200,577 Commits over 4,171 Days - 2.00cph!

8 Years Ago
Client destroys all prefabs and non globals
8 Years Ago
Lighting strike tweaks
8 Years Ago
Added GPS for new map
8 Years Ago
Fixed game state trigger not working
8 Years Ago
Floor/wall decals now get random scale and rotation
8 Years Ago
Rocket factory progress
8 Years Ago
decal motion vectors
8 Years Ago
explosion debris can now be colour coded
8 Years Ago
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8 Years Ago
Version++
8 Years Ago
Replication problems.
8 Years Ago
- Biome colors, mat lib, TOD tweaks - Exposed scaling options for Resource views in editor
8 Years Ago
Island02 AI camp improvements
8 Years Ago
Manifest
8 Years Ago
added crowd streak to Player protobufs and send them with match info
8 Years Ago
Biome editor can sync material library tint with splat channel
8 Years Ago
Fixed clay tint (material uses neutral grey texture)
8 Years Ago
bugfix for semi auto weapons not firing as fast as they should fishtrap requires cloth instead of rope again SAR fire rate reduced to 0.175 to compensate SAP fire rate reduced to 0.15 to compensate Revolver fire rate reduced to 0.175 to compensate
8 Years Ago
Updated encoding utilities
8 Years Ago
Added new core brdf shaders
8 Years Ago
Shrubbery atlas, grass resource material + tint matching
8 Years Ago
Added smoothness texture post processor for baked toksvig specular anti-aliasing Added freeimage native plugin (editor only)
8 Years Ago
Added core skin shader gui
8 Years Ago
Disabled motion blur
8 Years Ago
Added deferred extension scripts w/ support for post-based subsurface scattering and extended gbuffer Added subsurface profile asset editor and runtime handlers
8 Years Ago
spear attack rate very slightly increased duration between click and attack significantly reduced for spear spear attack range increased
8 Years Ago
crossbow reload time reduced by 0.8s fixed crossbow scope misalignment
8 Years Ago
Backup
8 Years Ago
progress
8 Years Ago
8 Years Ago
Removed unnecessary comment
8 Years Ago
backup
8 Years Ago
lod & topo fixes
8 Years Ago
HV arrows show up as having a metal tip (temp) lowered costs of metal hanging signs by 90% lowered wooden sign costs flamethrower can now damage AI
8 Years Ago
2017 beta
8 Years Ago
Proj settings
8 Years Ago
Remove eye network stuff, it can all be sent in character state
8 Years Ago
Make sure we send character data when subscribers and groups change
8 Years Ago
Merging in character active/inactive branch
8 Years Ago
Rebuilt protobuf with merged magic.
8 Years Ago
NetworkPlayer -> NetworkUser rename fixes
8 Years Ago
Made skidmarks look better because it's not 1995 anymore and we can handle a single 4096-poly mesh. ??
8 Years Ago
Cleaned up warnings
8 Years Ago
Did I turn NPCs off? Turning them back on.
8 Years Ago
Renamed specular map post processor; added manual trigger for batch processing to tools/textures menu Fixed NRE when subsurface profile is not assigned
8 Years Ago
Reverted graphics setting hw tier to default, back to FP16; need target alpha for post-based SSS
8 Years Ago
Nav obstacles for all props except beds.
8 Years Ago
mailbox implementation rifle body takes 250 scrap to craft map crafts in 5 sec note crafts in 5 sec drinking from the world is slightly less glitchy (maybe) manifest phrases protocol++
8 Years Ago
jerrycan textures
8 Years Ago
waterjug.entity