161,618 Commits over 4,597 Days - 1.46cph!

1 Year Ago
Add data spawns to all of the loot spawners
1 Year Ago
Added new GameModeAdditiveLootGroup component, can insert extra game mode specific items to loot spawns
1 Year Ago
Set default execution order of InvokeHandler to (hopefully) work with Indirect Instancing
1 Year Ago
Deduplicate "Failed to CreateQueryUserUGCRequest" warnings * So it is known exactly where its coming from Disable vmevent API Fixed Enemy Rebels refusing to use RPG against the player * Also fixed them commenting on players death as if they weren't hating them
1 Year Ago
Fixed players being killed on save/load Update clan data immediately when score changes Allow data to be stacked up to 5
1 Year Ago
Add small and medium data items Insert a medium data item into a players corpse if killed by someone on the opposite clan
1 Year Ago
Clan scores
1 Year Ago
Boilerplate loot item and deposit entity
1 Year Ago
Rebase on /main
1 Year Ago
Virtual scrolled the item list
1 Year Ago
Fix NRE when in build priv zone
1 Year Ago
Initialise the game mode after the clan system is started in Bootstrap Switched team system over to clan system
1 Year Ago
Alow tech trees to declare their own name Fix position of snow jacket
1 Year Ago
Can favorite items Added All and Favourites tabs
1 Year Ago
3 materials for the 3 extra materials created
1 Year Ago
Cherrypick CS 107107 - Wind shader fix
1 Year Ago
3 more meta files
1 Year Ago
16k .meta files
1 Year Ago
Probably fixed build errors
1 Year Ago
npc_missiledefense model + code adjustments * works better now Port CS:GO's TexturePacker and FontTextureCache * Fixes a weird font corruption issue Deduplicate "Failed to CreateQueryUserUGCRequest" warnings * So it is known exactly where its coming from Disable vmevent API Fixed Enemy Rebels refusing to use RPG against the player * Also fixed them commenting on players death as if they weren't hating them
1 Year Ago
Height fixaroos
1 Year Ago
Splat cleanup
1 Year Ago
hackweek arcade machine wip
1 Year Ago
Update TextureFormat being deprecated in ColorCorrectionLookupEditor as well
1 Year Ago
More automatic upgrades
1 Year Ago
Switch from ComputeBuffer -> GraphicsBuffer so I can cast from BufferDesc -> GraphicsBuffer implicitly to preserve existing behavior in SpatialEnvironment code
1 Year Ago
Cast null to RenderTexture in Graphics.Blit inside OcclusionCulling.Debug since there are overloads now
1 Year Ago
Remove TextureImporter.textureFormat being set in AssetStorage.cs since it's deprecrated - simply set Automatic compression vs uncompressed for now, review later
1 Year Ago
Clarify namespaces for rendering in Rust code after namespaces changed
1 Year Ago
Switched to setting poses through a menu for choosing pose for powered and unpowered states
1 Year Ago
More auto applied upgrades
1 Year Ago
Update namespaces & such in SpatialEnvironmentVolumeDrawPass instead of the render pipeline package
1 Year Ago
Fix render pipeline switch using statement -> Begin() & End() calls
1 Year Ago
So much cliffing
1 Year Ago
Remove RustRenderPipelineAsset.renderingLayerMaskNames since it's Obsolete and no longer virtual
1 Year Ago
Fix namespaces & methods being changed in the Rust.RenderPipeline package - changes in project directly instead of in git repo for now - stuff like UnityEngine.Experimental.Rendering.RenderGraphModule -> UnityEngine.Rendering.RenderGraphModule; - ComputeBuffer renamed to Buffer - obvious fixes first
1 Year Ago
merge from floating cities
1 Year Ago
Script auto compile / fixes
1 Year Ago
A little bit more
1 Year Ago
Cherrypick CS 107091 - TMP_script changes
1 Year Ago
Cherrypick CS 107090 - ProjectSettings\MultiplayerManager.asset
1 Year Ago
Cherypick CS107089 - CurrentVersion.cs
1 Year Ago
Update ProjectVersion.txt to 6000.0.58f2
1 Year Ago
1 Year Ago
1 Year Ago
replaced enough of the old point grid into SDF to be able to place it in-game and get the default looking ice block back
1 Year Ago
merge from hbhf_deployvolume_fix
1 Year Ago
Fixed HBHF sensor being deployable through constructions
1 Year Ago
Added a mask to dev tool body, changed the height to match the old one Fixed dev tools open by default
1 Year Ago
HBHF Sensor tests