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138,457 Commits over 4,505 Days - 1.28cph!

4 Years Ago
Fixed saved sofas in unsaved tunnel dwellings (caused sofa leaks to world origin after server restart). Added a check to SetParent that can catch these, but too many false positives to have it enabled all the time.
4 Years Ago
Removed 1 consumption & power reduction from most electrical components
4 Years Ago
.entity positional updates
4 Years Ago
BaseVehicle now makes sure seats match the enableSaving setting that's used on the vehicle. Prevents orphaned seats when vehicle isn't saved.
4 Years Ago
merge from main
4 Years Ago
Breadboards can be cloned & copy all the circuits on them Breadboards can be connected together with a single wire to bridge 5 inputs & 5 outputs
4 Years Ago
reverted selected holdtype override controllers to current versions on main, re-added current player animator & renamed experimental controller
4 Years Ago
Adding several convars to configure and debug multithreaded networking
4 Years Ago
Caldera map solid baseline build
4 Years Ago
prefab'd the custom map world setup stack
4 Years Ago
Slingshot and rock, materials and textures!
4 Years Ago
empty backpack when storing it in another container
4 Years Ago
reduced island altitude by 10%, this might help with some monuments flattenned the crater lava area, this will allow arid monuments to spawn in the crater volcano hill is smoother
4 Years Ago
Merge fix
4 Years Ago
Merge from main
4 Years Ago
fix for client not refreshing bp inventory when moving bp in some situations
4 Years Ago
Resolving roads being too straight
4 Years Ago
NRE fix
4 Years Ago
Limiting previous workaround only to listen server (so running a dedicated server inside the editor is unaffected)
4 Years Ago
Skipping BaseMountable.FixedUpdateCycle and Buoyancy.Cycle on large maps inside editor since they make the game unplayable
4 Years Ago
Commenting out AIMovePoint.FixedUpdate and AICoverPoint.FixedUpdate (significant performance impact on large maps inside editor, even when DDrawAIDataPoints is false)
4 Years Ago
Conveyors will now turn back on after receiving power if they were on when they lost power
4 Years Ago
Close only if the user clicked outside the camera area
4 Years Ago
Modal interaction blocker
4 Years Ago
Remove UI canvas raycaster
4 Years Ago
Mouse drag direction fix
4 Years Ago
Camera size edit
4 Years Ago
Visual border on the popup window. Set the window size programmatically.
4 Years Ago
Image order experiment
4 Years Ago
Minor edits
4 Years Ago
Delay camera showing until the skin has loaded
4 Years Ago
Match perfectly the size of the skin preview image (hardcoded for now)
4 Years Ago
Clean up unnecessary components
4 Years Ago
Apply changes to prefab
4 Years Ago
Fixed camera movement looking like winning Solitare in the 90s
4 Years Ago
Camera experiment
4 Years Ago
Use PropRenderer scene lighting and positioning
4 Years Ago
Don't try to send disconnect reason to the server if already disconnected
4 Years Ago
Added shadow cache blur scale param to ShadowCacheBlur.Apply()
4 Years Ago
Fixed ring rail and road not (or barely) finding valid paths on custom maps (this needs testing before we can apply it to main)
4 Years Ago
Can now loot another player's backpack if you're behind them and close enough
4 Years Ago
Test uses terrain maps
4 Years Ago
fixed the world setup stack
4 Years Ago
backpack skinned model and wearable setup
4 Years Ago
Added backpacks, only one can be worn/carried at a time, adds new separate row of storage slots. Can be interacted with from the ground or inventory, slightly reduces move speed.
4 Years Ago
WIP on some lighting issues
4 Years Ago
Fixed TerrainPlacementMap issues when used on custom maps
4 Years Ago
Change SkinViewer to be a prefab instead of a scene, and load it as a prefab. Change main menu UI to be in screen space camera instead of screen space overlay, and change the video to be on a rendertexture. Allows for a second camera over the top.
4 Years Ago
caldera backup
4 Years Ago
WIP hitbox suport