ ▌▇▊▄▉ ▅▆▉▇▊▆ ▅▅▄ ▅▌█▌▋▋ █▍▍▍▄▄ ▄▌▆▄█▅█▍▊ ▋█▇▆ ▉▌ ▇▆▆▇█▆▅▌ ▇▆▍▋▌▍▍▇▊▄▉▄█▆ ▇▅▅▋▆█▇▇
4 Days Ago
signal computer transmit sound tweaks
4 Days Ago
signal computer transmit sound
4 Days Ago
merge from main/naval_update/sound_polish