136,658 Commits over 4,444 Days - 1.28cph!
Bunch of fixes for initial targetting.
More robust, loop and retry if initial position not found first time (loop convar controlled).
Cheap land check first.
bespoke collision pass on the foundation lip
- Hide interesecting balls rather than bumping the y height
- Prevent clipping on the new model
ensure fake players queue is cleared on shutdown
increased prevent building radius
merge rust_relay_server -> main
Update crash remains entity with new art
resolved NRE when Server saves before Nav is ready, removed duplicate save before attempt restart
made clan map more like paper with the limited shader functionality
merge main -> rust_relay_server
merge from glowing_wallpapers
merge rust_relay_server -> main
added ping to socket to attempt to keep the socket connection alive during low load
exported 3p hit reaction animations
merge from glowing_wallpapers - fixes to neon carpets
slightly brightened emissive on neon carpets mats
tweaks to neonspace carpet bc and em
merge from glowing_wallpapes - fixed material offset on graffiti tags ceiling
satallite crashed version WIP 🔧
materials and texture WIP 🔧
merge from glowing_wallpaper
merge from save286 - Staging wipe
Glowing Wallpapers - fixed material offset in graffiti ceiling and some missing descriptions
texture settings tweaks on the glowing wallpapers
prep for lockdown changes
network++
save++
persistance++
Merge from apartment_complex_monument
Fixed rentable shop vending machines still being drone accessible despite UI saying otherwise
Added master key to produce exchange vendor in bandit town
1000 scrap, affected by demand pricing so starts at 2000 (+100%)
Only one available, restocks every 12 IRL hours
VERY PLACEHOLDER values
Add frost effect to UberPostPass
Add frost volume component
Setup cold RRP effect and script
Reduce some shader variants by using branching for low cost effects
Merge from projector_disable
Removed/disabled almost all instances of Projectors
Disabled on all Lighting prefabs, mostly used in underwater labs
Disabled on all MotorRowboats and disabled their Update loop
Added a GameObjectLOD component to the above ground pool, this is now the only place we use projectors in the game (it was the only place I could see an actual visual difference)
S2P large oil rig
Deleted AboveGroundPool_DeleteMe prefab entirely (only took me 6 years)
Merge from softcore_updates_july_26
Don't apply softcore gather rates to diesel pickups
Quarry is affected by softcore gather rate
Added ability to change scale of spray skins, exposed on SteamInventoryItem as SprayScale
Setup RRP hurt punch and radiation overlay effects/scripts
merge from apartment_complex_monument -> main
Swap to a 1d blend instead, we don't need the y value
merge from prototype -> apartment_complex_monument
Fixed Signage inspector not showing manifest info