147,400 Commits over 4,444 Days - 1.38cph!

11 Months Ago
changed blackbox deploy and ui sounds to metal sheet
11 Months Ago
Fix ultrawide subnavigation BG, play page header absolute and padding match
11 Months Ago
Fix styling issues on store
11 Months Ago
Merge from render_pipeline_testing
11 Months Ago
Fix toolbar state being incorrect if you switch branches.
11 Months Ago
pilot_hazmat_dlc -> main
11 Months Ago
merge from god_indicator
11 Months Ago
merge from restart_message_toasts
11 Months Ago
Fixed missing glass collider on watch_tower_b, fixed collider surface type for glass
11 Months Ago
airfield and LS S2P
11 Months Ago
Allow slightly more clipping to make a seamless "wall"
11 Months Ago
merge from sandbag_barricade_placement
11 Months Ago
Several improvments to sandbag placement, easier to deploy, placement less strict overall
11 Months Ago
merge from main
11 Months Ago
Merge from hardcore_refresh
11 Months Ago
Fill in changes on hardcore prefab (for inventory game mode UI)
11 Months Ago
Reduce material SHDO intensity
11 Months Ago
Merge from hardcore_refresh
11 Months Ago
Updated the compass description to mention the behaviour when it's on the belt bar
11 Months Ago
Fix a regression where the map was briefly visible when the map was closing while fog of war is active
11 Months Ago
Merge from main
11 Months Ago
Foliage assets rebake
11 Months Ago
Trim shader options
11 Months Ago
Don't give the player the selected item (we don't want multiple viewmodels) Don't override the vm position and allow vm camera renderering, instead allow us to override where the vm camera renders from (for these purposes adjusting it 50m down is fine)
11 Months Ago
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11 Months Ago
Reapply stomped changes
11 Months Ago
Merge from main (had to stomp BaseViewModel changes)
11 Months Ago
Merge from hardore_refresh
11 Months Ago
Don't show the mission button on the map if missions are disabled by the active game mode
11 Months Ago
Better map handling of sleeping bag clusters and fog, fixes clusters disappearing when opened
11 Months Ago
Merge from hardcore_refresh
11 Months Ago
Don't allow a client to send fog of war updates until they receive the initial fog update form the server
11 Months Ago
merge from main
11 Months Ago
merge from rectmask_optims
11 Months Ago
Compile fixes
11 Months Ago
merge from rectmask_optims
11 Months Ago
Merge from main
11 Months Ago
Removed the rectmask2d and its world space canvas on the industrial conveyor, replacing it with sprite renderers and a stencil mask For 100 conveyors packed into a small space this saves us ~0.30ms on ClipperRegistry.Cull
11 Months Ago
Added friends, chat, crafting, deathscreen and inventory mask update groups No more useless masks enabled, saves ~0.25ms when running around in craggy with only the HUD visible
11 Months Ago
merge from main
11 Months Ago
Removed some unnecessary masks from map and contacts screen Added contacts update group
11 Months Ago
merge from new_menu
11 Months Ago
merge from main
11 Months Ago
merge from new_menu/tmp_optimms
11 Months Ago
Added group based update for RectMask2D in ClipperRegistry Assigned all the main menu 2D masks to the mainmenu group, skipping mask updates when its closed Added ui.printmaskupdategroups to debug the masks state
11 Months Ago
Fixed streetlight distance glow being an absurd giant blob
11 Months Ago
Improved rain. No longer sometimes partially clips through ceilings.
11 Months Ago
Swap model out for a base cube
11 Months Ago
More fixes
11 Months Ago
Few different ideas