reporust_rebootcancel

137,413 Commits over 4,474 Days - 1.28cph!

41 Days Ago
merge from silencer_loot_fix
41 Days Ago
fixed naming
41 Days Ago
updated painting textures
41 Days Ago
Merge from main - may need to rerun manifest
41 Days Ago
got rid of nasty uv seam
41 Days Ago
Prototype cyilnder water volume
41 Days Ago
Manifest stuff
41 Days Ago
Add NPC to damaged wing of apartment prefab (right beside the security room)
41 Days Ago
Create security guard NPC prefab and conversation
41 Days Ago
Merge from softcore_updates_jul_26
41 Days Ago
Codegen
41 Days Ago
Fix redirects of default items being included in softcore reclaim (eg. abyss torch)
41 Days Ago
Default gather rate to 2x
41 Days Ago
Convert convar to gamemodesoftcore.gather_rate, now only applies in softcore
42 Days Ago
Bury the timer and or switch under the ground (so players can't press the timer and can only press the button to re-open the door)
42 Days Ago
Instead of doing the timed lock as a custom entity, implement it with normal IO (Timer + Push Button) and trigger the timer with the NPC - add `testapartmentsecuritydoor` to fire off the NPC option
42 Days Ago
Added new GatherRate server convar Multiplies total resources received from ResourceDispensers and CollectibleEntities Should cover trees, nodes, collectable plants (not farmed), and harvestable corpses
42 Days Ago
Add inventory popups for items collected from reclaim functionality of rentable shop
42 Days Ago
Rename TimedAccessDoor -> TimedLock
42 Days Ago
Merge from aniso_filtering_texture_fix
42 Days Ago
Merge from Fix_odd_deployguides
42 Days Ago
Merge from clan_bugfixes
42 Days Ago
Add CCTV computer station and hidden security room in the damaged part of the apartment complex
42 Days Ago
Start adding code support for an NPC to grant access to a security system to view the contents of apartment rooms
42 Days Ago
Fixed rentable shop signs not loading on non owner clients
42 Days Ago
delete old file
42 Days Ago
get binocular effect working in RRP
42 Days Ago
Don't fail the test if the prefab has a Wearable tag but has no actual wearable (SkinViewer2.prefab for some reason?) Don't fail the test if disable rig stripping is set to true (fixes some pooling errors with burst cloth) Added all of the missing pooling components, found 95
42 Days Ago
Embrace the yeet. Ignore any network position updates whilst the held entity is hidden below the map Much safer fix for held entities potentially reappearing during gestures when they should be hidden
42 Days Ago
Attempted fix/refactor of how we hide held entities whilst performing gestures Held entities are now properly holstered/redeployed instead of being yeeted 1km below the map for the duration of the gesture. The redeploy happens instantly (same as before) Seems to work okay, seemingly only a few small issues to iron out
42 Days Ago
Better fix
42 Days Ago
Fixed break in menu item throwing server side entityref lookup error
42 Days Ago
compile fix 2
42 Days Ago
New Wearable pooling test, ensures every wearable has a poolable component
42 Days Ago
Fix military silencer not spawning in loot
42 Days Ago
1st floor and mid floor corridors LOD/COL/prefabs
42 Days Ago
url test
42 Days Ago
Fix phrases getting lost in a previous merge
42 Days Ago
Update PhraseContexts.json
42 Days Ago
fix contact shadows server compile
42 Days Ago
🥷❌
42 Days Ago
merge from render_pipeline_testing
42 Days Ago
Fix entrance of monument sometimes being blocked by invisible server colliders - was caused by the server double doors having their Animator stripped due to RealmedRemove not being attached to the same GameObject as the animator component
42 Days Ago
merge from fix_workshop_autoscreenshots
42 Days Ago
update workshop automatic screenshots to accomodate for steam upload limit 5mb -> 1mb
42 Days Ago
Fix disbanding clans showing up on the leaderboard
42 Days Ago
merge from prototype -> apartment_complex_monument
42 Days Ago
Updating phrases
42 Days Ago
Adjust the position of the front vendor forwards so they are easier to interact with
42 Days Ago
Move vendor & apartment building entity from the scene -> apartment_complex_core.prefab to prevent merge conflicts