199,544 Commits over 4,140 Days - 2.01cph!
Removed creeping plants from rocket factory interior for performance reasons
Log warnings instead of errors when a DSE element reference is null, skip over them in evaluation
Gang join / leave
Gang Emblem saving
A whole lot of dressing optim and distance tweakage
updated wood worldmodel & lods
Fixed rocket scaffolding loading issues
Can't create gang if already in gang
Can't edit emblem unless gang leader
RUST-1726 - Missing walls / floor at military tunnels
Really fixed grass missing on first connect (RUST–1719)
Less absurd ore spawns on Hapis
Manifest
RUST-1711 - invisible wall / blocker / fix attempt
Can quick-autocomplete in console with tab
Autocomplete no longer prevents going back in the command history
added F8 framerate rainbow
decreased analytic update frequency
added performance analytics
reverted to blueprints
reverted recoil changes
re-added half block
made raiding impossible and really easy
made all cheating impossible
removed all rng
Additional LOD's for ceiling supports
Tweaked culling/LOD distances
Grass quality setting affects new grass
Increased culling distance for walkways / prevent them from disappearing in plain view
Grass LODs fall off with 3D distance instead of 2D distance
Reverted previous changes (sorry guys not ready, maybe next patch)
Set walkway mat to two sided
Re-painting airfield alpha splat
Testing to see if CopyTexture is faster
Added path test to check paths that double back
Fixed bad activity creation in Relationships component
Fixed potential NRE in UnitDetaiViewModal
Disabled volumetric lighting pending weather/biome integration
removed some static road bits before airfield entrance
More console autocomplete / history improvements
new maps are created in folders based on game mode type, map definition SO file created alongside the map file
adjusted barrel spawn rates
It helps to include the spawn files.
added special loot to launch site rooftops
increased barrel spawns at launch site
added repair bench, recycler, research table to launch site
added radiation pockets to launch site
fixed helicopter NRE when disconnecting
fixed NRE on static repair bench when changing skins
added eye bone to helicopter for spectating
sealing on of the lift doors to avoid falling to death
Removed payphone glow that that missions aren't really a particular focus.