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Delivery missions have the target actually take your item on delivery
ItemHolder interface method can use the unified inventory.
Forgot to save one file for last time.
Refactored the reload check methods
Simplified the Gun.cs reload method. The other changes are just renaming.
tweaked cp bar to be more flexible in case we need more or less than 3 cp
setup background color for the unit health bar, added a small trim to be a bit more readable
modified intro for the game mode display stuff
More metal impact polish
Barefoot footstep polish
New dropbox submit sound
Unfuck airdrop flight sound import settings
Mix tweaks
slowmo added and ui improvements
Hooking more stuff up to the crime manager
Test fix for team order
Version++
Removed accidental zombies mode. Version++
Added instancing support to foliage displacement pass
Adjusted maxrpcspersecond default value (now 200)
added MatchType enum to gameinfo/protobuf/match definition
battle ui doc
UIBattle now listens to game created event
Fixed prop spawn mismatch between client and server.
rerefixed locomotion a nims
Fixed double click jogging
Viewmodel source update to latest rig
Implemented a better gravity beam, with some next level code i did myself (probabaly best thing i coded yet tbfh) work perfectly now, just need to add some nice sfx and a cool beam color to it. Also igot rid of the noob gui shit and have scores and ui going staright to ui text now.
Tree colliders count as grounded in the server side player movement checks
Consumable items try to go straight to belt when picked up
Stackable items prefer item containers that already contain other items of their type when picked up
Player commanded movement fixes WIP
Renamed some ModeDisplay child objects (and their references in animation)
Added UIMatchMode to ModeDisplay which gets called with the current game type
UIMatchMode items are split into generic and mode specific values in code
More movement WIP
temporarily disabled movement speed AI to test this
More fixes to player commanded movement.
Re-enabled movement speed AI
Added a note to explain things
Store prices use the item amount
Made the Grav-beam look pretty
map editor menu button is now set EDITOR ONLY
added Options menu button
added a modified copy of the player profile screen as a starting point for options screen