reporust_rebootcancel

159,107 Commits over 4,597 Days - 1.44cph!

2 Years Ago
▆ ▇▆▊▊▋ ▊▄▅█ ▊▄▅▄
2 Years Ago
Merge: from main Tests: none
2 Years Ago
▋█▅▍▆▅ ▇▉▋▇ █▊▄▉▇▆█▌▇▆▆██▉▅▊▍▆█▇▇▉▆
2 Years Ago
▆▅█▋▌▆▍▄▊▍ ▊▌▇ ▍▊▊▄▅▇▌▅▆▆▆ ▄▄▄▉▆ ▉▍ ▇▌▉▉ ▅▍▉▇▅▄█
2 Years Ago
▅ ▉▄▇▍▉ ▄▄█▆ ▆▇▄▍
2 Years Ago
merge from main
2 Years Ago
Merge: from main Tests: none(trivial merge)
2 Years Ago
Merge from ai_wolf_iteration (huge perf boost)
2 Years Ago
Fixed deployable spawning with the wrong health (introduced by 106680)
2 Years Ago
Store fsm transitions in the state themselves to avoid having to do dictionary lookups, makes wolves twice as performant
2 Years Ago
Updated Catapult Explosive Ammo Textures and Materials
2 Years Ago
- Optimize the fsm transitions that are called often: cache distance to target (per frame) and components - Optimize roaming and flee: don't project all points in a circle around the wolf, once points are scored, early out after both nav projection and path succeed - Remove allocation caused by List.GetRange in GetFirstReachablePointInTopPct - Remove transitions updates (time elapsed now uses a timestamp) - Add more TimeWarning coverage
2 Years Ago
▌ ▄▋▋▉▄ ▊▄▍▌ ▇▍▋▋
2 Years Ago
Correctly include mixing table inventory (or not) in affordabilty checks.
2 Years Ago
Repeat clicking a recipe will add another set of ingredients to the mixing table. Refactored some affordability and logic to handle this.
2 Years Ago
-Ballista Added detail blockout ready for rigging
2 Years Ago
Merge: from remove_editor_update Removes around 1.5ms from 6k world in the editor and fixes longstanding bugs with the decal editing. Tests: Created a bunch of decals, modified their properties(changes visible), deleted them(no NREs), ran in game - still visible.
2 Years Ago
Merge: from main Tests: none(trivial merge)
2 Years Ago
▉▍ ▍▋▆▌▇ ▄▆▊▄ ▄▅█▄▅▆▌▉▄▇▇▉█▇▄▍▆█▍▊▍▉
2 Years Ago
▄▊ ▆▉▋▍▍ ▉▄▆▇ ▆█▍▇▉▌▆▉▊▆▅▇▄▆▇▅▊▆▅▆▊▅▋
2 Years Ago
merge from halloween24
2 Years Ago
BC: fixing cloth flinging away with large rotation changes - changed rotation origin to use player model transform's rotation, rather than its rotation field, as it depicts body root rotation better - made collision distance thresholds tunable and brought it down on the dracula cape due to its bone density - brought the floor up on the dracula cape damping curve slightly
2 Years Ago
Merge from gesturepack
2 Years Ago
Anim adjustments
2 Years Ago
Gesture picker looks a bit nicer when there are no more gestures to apply
2 Years Ago
Knuckle crack anim fixes
2 Years Ago
Don't play the lose animation when drawing
2 Years Ago
Merge from gesturepack
2 Years Ago
Added new gesture preview clips for the options menu. Enabled looping on menu video player element.
2 Years Ago
Unsaved sound timing change
2 Years Ago
RPS foley sounds
2 Years Ago
RendererLOD and MeshLOD will now only set isSmall if it can find a renderer with a bounds with a size > 0 on any axis Should hopefully resolve missing shadows when using monument scenes due to the changed initialisation sequence
2 Years Ago
Knuckle crack sound timing tweaks
2 Years Ago
Merge from qol_teleport2grid -> main
2 Years Ago
Gesture foley sound tweaks
2 Years Ago
Merge from spawn_debris_pool_fix
2 Years Ago
Add `teleport2grid` command - the magic number is 1024m/7 per map grid for anyone curious - specify grid like "D8" (case insensitive)
2 Years Ago
▋▋▇▊▄▊▇ ▍▉▊▄ ▇▄▊▉█▆▆▉▇▇▄▅▅▉▉▇▊▍▇▉▍▆▌
2 Years Ago
▆█▊█▉▋▌ █▇▆ ▇▉▇▅▌▋▌▊ ▉▍▆▌
2 Years Ago
▊▅▍▆▅▌ █▍▆▌ ▉▌▊▊
2 Years Ago
Merge from RF_optim/RFManager
2 Years Ago
Codegen
2 Years Ago
Merge from main
2 Years Ago
Merge from fix_barricades_train_tunnels
2 Years Ago
Merge from wearable_down_limit_fix
2 Years Ago
Fix the down limit override on the dracula cape being remembered after the cape is unequipped, resulted in player model not looking up/down correctly
2 Years Ago
Merge from main
2 Years Ago
Merge from demo_shot_delete_fix
2 Years Ago
End the currently playing shot when deleting a folder
2 Years Ago
Merge from main