252,276 Commits over 3,990 Days - 2.63cph!
Made the game scene load additive with courts to workaround lighting issues
Updating Igor source anims
- Online leaderboard work
- Added arena leaderboard UI
Signs text surface should now share the normal map UVs of underlaying wood
Fixed various cases where the river mesh could overlap itself
Added a text surface and material to signs
updated water footstep effect
Updated how conditional models work, to keep up with Vince's 200 object skins
Post-build deployment, GUID: 1f1306d8-9c1d-4343-bec2-a443f09b663d
Signs, final meshes with LODs and collisions
Moved scene back to right folder
Signs 1x.05 and 2x1 early commit
- Reduced cooldown of Boost skill at all upgrade levels
Time of Day update to 3.0.2
Set the ingame date to the the current date when starting a server (only date, not time)
Cleaning up main scene a bit
- Playership acceleration increased to 550 from 450.
- Playership max speed increases from 140 to 170
- Camera now lerps faster
Post-build deployment, GUID: f6b58181-8331-41ba-9a61-ec69b5289f72
Removed some debug remote logging that never happens
Added crystals to spawning
Tweaked crystal materials and prefab settings
added custom foundation collisions meshes for wood and twig
Unified tree mesh and decor modifiers
Cloud & cloud terrain shading
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Added experimental cloud cover shadows
Cleaned up left overs from splat count reduction
Added biome based terrain tinting; disabled color texture tinting (temp)
added animals flinching when attacked
Post-build deployment, GUID: b85d7baa-5b5f-4ddf-a2ee-1bbc4b58c70e
fixed some minor bugs with the impact special f/x
Removing some debug from PlayerBuildingControls and cleaning up the placement stuff a bit
added code for flinching when player gets hit.
Updated hide poncho fit for compatibility
arrows no longer have a 100% retrieve rate
picking up items on the ground when you have a full inventory will no longer delete the item
small nerf to arrow damage
Post-build deployment, GUID: 48f7c82a-97aa-4767-82de-243d9a739099
Apparently Plastic didn't want to check in this jacket before. Okay.