202,215 Commits over 4,171 Days - 2.02cph!

9 Years Ago
Fix for the fix (18512)
9 Years Ago
Fixed DroppedItem.OnParentRemoved position calculations so dropped items appear at the correct position when their parent is removed
9 Years Ago
Powerplant overgrowth dressing backup
9 Years Ago
Moved common occlusion culling routines to base entity Added occlusion culling to NPCs Added LODGroup to zombie (culling)
9 Years Ago
Tile stuff
9 Years Ago
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9 Years Ago
More tile stuff, slightly increased visual movement speed of units
9 Years Ago
slightly reduced cost of waterpipe shotgun reduced cost of double barrel (one less pipe) removed gear cost from landmine reduced blade cost of metal barricade reduced stone cost of stone/concrete barricades oil barrels also produce a small amount of low grade fuel in addition to crude reduced recycler volume slightly but increased audible radius
9 Years Ago
Fix RUST-1534 Fix bow shoot sound playing an extra time when quickly switching weapons
9 Years Ago
Got NPCs moving on clients in client/server mode. Not animating yet
9 Years Ago
NPC characters moving and animating on clients, and sharing most code with proxy players for human clients
9 Years Ago
UnitView and UnitSettings summaries and tidy up.
9 Years Ago
Fixed/silenced all warnings outside of BuildingSystem
9 Years Ago
9 Years Ago
fixed a bad thing I did.
9 Years Ago
Merging in AI updates from branch. Includes Apex Utility AI.
9 Years Ago
Increased input rate allowance
9 Years Ago
Wreckage spawns client version with visuals if in CLIENT+SERVER mode
9 Years Ago
Merging in from trunk.
9 Years Ago
NPC init order fix + spawn fallback
9 Years Ago
Minor AI fixes
9 Years Ago
Basic navmesh generation on city level. Added NavMeshComponents from the Unity GitHub: https://github.com/Unity-Technologies/NavMeshComponents Requires Unity 5.5 NavMesh version, or Unity 5.6.
9 Years Ago
Fixed AI spawn issues in CLIENT+SERVER mode
9 Years Ago
Reduced NPC spawn count
9 Years Ago
Way faster (like 15x) city nav generation with better NavMeshSurface settings.
9 Years Ago
monk stuff
9 Years Ago
Update disabled state on the client whenever the parent reference changes Fixed floating attachments when picking up weapons (RUST-1536)
9 Years Ago
Powerplant overgrowth dressing end
9 Years Ago
Powerplant terrain height and splats tweaks
9 Years Ago
Rocket launcher optimisation
9 Years Ago
added beep truck 4 to paint 2 scene
9 Years Ago
added correct material to beep truck 4
9 Years Ago
doc
9 Years Ago
buffalo
9 Years Ago
moose
9 Years Ago
Fixed "data is NULL" error when writing empty stream to network Fixed error after running clear_memory
9 Years Ago
Added "free" console command (clears prefab, asset and memory pools, then runs GC and unloads unused assets)
9 Years Ago
Added opaque sort mode option to Main Camera component Enabled instancing again on some rocks (has to be done via material now...)
9 Years Ago
Added instancing toggle to our custom shadergui in parity with unity standard Enabled instancing for building materials
9 Years Ago
Cleaning up entity view creation, moved to the settings classes Only generate behaviour descriptions for humans Simplified effect trigger set evaluation/validation callbacks UnitCollection view pooling actually works now (?°?°)?? ??? Moosemerge ___ ___ / \ / \ \_ \ / __/ _\ \ / /__ \___ \____/ __/ \_ _/ | @ @ \_ | _/ /\ /o) (o/\ \_ \_____/ / \____/
9 Years Ago
Enabled instancing for prop materials
9 Years Ago
made truck 4 paintable
9 Years Ago
Merge from main
9 Years Ago
Enabled instancing on effect materials
9 Years Ago
Sphere tank overgrowth dressing
9 Years Ago
Attack definition refactor wip
9 Years Ago
more
9 Years Ago
Enabled instancing on nature materials
9 Years Ago
Updated checksum functionality to the new system Completely disabled caching on non-procedural maps
9 Years Ago
rescaled beep_truck_4 to fit old truck old 1 (0.5)