200,093 Commits over 4,140 Days - 2.01cph!
replaced more text with text mesh pro, fixed one 1 wrong pixel (!!!) on tile hilighting playable unit
Wolves are now part of a Wolf Pack rather than a Herd.
space wall tiling texture fix
UI positional code supports both render modes for testing
When all members of a group is dead, disband/destroy the group.
Hacky "let wolves not spawn inside the wall of small cave" fix.
UI tweaks
Game mode tweaks
Nerfed stone and wood clubs a bit
Going to move some stuff into a mission manager
* Allow loading of BSPVERSION 21
Fixed Dead people being selectable
Added Enemy overlay UI
Single player spawns one mission
created trim_diorama scene and populated with buildings
AttackUnit doesnt need success in state
Fixed debug selection not working in editor
Fixed enemy overlay not updating when selection changes
Fixed enemy overlay icons appearing above dead people
Some improvements to StreetLights and WorldTimeManager. Time variation works now. Events can be scheduled from non-MonoBehaviours. Street lights don't check every frame.
Fingers crossed this should fix the build
OnServerInitialized call is back.
Fixed skin tones too dark compared to previous + tweaked spec maps for reduced saturation
Cherry-pick merge of world time changes into Main
Fix that didn't make it in.
Temp trying something... Moving jenkins build info file
Switching the buildinfo file location back
Reading changeset info from the buildinfo file. Uses BuildInfo.cs from the Facepunch plugins repo.
Area mask for interior to ensure wolves don't spawn inside walls, NOT YET WORKING!
Cleaned up and optimized usage of "reason" messaging back to the Best Module End AI Debugger log.
Fixed load game UI not display
More consistent AI debug checks
Default to ultra... again
Removed conversation callback debug log
Single player scene and startup
Item bar durability and stacking
Moving a bunch of UI colors to a static class that pulls from game config asset
Added flag change effects
Item bar durability only shows on hover or when < 50%
Rocket factory / finished roof dressing / added ladder triggers