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137,717 Commits over 4,474 Days - 1.28cph!

13 Days Ago
Calf initial setup
13 Days Ago
Hooked up testing patrol path Update walk states
13 Days Ago
Dolly edit context menus, clean up transitions, a bunch of ux improvements
13 Days Ago
New LIvestockAnimal class, Cow now derives from that
13 Days Ago
Merge from skin_randomiser
13 Days Ago
Some checks
13 Days Ago
Added support for builtin skins to have a random selection of materials Exposed as MaterialRandomSet, stores an array of material arrays Randomised based on world position so it should consistent between clients
13 Days Ago
Add gradients for rust utk, add them to timeline/options panel
13 Days Ago
Merge from attachment_fx_fix
13 Days Ago
Refactor ItemModSound to apply it's sounds client side based on UI drag/drop as opposed to after the fact on the server side Fixes attachment equip/unequip sounds being audible by other players - no other item movement logic in the inventory causes sounds like this Also saves a message being sent from the server every time an attachment is equipped so a mild bandwidth improvement as well
13 Days Ago
Fix puppets not compiling in client-only mode
13 Days Ago
merge from shield on back
13 Days Ago
Turn shield on back into a bind
13 Days Ago
merge from shield_on_back
13 Days Ago
...don't allow for toggling it too quickly.
13 Days Ago
Add `client.shieldonback` setting to keep your shield always on your back rather than taking it out.
13 Days Ago
Merge from bag_compass_marker
13 Days Ago
Add the option to display a sleeping bag/bed/etc on the compass Only one can be shown on the compass at once, can be toggled by looking at the bag (not via the map)
14 Days Ago
game_room_dlc -> main
14 Days Ago
Increased stack size 10 > 20
14 Days Ago
Disable gestures on roundabouts/swings
14 Days Ago
Pool: fix the cue not sitting properly in 3p (right hand) (again)
14 Days Ago
Fixed loadout not refreshing correctly when deleted/created by another admin when the f1 menu is closed
14 Days Ago
update from main
14 Days Ago
Phrases
14 Days Ago
merge from steaminventory_nre_fix
14 Days Ago
Fixed Steamworks.SteamInventory.GetAllItems NRE Steam inventory screen fails gracefully when Steam is not reachable
14 Days Ago
merge from demofolder_macos_fix
14 Days Ago
merge from main
14 Days Ago
Add UV1 channel to the 100x450 barrels blocker for use with a new beveled rubble detail normal, to reduce low poly look on the rocks
14 Days Ago
merge from darts_game
14 Days Ago
remove SyncVar checking against Vector3 zero, breaks coming into network range
14 Days Ago
merge from cui_updates
14 Days Ago
merge from hackweek_sv_pie_menu
14 Days Ago
Added pie test commands (`pietest`), closing callback to ContextMenuUI Updated CommunityEntity.OpenPie to use disposed pooling
14 Days Ago
add refreshing from syncvars on client load
14 Days Ago
Bugfix: BuildingPrivlidge(sic) - add GetOrUpdateProtectedMinutes that's MT safe and does a bit of a cheeky If we end up sending this entity to many players in 1 frame, it will update the cached protected minutes only for 1 player, and the rest are in limbo if they got old or new value. This gives us same perf as original lazy-eval solution. Tests: TestMTSave - got 0 fails!
14 Days Ago
attempt network range fix by disabling SyncVar RequireChange flag and processing throw even if the dart is flagged as not being thrown while in range
14 Days Ago
monument blocker blast door gib fixes
14 Days Ago
merge from darts_game
14 Days Ago
compiler fix
14 Days Ago
merge from hackweek_cui_slice_scaling_ppu (manual)
14 Days Ago
Fixed previous merge
14 Days Ago
fix dartboard being able to have roll during placement
14 Days Ago
merge from hackweek_cui_color_tweening_fix
14 Days Ago
merge from main
14 Days Ago
Crude pump variant with on/off states.
14 Days Ago
merge from shield anim subsystems
14 Days Ago
Fix compile error oops
14 Days Ago
merge from automated_testing