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138,011 Commits over 4,505 Days - 1.28cph!

6 Months Ago
Boxes DLC - improved ammo box icon, removed lid transparency
6 Months Ago
Reordered a check in server Planner::DoBuild to save a CanBuild check if the construction can bypass building permission
6 Months Ago
Show the correct rotate icon, not power icon, for the Rotate sail option.
6 Months Ago
Hurts my heart but adding an offset to the m15 entity so it fits in the hand and can use the default pistol anim set
6 Months Ago
Large Wooden Box Skins - updated icons to match community skins
6 Months Ago
Fixed another missing Profiler.EndSample in AntiHack::IsInsideMesh
6 Months Ago
Removed the prefab lookup in SleepingBag::CanBuildBed
6 Months Ago
We now only call SleepingBag::CanBuildBed in DoBuild if the construction is a sleeping bag (we have a isSleepingBag field cached during PreProcess)
6 Months Ago
Re-ordered the checks in server Planner::DoBuild, so we can return early and avoid the expensive CanBuild
6 Months Ago
Fixed missing Profiler.EndSample in AntiHack::IsInsideMesh
6 Months Ago
Fix for rotated sails on edges sometimes getting destroyed when something is picked up.
6 Months Ago
set vampire stake entity to use r prop, zero'ed weapon root and set holdtype to bone knife
6 Months Ago
Assign BBS OwnerID correctly when placed via steering wheel deploy & edit. Assign OwnerID to PlayerBoat when created. Did my // TODO "but not on patchday" comment: removal of accidental, unnecessary and unrelated SendRespawnOptions on BBS
6 Months Ago
set component boxes to hidden on f1
6 Months Ago
created component box pack sitem, temp icon, created and set up skinnable sitems for each component box, hooked up, rebuilt mannifest
6 Months Ago
Clear busy flag when loading BBS
6 Months Ago
Fixed string lights slack not hanging using world pos
6 Months Ago
merge from naval_update/io_boats
6 Months Ago
remove submergedFraction condition from buoyancy waking, it's not updated while it sleeps and can brick it
6 Months Ago
merged from buoyancy_sleeping_brick_fix
6 Months Ago
set m15 entity to use r prop, zero'ed weapon root and set holster position
6 Months Ago
renamed component_storage_boxes folder
6 Months Ago
created pack sitem
6 Months Ago
Meds Box - updated gibs and corpse mesh
6 Months Ago
comps box updated textures and icon
6 Months Ago
merge from divesite_spawn_optim
6 Months Ago
added +- 30s jitter to Junkpile timeouts, should spread divesites respawning over 30 seconds instead of all on the same frame
6 Months Ago
merge from divesite_spawn_optim
6 Months Ago
merge from indirect_instancing
6 Months Ago
rebase on main
6 Months Ago
Cache the hand IK pos/rot in Update and then apply them in UpdatePlayerModel, more accurate
6 Months Ago
Ballista right hand IK now reflects rotation Updated right hand IK target on static and mobile ballista
6 Months Ago
Remove the ShieldHeldEntityOffset component from the python Add ShieldHeldEntityOffset to HCR
6 Months Ago
Include magnet crane and door animations in server build
6 Months Ago
Merge from main
6 Months Ago
Merge from main
6 Months Ago
Fix biome layer getting removed somehow from material
6 Months Ago
Merge from fix_console_log_startup
6 Months Ago
Merge from parachute_hotbar
6 Months Ago
Merge from boat_aim_sway
6 Months Ago
Merge from growable_menu_changes
6 Months Ago
Preserve the RMB behaviour when cloning plants
6 Months Ago
Merge from main
6 Months Ago
double_voicechat_fix -> main
6 Months Ago
Ensure duplicates arent added with secondary connections. Can be expensive in certain cases but doesnt run 24/7
6 Months Ago
Player model equip tool no longer requires a PlayerModel, will work on any hierarchy with a l_prop, r_prop, l_hand and r_hand
6 Months Ago
Merge from pm_equip_tool
6 Months Ago
merge from naval_update/io_boats
6 Months Ago
Change foliage_instancing to shader feature
6 Months Ago
Continue to apply boat based sway while firing