161,972 Commits over 4,597 Days - 1.47cph!

3 Hours Ago
Razor screen are in the main assembly, removed all the boilerplate
3 Hours Ago
Fixed scrolling perf regression
4 Hours Ago
Make sure the tools are published to Steam as well (Why can't Linux just have a single file extension for executables)
4 Hours Ago
Remove Linux 64bit Client stuff from Server package Also fixup Linux32 client folder mapping Do not build certain binaries for Linux SrcDS, including vaudio_speex and resources
5 Hours Ago
Added and Setup 40mm Artillery Barrage Round *https://files.facepunch.com/alfiebirch/2026/November/10_18-13-IntentIchthyosaurs.mp4 Added a 40mm Artillery Barrage Round. After firing the round a blue flare will illuminate an area that then will be hit with a 40 rocket artillery barrage.
5 Hours Ago
Add missing .so for Linux64 that were hidden by gitignore
5 Hours Ago
https://files.facepunch.com/Nowun/2026/November/Unity_ZDrGBlb4H0.jpg shipping container spawns on mainland, same type as on cargo requiring lock break before opening. Needs unique loot setup. Can spawn on any coastling including jungle, arctic and desert. Rare spawn, 1 per 100 players. (WIP)
5 Hours Ago
Show static until the base finishes loading when playing the tape
5 Hours Ago
Play camera tapes from computer station instead of TV
5 Hours Ago
Make tape item usable by other entities
5 Hours Ago
Higher frame budget for loading the tapes (demos) on the computer station
5 Hours Ago
Replay a camera's tape by loading it on a TV
5 Hours Ago
Record what a powered CCTV camera sees onto a video tape
5 Hours Ago
Only use conditional meshes when the garage door would clip through walls
5 Hours Ago
Add door conditional mesh tests
5 Hours Ago
Generate conditional meshes for garage doors
5 Hours Ago
Cut door conditional meshes based on the animations
5 Hours Ago
Resave garage door prefabs
5 Hours Ago
Add conditional meshes to doors
5 Hours Ago
Try to make sure Linux64 bins are uploaded as artifacts Also fixed Linx32 VPC always rebuilding, even when nothing changed
6 Hours Ago
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Today
Fixed Linux tools not compiling due to case sensitivity
Today
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Today
Updated 40mm Illumination Round to use same VFX as the Mortar Strike Round *https://files.facepunch.com/alfiebirch/2026/November/10_17-00-BlackNortherncardinals.mp4
Today
Lets try hooking up Linux64 builds to CI * Re(moves) some more shipped .so's that are (soon to be) useless * Removes gmad/gmpublish from srcds distributions (are they useful there?) * Removes more client-related files from SrcDS distributions on Linux
Today
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Today
Sync .github from main (845dc095ded) (#5)
Today
Updated 40mm Mortar Strike Round Icon
Today
Updated previous and original 40mm Grenade to use round instead of grenade in name and description.
Today
Add 40mm Mortar Strike Flare Round * https://files.facepunch.com/alfiebirch/2026/November/10_15-47-FoolhardyPondskater.mp4 Added a new 40mm Mortar Strike Flare Round, When fired will illuminate an area that then will be struck by several mortar rounds.
Today
Add basic support for entities, clone mounting for vehicles
Today
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Today
Added TextMeshPro text CommunityUI component * https://files.facepunch.com/raul/2026/November/10_16-13-SnappyGentoopenguin.png
Today
Added "clear customisation" action to skinned customised arrows, returns them back to original ammo
Today
https://files.facepunch.com/Nowun/2026/November/Unity_vuMYc3Sm9p.mp4
Today
Added an invisible collider and decorative buoys outside fishing village vendor docks to prevent griefing by modular boats * https://files.facepunch.com/jacob/2026/November/10_11_14-48-WrathfulDonkey.jpg * https://files.facepunch.com/jacob/2026/November/10_11_14-48-CoordinatedLeech.jpg
Today
Show route scientists would take to peek on lkp / hold it, setup to be be shown and be able to upvote / downvote random situations
Today
Added fletching and nock colour options to fletching jig deployable (just 5 so far to test), plus players can now save colour profiles, and apply profiles and skins to wooden arrows
Today
Increased explosive damage required for the codelocked shipping container, now 1.5x timed satchel to destroy. health ui of contrainers only shows up looking at the lock, not at the container
Today
Add Steam upload scripts for custom server builds
Today
Cargo container doors no longer destroyed, players break the lock on the door with melee/explo until lock breaks, then open the doors. One container is now codelocked - needs lots of explo or find a note on scientist corpse with the code to unlock
Today
Merge main into hackweek_cargoship_refresh
Today
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Today
FPV Drone and goggles - Bring files and changes from fpvdrone2 to a new clean and updated branch
Today
Merge from main
Today
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Today
FPV Drone script - fixed SetFlag behaviour and null references from sound modulation
Today
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Today
Fixed flickering panels when scrolling
Today
Dropdown components