200,677 Commits over 4,171 Days - 2.00cph!

8 Years Ago
Merge
8 Years Ago
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8 Years Ago
Rest of the caves.
8 Years Ago
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8 Years Ago
Working on active/inactive character states. Bit broken currently
8 Years Ago
Fixed death code failing if the owner player wasn't connected.
8 Years Ago
made getting up from sitting more snappy
8 Years Ago
Added CookCookableItem Action Cleaned up Action state handling LMB up is default interaction, RMB up radial, RMB down default for unit actions (e.g. combat)
8 Years Ago
8 Years Ago
Can put code lock on cupboard
8 Years Ago
Fixed NRE in SetDestinationSettingsEditor
8 Years Ago
Fix MRE in CacheRagdollTransforms
8 Years Ago
plastic_wrap generic textures
8 Years Ago
Reselect and delete hexes
8 Years Ago
piece name change
8 Years Ago
Fixed NRE in Action.Break Fixed occasional NavMeshAgent error when using CalculatePath in UnitDecisionMaker Fixed occasional NRE in SetDestination
8 Years Ago
Remade human views
8 Years Ago
GoalPlan break condition debug log is gated by AIManager flag DepositEntity action detachs items attached to the item being deposited, where applicable
8 Years Ago
CookCookable machine process overrides RemoveEntity and cleans cookable state
8 Years Ago
Mailbox. fbx/textures/prefab/materials/gibs
8 Years Ago
bear look anim
8 Years Ago
updated turning anims
8 Years Ago
Tier 2 workbench. fbx/textures/prefab/materials/gibs
8 Years Ago
small stick can no longer have items attached to it
8 Years Ago
Entity debug drawer reflection fuckeries
8 Years Ago
Removed UnitCanPathfindTo condition
8 Years Ago
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8 Years Ago
more quad tree logging
8 Years Ago
Client and server ids now seem to be the same. Supressed spawning of pre allocated entities.
8 Years Ago
merge
8 Years Ago
UDM filtering skips over BaseEntity.IsUsable == false More debug fuckeries Removed UnitSpawner context menu (use Animal or Tribe)
8 Years Ago
Cleanup
8 Years Ago
Fixed AnimalSpawner not calling base.OnValidate
8 Years Ago
camera, crowd tests WIP
8 Years Ago
UnitView rotation doesnt set animator "IsTurning" until we've actually started turning
8 Years Ago
Fixed various items having wrong attachment points (caused by earlier enum re-ordering)
8 Years Ago
Cam fix
8 Years Ago
Separate texture for bone manipulation scale
8 Years Ago
Sort components drawers in EntityDebugDrawer
8 Years Ago
Debug output for SRCDS collection info
8 Years Ago
Crowd test merge fuck fix
8 Years Ago
for realz
8 Years Ago
Foldout for decision makers in Agent debug drawer
bot
8 Years Ago
Automated Windows Build #744
8 Years Ago
more
8 Years Ago
Automated Linux Build #745
8 Years Ago
Automated Linux DS Build #745
bot
8 Years Ago
Automated OSX Build #745
8 Years Ago
Skip nested entities when preprocessing prefabs (fixes double preprocessing on monument entities, RUST-1665)
bot
8 Years Ago
Automated Windows Build #745