202,091 Commits over 4,171 Days - 2.02cph!

10 Months Ago
Remove siege weapon towing from cars
10 Months Ago
Rough ballista, catapult and battering ram crafting cost balacing
10 Months Ago
Tweak timers and distances
10 Months Ago
Can't push siege weapons when standing on it
10 Months Ago
Re-appear delay, convars.
10 Months Ago
S2P military tunnels, powerplant, trainyard, water treatment plant
10 Months Ago
Merge: from main Tests: none
10 Months Ago
Merge from world_update_2
10 Months Ago
save++
10 Months Ago
Setting twist bone setting for player avatar to 0.5 to fix twist bones
10 Months Ago
adjusted improvised shield handle size to make it smaller
10 Months Ago
io arrow + temp input/output materials
10 Months Ago
Fix wolves switching target even though the current is was closer, just because they couldn't see it briefly
10 Months Ago
Fix wolves sometimes getting stuck eating dropped meat when another wolves eats the meat first
10 Months Ago
Fix wolves running in circles sometimes as they overshoot their destination, when the player is unreachable
10 Months Ago
Use a different syntax for HFSM declaration which results in a more compact and readable tree
10 Months Ago
Added avatar mask support to pose copy/paste
10 Months Ago
Parent merge
10 Months Ago
Renamed SksViewmodel class to MagazineStateViewmodel now that it is being used for multiple weapons Removed the useEmptyAmmoState field on BaseProjectile and exposed it as an option on the MagazineStateViewmodel component (see SetHasAmmoParam) Updated affected weapon viewmodels: t1 smg, sks, semi auto pistol, m92, prototype 17
10 Months Ago
10 Months Ago
Merge from mission_accept_nre
10 Months Ago
Fixed a case where a player would receive client NRE's if they were talking to an NPC and another player accepted a mission while the original player had the conversation open
10 Months Ago
Merge from binocular_uiscale_fix
10 Months Ago
Merge from main
10 Months Ago
Merge from prefab_replacer_improvements
10 Months Ago
Delete prefab replacer in the Window menu, should be fully superseded by my new implementation
10 Months Ago
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10 Months Ago
Merge from main
10 Months Ago
Merge from gesturepack
10 Months Ago
Added a UI indicator when the player selects a RPS option
10 Months Ago
Merge from main
10 Months Ago
Improved lighting on deployed C4 Phase 1 mergable (Grenades & placed explosives)
10 Months Ago
Merge from gesturepack
10 Months Ago
Fixed player spine look not working after ending a gesture
10 Months Ago
Merge from main
10 Months Ago
Merge from vm_names_ugc
10 Months Ago
Added global.clearVendingMachineNamesContaining - will clear any vending machines that contain the string provided Added global.clearUGCByPlayer - will clear any UGC (not just vending machines) that has been touched by the provided player. Works with steam ID's or player names
10 Months Ago
Beancan fizzle fx replacement. (Was concrete impact)
10 Months Ago
Protobuf gen, server compile fix
10 Months Ago
Fully disable the RollBone class (couldn't see it active on the player model but just to rule it out)
10 Months Ago
further sunrise/sunset tweaks
10 Months Ago
Added avatar mask support to the Pose Tool
10 Months Ago
Added across the board support for presets in all the TweakUI classes Added first pass Low, Medium, High, Max presets in the graphics options menu The UI scale slider now applies 0.1s after the mouse is released rather than while the mouse is held down
10 Months Ago
merge from halloween24
10 Months Ago
merge from halloween24
10 Months Ago
protocol++
10 Months Ago
Cherrypicking Helks halloween commits - 106058 106228 106549 106558 106559 106573 106580 106581
10 Months Ago
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10 Months Ago
Updated loading screen tooltip icon to use the icon prefab Allow a network message to update the tooltip icon enum - Provides two things: existing loading screen plugins will now no longer break with broken network messages - The previously used "title" message can now be an icon enum string.