138,966 Commits over 4,474 Days - 1.29cph!

12 Months Ago
Hide the cancel button when trying to respawn so players wont accidentally hide cancel
12 Months Ago
Code cleanup
12 Months Ago
Fix tutorial modal video not playing correctly for some people
12 Months Ago
Improvised walkways progress
12 Months Ago
cleanup to try and find the bug
12 Months Ago
Merge from main
12 Months Ago
merge from new_menu2
12 Months Ago
merge issue fix
12 Months Ago
wip logs
12 Months Ago
main -> new_menu2
12 Months Ago
Hide ddraw when the main menu is opened
12 Months Ago
merge from fetchDLCprice_error_fix
12 Months Ago
merge from storesearch_fix
12 Months Ago
merge from rustbutton_nre_fix
12 Months Ago
Add damageFX for minicopter
12 Months Ago
merge from store_pilotpack_fix
12 Months Ago
merge from safe_menudata
12 Months Ago
Replace twitch rivals old header with new generic header
12 Months Ago
Extra safety with JSON file handling. Nuke it if it looks funny. Try run normally without blocking menu startup even if its corrupt.
12 Months Ago
Fixed missing media in store pilot showcase
12 Months Ago
merge from scene_warmup_fixes
12 Months Ago
merge from connect_modal_nre
12 Months Ago
merge from pilotpack_storepage
12 Months Ago
merge from skinviewerquality_fix
12 Months Ago
merghe from christmaslights_fix
12 Months Ago
merge from skinviewer_connect_fix
12 Months Ago
merge from connect_modal_dont_cache
12 Months Ago
Prevent connect modal from ocassionally throwing an NRE
12 Months Ago
Bugfix: Parallel Occlusion marks entity snapshots as out of order Since we can send them from muiltiple threads, they are unordered - this would cause a client disconnect previously. Not anymore Tests: none yet, need to try validating with server demos
12 Months Ago
Set the new map on the RHIB to use the same shader and basic setup as map views in the server browser
12 Months Ago
Update: Escape hatch for Server sending entity messages out of order - Client skips ordering validation based on message contents Needed for the parallel server occlusion, useful for other places Tests: local SERVER+CLIENT session, though no code uses this yet
12 Months Ago
edited chainsaw anim.controller and added strike to chainsaw effects folder
12 Months Ago
Use a single shared 200 x 200 texture to keep costs down
12 Months Ago
Show the real ingame map on a RHIB screen
12 Months Ago
Simplify SwapCamera. Removed an orbit camera lock position. Reordered orbit camera lock positions to go to the player first
12 Months Ago
prison update
12 Months Ago
Clean: removing dead param from SendAsSnapshot I need the param for different logic, and it's been lost in the sauce since 2015. Tests: editor compiles
12 Months Ago
Updated fluorescent light icons
12 Months Ago
Updated water bottle, bota, basket and syringe override controller and entity
12 Months Ago
Added missing editor scene view check to the Combine and ClearRenderTarget passes within the DeferredIndirectLightingPass
12 Months Ago
Only update the ceiling fluorescent light cables when the light has been recently damaged CeilingLight code cleanup
12 Months Ago
Animate the throttle level on the new RHIB Support reverse
12 Months Ago
Fixed game view indirect lighting when in prefab mode
12 Months Ago
Fixed ceiling fluorescent light collision issues
12 Months Ago
Added pipeline textures that get set during the Setup pass. This makes Deferred Indirect Lighting work correctly in the new render pipeline
12 Months Ago
Hanging fluorescent light setup Added TransformLineRenderer for the cables
12 Months Ago
Server compile fix
12 Months Ago
Scientist RHIB texture and model update
12 Months Ago
Re-enable Read/Write for collision meshes only
12 Months Ago
Fixed the lighting and shadow issues when using the Rust.RenderPipeline