200,677 Commits over 4,171 Days - 2.00cph!
▇ ▋▅▇▊▆▍ ▆▉▄▊▄
!▋ ▋▇▆▉▍▍ ▋██▆▋▅▆▆▋/█▄
!▍ ▊▊▄▍▊▅ ▊▊▌▉▉█▉▆ ▊▋▌▍▌▅▌▌
▆ ▅▋▌▋█ ▄▆▆▇▅█
!▇ ▋▍▄▋▊▍▍▅▄ ▍▄▍▍ █▉▌█▆▄
Working on active/inactive character states. Bit broken currently
Fixed death code failing if the owner player wasn't connected.
made getting up from sitting more snappy
Added CookCookableItem Action
Cleaned up Action state handling
LMB up is default interaction, RMB up radial, RMB down default for unit actions (e.g. combat)
Can put code lock on cupboard
Fixed NRE in SetDestinationSettingsEditor
Fix MRE in CacheRagdollTransforms
plastic_wrap generic textures
Reselect and delete hexes
Fixed NRE in Action.Break
Fixed occasional NavMeshAgent error when using CalculatePath in UnitDecisionMaker
Fixed occasional NRE in SetDestination
GoalPlan break condition debug log is gated by AIManager flag
DepositEntity action detachs items attached to the item being deposited, where applicable
CookCookable machine process overrides RemoveEntity and cleans cookable state
Mailbox. fbx/textures/prefab/materials/gibs
Tier 2 workbench. fbx/textures/prefab/materials/gibs
small stick can no longer have items attached to it
Entity debug drawer reflection fuckeries
Removed UnitCanPathfindTo condition
▊ ▍▆▍▅▍▉▅ ▌▄▉▊▅ ▅▇▉▍▇, ▅▅█▅▆▆ ▆▍█▅▅ ▌▌▋▉▇█▇▇ ▆█ ▌▉▅▆
Client and server ids now seem to be the same. Supressed spawning of pre allocated entities.
UDM filtering skips over BaseEntity.IsUsable == false
More debug fuckeries
Removed UnitSpawner context menu (use Animal or Tribe)
Fixed AnimalSpawner not calling base.OnValidate
UnitView rotation doesnt set animator "IsTurning" until we've actually started turning
Fixed various items having wrong attachment points (caused by earlier enum re-ordering)
Separate texture for bone manipulation scale
Sort components drawers in EntityDebugDrawer
Debug output for SRCDS collection info
Crowd test merge fuck fix
Foldout for decision makers in Agent debug drawer
Automated Windows Build #744
Automated Linux Build #745
Automated Linux DS Build #745
Skip nested entities when preprocessing prefabs (fixes double preprocessing on monument entities, RUST-1665)
Automated Windows Build #745