reporust_rebootcancel

159,115 Commits over 4,597 Days - 1.44cph!

2 Years Ago
Replaced old rock formations in ferry terminal
2 Years Ago
swamp_c house side rework
2 Years Ago
Merge from main
2 Years Ago
Merge from main
2 Years Ago
Test
2 Years Ago
Orientation translation fixes.
2 Years Ago
Merge from gesturepack
2 Years Ago
Added new gesture: Knuckles Cracking
2 Years Ago
Fixed C4 FX orientation parenting.
2 Years Ago
▇▉▌▅▌▅▋▅ ▇▉▄▌█
2 Years Ago
40mm
2 Years Ago
Added shopkeeper NPC's to water well A and B, all water wells now have a shopkeeper
2 Years Ago
Fixed hash collision warnings on game boot (S2P all water wells and generate manifest)
2 Years Ago
Merge from waterwell_update_oct_2024
2 Years Ago
Merge from scrollrect_disable
2 Years Ago
Merge from gesturepack
2 Years Ago
Disabled skin rendering on default hazmat viewmodel
2 Years Ago
Better catapult colliders
2 Years Ago
Updated "shush" gesture's first person anim to prevent near camera clipping
2 Years Ago
Fixed constructable entities health mismatch between client and server
2 Years Ago
Added new gestures - "Loser" and "No-no" (finger wagging).
2 Years Ago
Show the full underwear skin for the mummy wraps in the item store
2 Years Ago
▄▌▊▋▊▆ ▉▅▇▊▆▇█▇
2 Years Ago
▉▊▍▉▅▇▄▊▆▇▉ ▉▋▌▍ ▄▆▋█
2 Years Ago
Fioxed cultist deer torch renderer appearing at the wrong size in the item store
2 Years Ago
Fixed skull rock and baseball bat 3d renders not appearing properly in the item store
2 Years Ago
Unsaved icon change
2 Years Ago
Add to options menu - add support for the dropdown options menu to display text or a color - will show "Random" or the color of the map marker
2 Years Ago
Compile fixes
2 Years Ago
▆ ▄▉▍▋▌ ▋▊▋▌▋▆▉▊ ▉▉▆▆▅▌▋▍▇ ▇▍ ▍▇▋▋▇▋▆▌▌▊▊▊▆▋▅▌▉▌▄▆
2 Years Ago
merge from main
2 Years Ago
Added a system to slowly move and rotate siege weapon in place using physics Enabled on catapult, ballista and siege tower
2 Years Ago
npc_spawn_on_cargo_ship_fix -> main
2 Years Ago
Compile errors
2 Years Ago
npc_spawn_on_cargo_ship_fix -> main
2 Years Ago
Made npc_spawn_on_cargo_ship actually do what it says it does
2 Years Ago
▄▅▉▌▆ ▅▆▊
2 Years Ago
Clientside affordability check first
2 Years Ago
Clicking a mixing table recipe will auto add all the ingredients to the mixing table inventory in the correct amounts/locations
2 Years Ago
Markers now default to a number as their name (0,1,2,3,etc) - can toggle behavior with `map_marker_autoname` - can specify the default color for map marker with `map_marker_color` convar - -1 = random, 0 = yellow, 1 = blue, 2 = green, 3 = red, 4 = purple, 5 = cyan https://files.facepunch.com/jakerich/Xy99wr6maG1h/g9nPKC3XjPA2WYIf.mp4
2 Years Ago
▋ ▆▉▋▋▇▋▉ ▆▉▍▊▋▆▉ ▄▋▌▉▅ ▅▄▍▇▄ ▄▅▇ ▆▆▇▍▌ ▇▊▋▄▊▇ ▋▉▍▇ ▌▋█▇ █▆▆▅▉▉█ ▅ ▋▆▆▋▊▅▇▇▄▅ ▍▋█▉▋
2 Years Ago
merge from halloween24
2 Years Ago
▋▊▅▆▌▊▌▉▄▋█▄█▅▅▋▍▊▉ ▇▌ ▉▊▊▌
2 Years Ago
▅▋▄▊█▍ ▉▄▊ ▊▆▋▇▊ ▄▌▊▋ █▆█▌▅▉▉▌▌ ▆▌▅▉▊▌ ▆▍▉▍▆▉▍▊▉ ▉▆ ▅▄▊▇▋▉▉ ▇▍█▅▇▊ ▉▅▊▅ ▆▆█▅▊ ▌▅▊█ ▍█ ▆▉▉▌ ▇▌██▅▉ ▉▆▉▆▋█ ▅▉▍█ ▄▌▋█▇▄ ▅█ ▅▉▊▇ ▊▅
2 Years Ago
- More logs - Call set tow id with detach
2 Years Ago
reduce root motion strength on dracula cape BC assets (visually feels about the same, but less likely to explode on vehicles)
2 Years Ago
- Additional Logs - Codegen
2 Years Ago
Initial work on seeing the actual tow connection as ropes: - Towing Visuals attempts to connect x connections -> y connections using OneToMany or ManyToOne approaches - Horse now syncs the entity id of the entity its towing - Created TowingVisuals class which creates and manages rope connections - Uses FakePhysicsRope to connect up and simulate ropes - Setup base prefab - Setup catapult towing visual connection points
2 Years Ago
▍ ▌▅▉▍▆▄▄█ ▍▍▌█ ▇▄▊█▉ ▅▇▅██▄▉█ ▆▄ ▄▅▌▄ ▋▍ █▅▊▇▋ ▆▄▌ ▋▅▌ ▆▆▅▌▆█▌▊▇▅ ▉▇▄▍▉▍▍▍ ▇ ▅▌▅▉▍▌▍▄▋ ▍▇ ▇▊▇▆▆ ▅▄ ▆▌▊▄▇█ ▌▌ ▋▊ █▆▆▄▌█▍ ▍▅▋▆▍▆▇▄▋ ▄▋▍ ▄▋▋▇▌ ▊▅ ▊▅▉▊▊▅▅▇ ▊▉▊▆ █▅▇▇▄ ▇▌▇▉▇▍▉ ▇▄▍▊▌▋▌▇ █▊▌ ▌▇ █▅▄▌▍▊▉ ▄▋▆ ▋▋█▊▄▍ ▇▊▆▅ ▍▇▉▅██ ▍▊▇▌▌▆█▍▊ ▆▋▉ ▉▋█▉▊▋▅▍ ▇▄ ▌▇▄ ▍▊▋▇▅▉ ▍██▊ ▌▋▍█▉▆▉ ▄▌ ▆▌▄▉ ▊█▋▋▄█▄▍▌▍▋
2 Years Ago
Merge: from profiling_improvements Removes boxing allocations in Pool.Get and Pool.Free in Editor context. Tests: in editor on Craggy started a normal session, couldn't see allocations in the profiler. Overrode the startup params and was able to see the overhead table printed out when invoking cmd.