reporust_rebootcancel

159,105 Commits over 4,597 Days - 1.44cph!

2 Years Ago
merge from main
2 Years Ago
Merge from /main to continue old work
2 Years Ago
Ballista aiming clientside prediction, feels way better with high latency
2 Years Ago
Re-assigned bones in viewmodel prefab (to fix invisible man viewmodel)
2 Years Ago
merge from save_260
2 Years Ago
Cave med hard S2P
2 Years Ago
manifest
2 Years Ago
S2P Lighthouse and cave small med - resolves rock_formation_huge_c, bigger than huge
2 Years Ago
Convert mixing table UI to use pooling. Misc performance improvements.
2 Years Ago
Remove hardcoded speed values
2 Years Ago
subtracting t1smg
2 Years Ago
Fix hobo barrel and witch cauldron not scaring wolves when they are lit
2 Years Ago
Burlap gloves viewmodel uses correct material
2 Years Ago
Merge from main
2 Years Ago
Compile fix
2 Years Ago
merge from save_260 - Staging wipe
2 Years Ago
network++ save++
2 Years Ago
merge from t1smg - WIP
2 Years Ago
merge from io_research_table
2 Years Ago
merge from main, stomping radtown_1 changes from main
2 Years Ago
Stop fizzle smoke wisp from sometimes RNG clipping through walls.
2 Years Ago
Fix for FizzleEffect being hardcoded on DudExplosives
2 Years Ago
Merge from gesturepack
2 Years Ago
Added the option for gestures to not get cancelled via LMB/RMB Enabled on RPS
2 Years Ago
Animator fixes
2 Years Ago
Satchel polish/debug. LOD distances, FX orientation translation.
2 Years Ago
Fix shield viewmodel getting culled when offscreen Fixed blocking state getting reset every tick Cleanup
2 Years Ago
C4 polish: Lighting & light texture improvements. FX orientation polish.
2 Years Ago
Show damage protection % when inspecting shields in the inventory Set some starting values per shield for testing
2 Years Ago
Added indicators to the item information panel if a wepaon is compatible with shields
2 Years Ago
Added description to RPS gesture
2 Years Ago
merge from qol_bag_unclaim_convar -> main
2 Years Ago
Change hardcoded value of how long bag unclaim button has to be held to a convar - default to same 2 seconds - can use `bag_unclaim_duration` convar to decrease (or increase?) the time you need to hold it down
2 Years Ago
Merge fix
2 Years Ago
Better client prediction for the ballista controls (still wip)
2 Years Ago
merge from fix_npc_death_icon -> main
2 Years Ago
Merge from main
2 Years Ago
Merge from gesturepack
2 Years Ago
Merge from main
2 Years Ago
Disable the builtin viewmodel skin when any equipped clothing item has DisableHandsEntirely enabled, should solve item ordering issues
2 Years Ago
Merge from Halloween24
2 Years Ago
Set the down limit on the dracula cape to 70 to match other wearables, fixes 3p player not bending over fully while it's equipped
2 Years Ago
Add ability for loadouts to reference an NPC prefab to override the death icon - HumanNPC will send the prefab name the loadout wants if configured - this fixes NVG scientist outfits in military tunnels not using the NVG death icon Added arctic scientist icon - added arctic variant prefab so it can source death info - left spawners using the same scientist prefabs - updated loadouts to point to new arctic scientist prefab
2 Years Ago
Fix build error from VS adding random `using UnityEditor` namespaces (from qol_io_arrows merge)
2 Years Ago
Merge from vm_names_ugc
2 Years Ago
Fix server admin panel NRE
2 Years Ago
Merge from main
2 Years Ago
siege_weapons/visual_towing -> siege_weapons
2 Years Ago
Gave TransformLineRender an IsEnabled property that can correctly turn it on and off and remove the jobs whilst preserving allocations.
2 Years Ago
merge from fix_map_focus_light -> main