199,605 Commits over 4,140 Days - 2.01cph!
Fixed WorldManager.Load loading scenes multiple times
Fixed an issue with weather loading
Fixed some shitty init order stuff with World/Zones, needs more work tho
Warehouse occluder
Rocket factory occluder
Lift saves and loads the current floor
launchsite lifts placement for test
trimmed up beep truck rear,
added finished window shader
need to fix material issue on beep truck
Adjusting lift destination height
Baked more vertexpro bs to assets
Launchsite scene update
Split a bunch of editor bits into files, fixed some issues with reflection utill and caching of EntityComponent drawers
LOD scripts take distance mode (XYZ or XZ) - useful for lifts
adjust kill feed row spacing
move-attack AI now checks if the unit can actually move and attack :D
fallback move AI option now picks random unit
Scene stuff
Light tweaks.
Scene
Lighting
Driftwood isn't wetter than the surrounding terrain
Added terrain blend map support (when used monuments blend their heightmap with the blendmap falloff instead of the basic radial falloff)
Added blend map and terrain anchors to launch site
Enabled hierarchy flattening on launch site (performance)
Added outdoor environment type (use when no darkening should be applied)
fixed ores sometimes not giving the bonus on completion
fixed sand/snow ores not giving proper hqm yields
Preliminary dispensable spawn mesh support
More dispenser spawn stuff
Vehicles fully deactivate on server when stationary. ~15% less CPU usage on testmap_small.
Improve server performance by ~30% by having NetworkEntities use an Update call manager. See also: https://blogs.unity3d.com/2015/12/23/1k-update-calls/
Merging server performance work into Main
kill feed tweak and some cleanup
tweak health bar unit shatter effect
Two new console commands:
fill_stockpile - fills whatever stockpile is under the mouse cursor with the appropriate item
finish_build - finishes the construction process of whatever building is under the mouse cursor
perimeter wall decal mtl set to cutout
rocket crane procedural lift prefab / manifest
Launch site scene update / scene2prefab
replaced lift to update prefab-id / scene2prefab
set up hands for data defined item holding posing
Added checkpoint to airfield entrance