202,092 Commits over 4,171 Days - 2.02cph!

10 Months Ago
Updated loading screen tooltip icon to use the icon prefab Allow a network message to update the tooltip icon enum - Provides two things: existing loading screen plugins will now no longer break with broken network messages - The previously used "title" message can now be an icon enum string.
10 Months Ago
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10 Months Ago
Applied everything to grenades. Some iteration on fuse FX and more.
10 Months Ago
Merge from main
10 Months Ago
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10 Months Ago
- editor queue simulator fully working.
10 Months Ago
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10 Months Ago
merge from main
10 Months Ago
merge from world_update_2
10 Months Ago
update defaults, ExecuteInEditMode, weather viewer
10 Months Ago
Merge from ai_wolf_iteration
10 Months Ago
Fix wolf chasing its own tail
10 Months Ago
Fix a lot of the wolves state incorrectly returning base.OnStateEnter() from OnStateUpdate, causing a lot of weird behaviour
10 Months Ago
Merge from ai_wolf_iteration
10 Months Ago
Fix NRE
10 Months Ago
Fixed the fix.
10 Months Ago
Fixes
10 Months Ago
Grenades
10 Months Ago
- added steam rich presence for waiting in queue and connecting to a server - basic tracking of queue wait times and status
10 Months Ago
- take sun and ambient colors from proper TOD scattering components - make sunset/sunrise lighting on clouds MUCH prettier
10 Months Ago
cape balance mummy + frankenstein mask loot tables
10 Months Ago
occupancy stripping
10 Months Ago
- Viewmodel animation updates - Added show bullet mesh states to animator - Reduced rotation sway to fix arm clipping issues
10 Months Ago
Small rock formations
10 Months Ago
Make fsm declaration syntax more compact, fix scientist death
10 Months Ago
Update scientist FSM to new system
10 Months Ago
Fix scientist spinning when coming to a stop
10 Months Ago
Fix CNewParticleEffect.AddControlPoint attachment default value No longer produces console warnings when not given an attachment name
10 Months Ago
npc_combinecamera fires OnLostEnemy output Remove unused stringtables * GMod specific GModGameInfo * Source's ServerMapCycle and InfoPanel, and their panels Minor cleanups Double `modelprecache` max size to 8k
10 Months Ago
Fix scientist not moving (merge)
10 Months Ago
Fix compile errors from merge
10 Months Ago
Minor cleanup and code move
10 Months Ago
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10 Months Ago
- Code cleanup. - Added metrics.
10 Months Ago
Added fake physics rope to use for towing: puts a rational bezier curve along a line renderer. Added support for some fake wind and sway.
10 Months Ago
Update: changing starting scene to be Bootstrap when running a perf test - Also removed direct world setup settings modification, instead pushing them to global World static params We have to go via Bootstrap because that's what initializes global systems. Will need to massage platform-specific transition logic to account for perf testing workflow (need to support CLIENT+SERVER flow). Tests: Test player fails because of CWD, but if I run TestPlayer manually it boots and loads to main menu, so I count it as pass-ish
10 Months Ago
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10 Months Ago
Update: Symlink assetbundles on test player build Tests: ran the test, validated that they got symlinked to expected path (but there are other issues, investigating)
10 Months Ago
Ensure ride horse shows up higher in menu before towing options
10 Months Ago
io research table gibs
10 Months Ago
client compile fix
10 Months Ago
Server build errors
10 Months Ago
Changed towing/detaching to be menu items on the horse rather than automatic/keybinds
10 Months Ago
pivot work on battering ram wheel
10 Months Ago
merge from Halloween24
10 Months Ago
BC: separated origin adjustments between crawling and incapacitated wounded states - stop cloth getting caught around the head when incapacitated, while trying to minimize clipping (local gravity towards feet rather than orientating to world gravity)
10 Months Ago
merge from main
10 Months Ago
Added a system to show different gameobject based on whats loaded in the ballista magazine Set up a different placeholder model for each spear ammo item Fixed some client loading issue
10 Months Ago
battering ram shell temp preview
10 Months Ago
Update: Sneak in console cmds via command line Need a better way in the future, but for now this should allow to control test conditions. Tests: none (need to fix assetbundle copying first), though validated it sohuld work by reading through code