133,351 Commits over 4,262 Days - 1.30cph!

Yesterday
Updated test list to include all the latest naval entities Exclude all boat building blocks from raiding tests (boat building blocks do not take damage from rockets)
Yesterday
Compile fixes (2)
Yesterday
Compile fixes
Yesterday
Fix turret aiming freeze: server rotation loop never executed in client-authority mode Server movement logic was incorrectly disabled when _clientAuthority = true, preventing _worldYaw/_worldPitch lerp, clamping, pivot rotation, and snapshot updates. Fixed by: - Making server apply rotation unconditionally in Update() - Corrected HasServerAuthority to always true for rotation authority - Clamping turret-space yaw/pitch at SetTargetAngles - Ensuring server snapshot updates execute consistently - Client authority now only supplies target angles — server still owns movement Eliminates turret freezing, desync, and clamping bypass issues.
Yesterday
Rebase on /main
Yesterday
add some more debug info to TransformMemory
Yesterday
Merge from naval_update
Yesterday
Scientists mounted on pt boat turrets cannot target invisible players
Yesterday
▊▆▉ ▍▉▇▄▌▉█▉▄_▇▌▅▋▋▍█▉▅▇▉▆▉. █▋▍█▄▆▊▄/▉▆▌▄█▇▄▅█ ▆▇▌▋▉▌▊▋▆ ▅▌▋▆▇ ▋▆ █▅▊▅▇█▅ ▌▄▋▊▇▊. ▆▊██▊▅▅ █▌▍▌▇ ▋▌▄ ▌▆▇▍ ▅▋▄▅▇▄▄▋ ▅▍▊▋▆▇▄, ▄▉█▆▉▅▉▌ ▉▅▋▌ ▊▉▅▍▋█▊▅▍
Yesterday
Removed a dupped check in OnTick
Yesterday
Wrap the bag parenting logic behind a convar that's on by default just in case (debug.bag_respawn_parenting) as it's a little risky
Yesterday
Fixed scientist boats turning their engine on and off repeatedly when ai.move is false
Yesterday
Don't error log about out of bounds if mission has no rewards, just return
Yesterday
When respawning on a sleeping bag that is parented to a player boat, parent the player to the boat immediately on spawning instead of waiting for the parenting volume to pick it up Hopefully fixes cases of getting stuck clipping when spawning close to a solid object while the boat is in motion
Yesterday
Cloth sash LODs
Yesterday
Fix Lua errors in Sandbox derived gamemodes without spawnmenu Better match viewmodel hands for male11 and male12 player models Fix main menu Lua errors when start that one map Reenable net message buffer limiters So `net.BytesLeft()` would work as expected. This was tried in 2019 but was undone for some reason. In my testing it works. Minor Lua cleanups to do with net.Receive arguments Apply some random-ish patches from LuaJIT repo Added render.IsTakingScreenshot Make Entity:SetLightingOriginEntity use model illum position Reimplement kickid from scratch The original implementation is kinda whack. Hopefully this new one fixes whatever issues people are having with it producing weird kick reasons (if the problem is even kickid to begin with) As a bonus kickid "STEAM_0:0:0" "reason" format now works too (previously STEAM_0 format did not work as a single argument)
Yesterday
█▇▉▌▄ ▊▉▌▆ ▋▅▆ █▊▅▉▉▋ ▅▋▋▌▌ ▋▉▄▅▋▊▄▉▄▄ ▇▋ █▋▊ ▊▇█▊ █▆▉ (▍▅▊▊▇▄ ▊▉▋ ▆▉█▌▆▄ ▉▌▅▆▆▅▆ ▅ ▍▋▋▌ ▅▌▆'▅ ▇▊ ▆▊▌ █▄▆▍ ▍█▇▄▆ ▍▍█▉▌ ▊▉ ▆▄█ ▊▍▋▍ ▊▆█ ▋█ ▅▅▌▉▊▅▄ ▋▌▆▆ ▊▍▄▊)
Yesterday
Sail canvas collider now ignores player movement, prevents players geting stuck Switch the boat planner material to Rust Standard/Cloth, fixes wacky motion blur
Yesterday
Fixed ScientistSuitNaval
Yesterday
main -> naval_update
Yesterday
merge from naval_update/deep_sea/toast_fix
Yesterday
merge from main
Yesterday
merge from space_station_weapon_skin
Yesterday
merge from LadderMove_AndTreeMove
Yesterday
merge from naval_update
Yesterday
merge from birthday2025
Yesterday
Added space station building skin store page Fixed the building skin names phrase fuckery, added new tokens used exclusively in the store
Yesterday
Fix y offset not working
Yesterday
commit annoying always changing .mats
Yesterday
added muzzle point to LR300 slot so it shows up in turrets
Yesterday
Added LR space station to the weapons category
Yesterday
Mild tweaks on some tropical ocean color and opacity params.
Yesterday
Increased ore spawns when ore motherload is rolled on islands. Coconut random rotation and offset (offset code bugged atm)
Yesterday
sped up the fall anim on the string a bit on balloon gib fx
Yesterday
Merge from prop_caps
Yesterday
More balloon bugfixes - balloons no longer pop when picked up - balloons no longer pop when editing a boat they are placed on
Yesterday
better lod distances on balloons and made normals better on lod1s
Yesterday
Fix tropical1 having the wrong mesh collider assigned
Yesterday
greatly reduced NPC population in deepsea NPCDwellings wait for navmesh fixed navmesh bounds being wrong and cutting off half the island sometimes
Yesterday
Added LR300 space station store page
Yesterday
Boat ramp can no longer be picked up on a finished boat
Yesterday
moved balloons in balloons_store prefab apart to stop overdrawing
Yesterday
▇▌ █▄▆█▍, ▋ ▉▌▇▇▌▋▄ ▌▅▆
Yesterday
Improvised walkways / fixed z fighting issues on wooden caps / part 2
Yesterday
Remove store.extraitems and added store.extrageneralitems and store.extraweeklyitems Its simpler and less confusing for extra items that aren't uploaded to steam yet
Yesterday
Balloon bugfixes - fixed text disappearing on boats when assembling - fixed arabic text not being inputtable - added lock to balloons, same behaviour as paintings - editable balloons can now be picked up
Yesterday
Merge from alternate_grill_fix
Yesterday
Add settings on RadialSpawnPoint for random rotation on all axes and random y position offset
Yesterday
Merge from hopper_transparency
Yesterday
Improvised walkways / fixed z fighting issues on wooden caps / part 1