136,088 Commits over 4,444 Days - 1.28cph!

2 Days Ago
change how we're tracking viewmodel prev viewproj to not rely on BRP camera component
2 Days Ago
implement the pass that composes the water motion vector texture with the camera's motion vector texture as we now have a camera motion vector texture in RRP also properly track the prev viewproj for water in RRP
2 Days Ago
Disable rich text and escape characters in a bunch of places
2 Days Ago
More helpful error messages for invalid text given as clan name, rank name, and player notes
2 Days Ago
Add 'raiding enabled' and 'raiding disabled' vitals
2 Days Ago
Make bucket chair use different mount pose
2 Days Ago
Fix Player gizmo when sitting on chair not working for rotation
2 Days Ago
Make the shit bucket in the small apartment mountable - make a new prefab for the chair
2 Days Ago
Swap the prop in the small apartment
2 Days Ago
Switch the large apartment fridge from the normal deployable fridge -> apartment specfic one
2 Days Ago
Fix drink priority being backwards
2 Days Ago
2 Days Ago
Add sink water source in small and medium apartments
2 Days Ago
Allow apartment sinks to show "Drink" first
2 Days Ago
Add code to show "Drink" as the first menu option instead of "Open"
2 Days Ago
games minifridge - textures updated - glass material update
2 Days Ago
Fixed above ground pool being able to be clipped into construction on placement
2 Days Ago
Add water source to the apartment kitchen sink
2 Days Ago
Add basement laundry sink and apartment water source prefabs - putting invisible 'water catcher" inside the apartment sinks so you can fill containers or drink from them & the plumbing sucks so it slowly fills
2 Days Ago
Fix PrefabPreProcess.RemoveChildEntities() throwing an NRE for double nested child entities
2 Days Ago
Fixed DeployVolumeOBB on the paddling pool - Only use 1 volume rather than 2. 1 volume now covers the base and slightly above the pool to prevent clipping into construction - Added vehicle large to the layers
2 Days Ago
Tidied up DeployVolumeOBBs and added the Construction layer on the fireplace so the left/right sides cannot clip through walls when placed
2 Days Ago
merge from prototype -> apartment_complex_monument
2 Days Ago
Fixed ancient floor spike setup that used 4 spheres for placement checks that had many gaps, allowing you to place spikes over small items. Now using a single box for the check.
2 Days Ago
Rename bathroom sink to bathroom vanity
2 Days Ago
Fix bounds of double bathroom vanity
2 Days Ago
merge from prototype -> apartment_complex_monument
2 Days Ago
Make the small apartment camper stove ready to be an entity too
2 Days Ago
Assign names to small apartment storage
2 Days Ago
Fixed triangle planter and triangle railroad planter variant deploy bounds. - Increased height of existing edge bounds so it can't be placed over small items - Repurposed and fixed old deactivated centre bounds to cover the gap - Renamed/reorganised the objects in Unity - Tested in editor. Snapping, planting and other behaviour is preserved
2 Days Ago
Compile fix
2 Days Ago
Assign fridge in medium apartment to entity
2 Days Ago
Create apartment fridge entity
2 Days Ago
Add names to the storage entities in medium apartment
2 Days Ago
merge from automated_testing
2 Days Ago
Set loot panel names for large apartment lootable entities (instead of Large Wooden Box)
2 Days Ago
Merge: from fullserverdemo_removal - Clean: Remove FullServerDemo implementation (RustRelay will take us to the promised land) Tests: compiles, recorded client and server demos and was able to play them back
2 Days Ago
Merge: from main
2 Days Ago
Clean: get rid of Network.ServerInfo Was added for FullServerDemo support, no longer needed Tests: compiles
2 Days Ago
Fixed UI_StoreCheckoutResultPage NRE
2 Days Ago
merge from checkout_nre_fix
2 Days Ago
merge from skinviewer_metalshopfront
2 Days Ago
Manually adjusted christmas lights (xmas.lightstring) bounds to only cover the collider. Tested in editor, no behaviour change. Test passes
2 Days Ago
Add outbound message bytes to runtime network profiling
2 Days Ago
Added metal shop front to skin viewer Added a feature to lock vertical/horizontal rotation on items, enabled for the metal shop front and a few others
2 Days Ago
Codegen
2 Days Ago
Clean(editor): rip out DemoSever framework It could technically emulate server state from client demos, but required too much compromising, so not worth it. Tests: compiles
2 Days Ago
fix merge to apartment complex
2 Days Ago
MIP leak fix.
2 Days Ago
merge from prototype -> apartment_complex_monument