157,338 Commits over 4,536 Days - 1.45cph!

Today
merge from critter_animals
Today
jobs error fix
Today
melee fixes from 3p_melee_animsystem_updates branch
Today
Melee anim subsystem: stop the weapon sliding out of the hand when you run Added Player_RPropOnly.mask and a third playable in MeleeWeaponAnimationSubSystem that drives r_prop only and never fades with speed, so the arm keeps its run swing but the weapon stays welded to the hand. Switched on via PropMask on boneclub, candycane, machete, salvaged sword, combat & sunken knife,
Today
merge from base_occlusion -> main
Today
merge from Livestock_animals
Today
merge from Livestock_animals/repeltriggers_fix
Today
Remove cow from the repel trigger tests
Merge from livestock_deathfx_fix
Merge from livestock_deathfx_fix
Today
merge from Livestock_animals
Today
merge from Livestock_animals/repeltriggers_fix
Today
Livestock repel triggers tests
Today
Crab walking sound tweak
Today
Added RustNavmeshModifierVolume to the modular car chassis so the navmesh cannot generate on top of them
Today
merge from main
merge from powergrid_loot_fixes
Part2
Fixed powergrid loot not respawning FIxed too big env volume in Harbor 1
Today
Gen2 AI now support repel triggers like gen1, pushed out along the navmesh. Fixes livestock dying under cars from the chassis hurt trigger
Today
merge from critter_animals
Fix death blood splatter FX appearing after livestock completes death animation This was an issue with all ragdolls, all the active FX on the dying entity would restart once the ragdoll became active but it's less obvious on corpses which become ragdolls immediately upon dying
Today
merge from Livestock_animals
Today
merge from main
Today
Fixed GUI errors when using the test runner window causing tests to fail
Today
Fixed test runner window loading editor prefs from different checkouts, causing test list confusion
Today
Codegen
Today
fix after merge conflict
Today
merge from Livestock_animals
Today
Merge: from mt_snapshot_saving - Clean: removal of old MutexPool, hasn't been in use for 2months Tests: booted craggy, ran print_memory
Today
Clean: remove MutexPool - ran codegen Tests: booted craggy, ran print_memory
Today
add crabs audio integration
Today
Merge from Render Pipeline Testing
Today
compiler fix
Today
Merge: from main
Today
Updated Rabbit lods
Today
Compile fix
Today
Merge: from ui_store_slim_ram - Optim to stop loading store atlases, saves up to 250MB - Bugfix for missing images in workshop tab Tests: produced a build and inspected memory snapshots. navigated to workshop tab in inventory
Today
fix tilted player rotation when exiting mounts
Today
Halloween Wallpapers - texture updates
Today
Fix TestSheepShearing.BlowBesideWool_ShearsRatherThanCuts being broken after shearing changes
Today
Add "Rust Render Pipeline" UI toggle under experimental
Today
Update rust native libs for all platforms
Today
Merge from critter_animals_sounds
Today
Adding shears rig
Today
adding missing files for m92 anim update
Today
Fix broken motion vectors of skinned meshes when their material has instancing enabled
Today
Adjusted LOD distances for sheep
Today
- Move navmesh save to background thread (260ms -> 0.8ms for large map) - Instead of re-saving all tiles, append only dirty tiles at end of save, and only do a full resave when the size cap is blown
Today
Critter animals audio tweaks and added crab sounds