reporust_rebootcancel

157,944 Commits over 4,566 Days - 1.44cph!

11 Months Ago
Add BlockPlayerBoatWood protection properties so we can change protections without affecting regular wood block grade. Assign to wood_boat_hull, wood_boat and PlayerBoat properties. No actual changes in protection properties yet.
11 Months Ago
Debug log damage scale too
11 Months Ago
creating paintball gun 3p anims
11 Months Ago
Damage test save with boats and cannons. Debug logging.
11 Months Ago
npc_vendor_accessible_fix -> main
11 Months Ago
Remove for the travelling vendor
11 Months Ago
Fixed drone accessibility not showing up for NPC vendors. Had to adjust all NPC Vending Machine prefabs and S2P the following: - Stables - Fishing Villages - Bandit - Outpost
11 Months Ago
merge from main
11 Months Ago
Fixed GetPortalLerp NRE when reconnecting in the deepsea portal
11 Months Ago
Kill deep sea if water system is null
11 Months Ago
player_head_stuck_fix_2 -> main
11 Months Ago
Second attempt at trying to fix the players head getting stuck down. Its due to the look direction coming in as negative in rare occasions and then freezing the ik - try and get away with clamping
11 Months Ago
merge from lastplayed_sorting_fix
11 Months Ago
Fix sorting by "last played" not working correctly in the server browser
11 Months Ago
merge from naval_update
11 Months Ago
Fixed gingerbread softside ceiling wallpaper always showing the default skin
11 Months Ago
merge from gingerbread_wallpaper_fix
11 Months Ago
windturbine_lod_fix -> main
11 Months Ago
Fixed Windturbine having a super low LOD range Rebalanced to let us see wind turbines further (taking advantage of now batching)
11 Months Ago
missed some bolts
11 Months Ago
mountplayersync_ai_bypass -> main (yolo)
11 Months Ago
mountplayersync_ai_bypass -> main
11 Months Ago
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11 Months Ago
hot_reload_1.13.13 -> main
11 Months Ago
Update HotReload to 1.13.13
11 Months Ago
Use Kill instead of Destroy when destroying the deep sea manager if deepsea.enabled is false
11 Months Ago
Paintball Gun - split viewmodel weapon and ammo meshes
11 Months Ago
Formatting
11 Months Ago
Removed the deep sea top collider, so supply drop cant get stuck
11 Months Ago
merge from naval_update
11 Months Ago
set up paintball gun 3p and w model anims
11 Months Ago
Also show the current health in boat building UI to make it more obvious if you need to repair
11 Months Ago
Paintball Gun - viewmodel texture update
11 Months Ago
network_profiler_improvements -> main
11 Months Ago
Display in/out simple bytes in MB
11 Months Ago
Reduce SailPositionInfluence
11 Months Ago
merge from naval_update
11 Months Ago
merge from naval_update/deep_sea
11 Months Ago
LOD0 of scrap component box
11 Months Ago
merge from naval_update/deep_sea/islandspawning_fixes
11 Months Ago
11 Months Ago
Enable Indirect Instancing by default
11 Months Ago
Profiling
11 Months Ago
No longer restrict Indirect Instancing (`indirect_instancing.enabled`) to developer accounts. I'm looking at you, staging players. 👀
11 Months Ago
Parse the conveyor's filters into item/blueprint/category dictionaries for faster lookups Takes 800 filter checks from 1.4ms to 0.12ms
11 Months Ago
Allow Indirect Instancing to be toggled in-game any time (Also correctly applies config value when in editor now)
11 Months Ago
Disable pipe shadows at 25% of the cull distance Cuts out a lot of shadow casters on big industrial bases
11 Months Ago
Fixed some allocations
11 Months Ago
Big scary industrial conveyor refactor Main goal here is to try and reduce how many loops are inside loops, as this scales poorly with large item containers (every slot from every input container is iterating over every slot on every output container) Do a single prepass over all of the input items and run them through the conveyor filters, resulting in a single list of items that we can process, then attempt to move them to the output containers Improved GetTotalItemAmount as this was a major time sink when using filters with min/max amounts. Now iterates over the items directly rather than using GetSlots (which triggers another full loop over the container for every slot) Added an IEqualityComparer to ItemDefinition that just compares itemid, should speed things up when comparing ItemDefinitions
11 Months Ago
network_profiler_improvements -> main