160,216 Commits over 4,566 Days - 1.46cph!

11 Months Ago
naming updates
11 Months Ago
Further optimize GetBuoyancyWaterInfoBatched, let topology queries run in burst(no batch yet), batch water ignores.
11 Months Ago
animator naming update
11 Months Ago
paintball file naming and cleanup
11 Months Ago
paintball viewmodel prefab fixes, re-exported anims
11 Months Ago
merge from hbhf_sensor_tests
11 Months Ago
Some more small fixes, regenerated testlist
11 Months Ago
Updating player anim controller with v4 gestures
11 Months Ago
Updating 3p_crude gestures with correct frame ranges
11 Months Ago
Apply shelf from big Flav
11 Months Ago
exported latest 3p paintball gun anims
11 Months Ago
merge from naval_update
11 Months Ago
Updating paintball gun rig
11 Months Ago
merge from main
11 Months Ago
Code clean up
11 Months Ago
Batched Buoyancy is now functional, but still missing some code and needs more optimization: - Move buoyancy data into persistent arrays and reuse them. - Add convar for switching between batched/old buoyancy. - Add 3D positions for water info step. - Add Ocean Simulation.GetHeights span overloads for interop with native arrays. (they still need a XZ3D step, otherwise we'd use the native arrays directly - TODO later.) - Add GetBuoyancyWaterInfoBatched. (wip, missing entity fast paths for inside terrain/above water) - Shim Ocean simulation into WaterSystem.GetHeightArray_Native, it's already batched, works for now.
11 Months Ago
Add BlockPlayerBoatWood protection properties so we can change protections without affecting regular wood block grade. Assign to wood_boat_hull, wood_boat and PlayerBoat properties. No actual changes in protection properties yet.
11 Months Ago
Debug log damage scale too
11 Months Ago
creating paintball gun 3p anims
11 Months Ago
Damage test save with boats and cannons. Debug logging.
11 Months Ago
npc_vendor_accessible_fix -> main
11 Months Ago
Remove for the travelling vendor
11 Months Ago
Fixed drone accessibility not showing up for NPC vendors. Had to adjust all NPC Vending Machine prefabs and S2P the following: - Stables - Fishing Villages - Bandit - Outpost
11 Months Ago
merge from main
11 Months Ago
Fixed GetPortalLerp NRE when reconnecting in the deepsea portal
11 Months Ago
Kill deep sea if water system is null
11 Months Ago
player_head_stuck_fix_2 -> main
11 Months Ago
Second attempt at trying to fix the players head getting stuck down. Its due to the look direction coming in as negative in rare occasions and then freezing the ik - try and get away with clamping
11 Months Ago
merge from lastplayed_sorting_fix
11 Months Ago
Fix sorting by "last played" not working correctly in the server browser
11 Months Ago
merge from naval_update
11 Months Ago
Fixed gingerbread softside ceiling wallpaper always showing the default skin
11 Months Ago
merge from gingerbread_wallpaper_fix
11 Months Ago
windturbine_lod_fix -> main
11 Months Ago
Fixed Windturbine having a super low LOD range Rebalanced to let us see wind turbines further (taking advantage of now batching)
11 Months Ago
missed some bolts
11 Months Ago
mountplayersync_ai_bypass -> main (yolo)
11 Months Ago
mountplayersync_ai_bypass -> main
11 Months Ago
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11 Months Ago
hot_reload_1.13.13 -> main
11 Months Ago
Update HotReload to 1.13.13
11 Months Ago
Use Kill instead of Destroy when destroying the deep sea manager if deepsea.enabled is false
11 Months Ago
Paintball Gun - split viewmodel weapon and ammo meshes
11 Months Ago
Formatting
11 Months Ago
Removed the deep sea top collider, so supply drop cant get stuck
11 Months Ago
merge from naval_update
11 Months Ago
set up paintball gun 3p and w model anims
11 Months Ago
Also show the current health in boat building UI to make it more obvious if you need to repair
11 Months Ago
Paintball Gun - viewmodel texture update
11 Months Ago
network_profiler_improvements -> main