253,069 Commits over 3,990 Days - 2.64cph!

10 Years Ago
updated vm bow source file
10 Years Ago
Bare bushes.
10 Years Ago
Separated vm bow, arm & arrow meshes for Minh to export
10 Years Ago
fixed some erros with the flashlight viewmodel.
10 Years Ago
Hapis topology. Grass plane/terrain tint consistency. Tunnel 2.
bot
10 Years Ago
Linux Build 632
bot
10 Years Ago
LinuxDS Build 640
bot
10 Years Ago
Windows Build 544
10 Years Ago
Phrases
10 Years Ago
Disable new NWVars again for now
10 Years Ago
Spear throwing
10 Years Ago
Added Lion-El run west
10 Years Ago
Group stuff
10 Years Ago
Jetpack effects WIP
10 Years Ago
Fixed GoToSmartObject directives compile error (ty resharper)
10 Years Ago
Fixed some annoying width crap in the editor UI
10 Years Ago
created low poly swamp court rib cage, unwrapped and textured, starting on lanterns
10 Years Ago
- Patcher glue tweaks. Faster, bigger.
10 Years Ago
- More Patcher tweaks, much faster and more evasive
10 Years Ago
More UI work
10 Years Ago
Added inventory.givebpall CommunityEntity.UI stuff for bawng
10 Years Ago
Building damage fix
10 Years Ago
Lion-El : updated run east
10 Years Ago
Added server.pve mode (no pvp damage)
10 Years Ago
merge into main
10 Years Ago
missing file
10 Years Ago
protocol++ updated manifest updated loot tables
10 Years Ago
merge from main
10 Years Ago
Merge from main
10 Years Ago
Updated phrases
10 Years Ago
LookingA tooltips are visible in sunlight/snow
10 Years Ago
Added toggle to LitSmokeEmissiveFlame to enable emissive multiplication with base
10 Years Ago
Added LitSmokeEmissiveFlame shader variants
10 Years Ago
Community Entity boilerplate HUD ordering fixes Made health bar more visible (particularly in bright sunlight)
10 Years Ago
merge from main
10 Years Ago
bunch of megs fixed icons if( = if (
10 Years Ago
Community Entity boilerplate HUD ordering fixes Made health bar more visible (particularly in bright sunlight)
10 Years Ago
Added "Particles/Lit Smoke Emissive Flame" shader for helk
10 Years Ago
merge from main
10 Years Ago
balanced fire damage to buildings added new ammo icons added explosive rifle ammo
10 Years Ago
Fix for 4k pvt crash; updated RustMative libraries
10 Years Ago
- Slightly increased size of turrets - Patchers now move fast, turn faster and retreat further to evade player
10 Years Ago
Community boilerplate
10 Years Ago
Initial commit
10 Years Ago
Updated OSX build
10 Years Ago
- Fix for Patcher behaviour because animator wasn't found
10 Years Ago
Root dir
10 Years Ago
Fixed return to front end
10 Years Ago
- Area1 changes from yesterday?
bot
10 Years Ago
Linux Build