138,964 Commits over 4,474 Days - 1.29cph!

12 Months Ago
Added Tree and Deployed layers to horse grounded mask Fixes horses ragdolling on planters and dead logs
12 Months Ago
Updated the Rust.RenderPipeline package to add support for custom render passes
12 Months Ago
main -> new_menu2
12 Months Ago
fix_shockbyte_button -> main (changes were stomped)
12 Months Ago
Remove extra logs
12 Months Ago
Fix shockbyte button again
12 Months Ago
renaming anims
12 Months Ago
Update: Refactor FinalizeTickParallel to isolate ApplyChanges logic Should help with profiling, and sets up for batched BasePlayer.NetworkPositionTick Tests: local 2 palyer session on craggy with UsePlayerUpdateJobs 1 and 2
12 Months Ago
Fixed store search using empty takeover names instead of GetItemName
12 Months Ago
manual support for domain reloading in BC manager as it's in an assembly and can't opt in with the attribute
12 Months Ago
merge from main
12 Months Ago
WIP test stuff
12 Months Ago
Fix build error due to InstanceHandleList
12 Months Ago
Reset meshes to their state in /main
12 Months Ago
Bugfix: ensure we update player eyes before we kick off various jobs Previously this would cause cached state to have stale eye positions. Tests: none, trivial change
12 Months Ago
Remove unused baker prefab
12 Months Ago
Editor GUI tidy up
12 Months Ago
added media images to pilot pack sitem
12 Months Ago
merge from fix_rest_static_fields_disabling -> main
12 Months Ago
merge from hardcore_refresh
12 Months Ago
merge from menu_hotfixes_2
12 Months Ago
Codegen ResetStaticFields
12 Months Ago
Disable applying "ResetStaticFields" unless domain reload is disabled
12 Months Ago
Move "IsSkipDomainReloadEnabled" to it's own class so it can be referenced by the codegen
12 Months Ago
TODO comments for later around camera work
12 Months Ago
MsgC no longer outputs empty strings when first arg is a color Update launcher_main.rc - fix version Added NPC:BecomeRagdoll Same as Nextbot:BecomeRagdoll Enable CEF credits in the options Added NPC:SetForceCrouch Allows force crouching Citizens and combine soldiers.
12 Months Ago
Move camera gradually using WASD/leftshift (up)/leftctrl (down)
12 Months Ago
Clothing is now equipped to the active viewmodel. Makes use of a new editor-only method to apply clothing directly from a list of ItemModWearable rather than using a BasePlayer to look at their equipped clothing. Run this method when equipping items and wearables so the viewmodel is always up to date. (Doesn't work with skins just yet)
12 Months Ago
Fixed "Failed to fetch DLC price" error, if the request failed we hide the Steam DLC price
12 Months Ago
Beanbag Seat - Initial prefab setup with model, lods and basic textures, item and manifest
12 Months Ago
merge from pilotpack_storepage - 127942 Added pilot suit in the general store hazmat category, Updated pack description - 128000 Updated pilot pack store assets
12 Months Ago
merge from main
12 Months Ago
Updated pilot pack store assets
12 Months Ago
Materials count on the steam inventory crafting modal is now client predicted
12 Months Ago
Chandelier - WIP textures, small mesh fixes
12 Months Ago
Commenting
12 Months Ago
Weaver setup: Takes sync attributes inside the method and wires them to the hoisted SyncVars in the BaseEntity class Inject proxy methods (getter and setter) Util method to try and find EntityComponentBase inheritence
12 Months Ago
Added new FOV slider to the canvas to modify Camera FOV. Setup min/max values respecting regular gameplay FOV bounds. Includes "Field of View" text overlaying the slider
12 Months Ago
Fix class layout build error
12 Months Ago
merge from fogmethod1 (sky branch) - interior darkness fix - missing 2D cloud layer fix - underground fog transition fix - small tweaks
12 Months Ago
merge from main
12 Months Ago
WIP Implement offshore spawn point generation for ghost ships.
12 Months Ago
Update: refactor ServerUpdateParallel to only contain high-level calls This should improve profiling view by clearly delineating logic Tests: 2p session on craggy with UsePlayerUpdateJobs 2
12 Months Ago
Renamed script in line with scene rename
12 Months Ago
WearableNotifyTrophyMounted can take list of BurstCloth controllers to disable on trophy mounting
12 Months Ago
Setup the existing positonal marker square images in the centre of the canvas so they can be toggled on/off with a new button. Shortcutted with `U`. Some code cleanup & commenting
12 Months Ago
Merge from main
12 Months Ago
fix server build
12 Months Ago
added dryfire ads anim, anim event & updated animator
12 Months Ago
Found another double rendering issue in MeshCull