136,088 Commits over 4,444 Days - 1.28cph!
AI prefab wip movement points
Added a nested AI prefab to arctic base. Initial fixes and setup for monument navmesh. Initial AI placeholder data. S2P on arctic base. AI test scene for arctic base.
Run ESPPlayerInfo in a work queue
Tech tree panel layout tweak
Fixing west desert edge WIP
Fixed missing arrow icon on tool cupboard storage
Can right click construction items will to insert them into the tool cupboard
Hide repair indicator if the hammer is unequipped while the UI is open
Arctic base / improved building topology
Finished base splatting new desert sans that small west corner which is shit and needs a tweak
Arctic research base will now spawn in proc map
Added arctic base monument to world setup
Arctic base terrain texture maps / Prefab update
Arctic base scene cleanup
Prepared the scene to spawn in proc map
Shoreline foam placement.
Better list name when transferring player loot
Fixed vehicleDismountHoldTime rename from earlier
Fixed missing source item field on sam sites, fixes name appearing incorrectly when holding a wire tool
Rename global.dismountHoldTime to global.vehicleDismountHoldTime
Remove global.quickDismount convar, just set global.vehicleDismountHoldTime to 0 to achieve the same thing
Fixed research bench panel preventing researching an item once it's been researched
Better desert splat technique
updated ik targets on hands to reduce broken wrists
updated passenger shooting anim
Merge from LoadMapFile (editor only)
set passenger seat to use new pose, adjusted mount offset
Improved snowmobile stability
Front ski suspension calculation even more better. No more clipping into the ground
Reduce snowmobile power, it was intense
Wheels animating correctly in the Tomaha treads
Improved tread suspension code
Tomaha rear suspension visuals
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Fixed modular car suspension
retro snowmobile - added 360 shooting specific anim, updated player animator, added snowmobile driving and passenger mountpose enum, updated seat prefab to use new pose