136,343 Commits over 4,293 Days - 1.32cph!

2 Days Ago
Merge: from main
2 Days Ago
pt boat engine audio loop tweaks
2 Days Ago
Fix issues with clearing missions when resetting player state
2 Days Ago
Another attempt at fixing npcs going through tropical ruins doors
2 Days Ago
merge back updated tropical1
2 Days Ago
Adding v4 fall anim
2 Days Ago
Added additional data to the shadow preset performance results
2 Days Ago
fix balloon LOD not dynamic (text disappearing on boats)
2 Days Ago
Fix tropical1 floating: Offset everything by terrain + overgrowth, move prefab transform back to 0
2 Days Ago
3p handcuff captive holdtype override controller and anims updated
2 Days Ago
Adding v4 door kick anim
2 Days Ago
Rebake trop1
2 Days Ago
merge from naval_update
2 Days Ago
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2 Days Ago
Adding mixamo to v4 anim transfers
2 Days Ago
Fix some traces not being added in the correct category of the npc visual debugger
2 Days Ago
Merge: from leavedeepsea_teleport_fix - Bugfix: using leavedeepsea should no longer cause random bugs/random wake up positions Tests: went on to a ghostship, then used leavedeepsea
2 Days Ago
Codegen
2 Days Ago
Bugfix: unparent player if running leavedeepsea This fixes player waking up in random location, potentially being killed for going out of bounds Tests: on Craggy, went up to ghostship top and used leavedeepsea couple times
2 Days Ago
- When sniped, make scientists hide before returning fire - Fix scientists ignoring sounds in some contexts (all scientists properly go into hiding even if the sniper shot missed them)
2 Days Ago
merge from main -> mortar_prototype
2 Days Ago
added new pickup sound for coconut
2 Days Ago
Skip food detection on scientists
2 Days Ago
Shader preset balancing pass
2 Days Ago
Subtract 141985 (merge from client_parenting_callback_fix)
2 Days Ago
Merge from naval_update
2 Days Ago
Rename a cannon collider to fix duplicate warning
2 Days Ago
Fully cancel pt boat turret reload if someone jumps off whilst its reloading
2 Days Ago
Merge from naval_update
2 Days Ago
Merge from deesea_alarm_component_remove
2 Days Ago
Commit dev.sand.mat because it's always popping up
2 Days Ago
Remove sussy muzzle flash effect on deep sea alarm effect prefabs
2 Days Ago
main gesture set and rps anim updates
2 Days Ago
Merge from analytics_warning_fix
2 Days Ago
Fix unreachable code causing compiler warning in AnalyticsManager
2 Days Ago
Merge from naval_update
2 Days Ago
Merge from naval_missions
2 Days Ago
Fix error when speaking to a NPC to complete a mission if that mission has no rewards General cleanup of associated code
2 Days Ago
Merge from main
2 Days Ago
Updating skinning for horse costume
2 Days Ago
merge from non_convex_col_cleanup
2 Days Ago
added comment comp to sign
2 Days Ago
large banner sign pole as convex hull set
2 Days Ago
Added Vehicle_large to groundwatch and sockets for ornate, shutter and light up frames so they are deployable on boats
2 Days Ago
Fix a log message
2 Days Ago
Merge from main
2 Days Ago
Added a way to run all shadow preset performance tests via the custom editor window or via ConVars
2 Days Ago
merge from main
2 Days Ago
merge from indirect_instancing
2 Days Ago
rebase on /main