202,214 Commits over 4,171 Days - 2.02cph!

9 Years Ago
AttackDatabase
9 Years Ago
water shader properties cleanup, exposed scroll vectors and clamping values, fixed bad colors
9 Years Ago
added wood bare to shelter stick ends
9 Years Ago
more
9 Years Ago
open art source editor script
9 Years Ago
more
9 Years Ago
New drivable truck Started new driving model
9 Years Ago
added hex block 11 and 12
9 Years Ago
Theoretical "real" fix for skins issue
9 Years Ago
reimported all unit stats
9 Years Ago
nuked old water shaders
9 Years Ago
blender to fbx export tool
9 Years Ago
Salvaged hammer optimisation
9 Years Ago
Merge from main
9 Years Ago
Enabled instancing on decals, structures, props and some prefabs
9 Years Ago
More Units folder summaries and cleanup.
9 Years Ago
more refactor
9 Years Ago
more
9 Years Ago
working on bridge pieces
9 Years Ago
Deleted old attack range/area scripts, removed references from unit prefabs
9 Years Ago
merge to main
9 Years Ago
Airfield overgrowth dressing backup
9 Years Ago
added Attack.Range function to take into account any bonus
9 Years Ago
updated before building shader with comments and hooked up transparency from the texture to show on the material
9 Years Ago
Stone hatchet optimisation
9 Years Ago
apparently these units have changed again ¯\_(?)_/¯ must not have saved unity when I tried to check these in before
9 Years Ago
latest art source
9 Years Ago
building shelter large source
9 Years Ago
Fixed NRE in UnitPortraitManager init, restored old config values Fixed missing shader on w3_lake.mat
9 Years Ago
Steam SDK update
9 Years Ago
added comments to animal shader
9 Years Ago
.
9 Years Ago
Updated facepunch.steamworks to latest
9 Years Ago
atmos 32
9 Years Ago
Enabled instancing on remaining materials
9 Years Ago
FOR FUCK SAKE WIP UI
9 Years Ago
Compile error
9 Years Ago
more tile wip
9 Years Ago
UnitManager summaries.
9 Years Ago
pathfinding fix for varying height cost
9 Years Ago
Tribe creation scene uses new navmesh system, rebaked and removed old asset Removed old navmesh agent toggle hack in UnitManager
9 Years Ago
removed test tile :)
9 Years Ago
meta file had changed.... and merge
9 Years Ago
Fixed medkit not working anymore. Kinda hacky fix: Made it a holdable item with no model so that it can be selected. See also GitHub issue #69
9 Years Ago
Fixes #68. Purchases (shops, buildings) now functional again.
9 Years Ago
Larger, easier to see holosight reticle (including during day)
9 Years Ago
Fixed doors not syncing correctly when new clients connected by removing some code.
9 Years Ago
Merge from main
9 Years Ago
Larger, easier to see holosight reticle (including during day)
9 Years Ago
hydration baseline