160,203 Commits over 4,566 Days - 1.46cph!

1 Year Ago
Add radiation to launch puzzle reset S2P
1 Year Ago
Move trainyard puzzle reset on top of the puzzle room (only half covered it?) Add radiation to trainyard puzzle S2P
1 Year Ago
Add radiation to dome puzzle S2P
1 Year Ago
Shifted puzzle reset so it covered the entire sewer branch puzzle Add radiation S2P
1 Year Ago
Fixed item test RPC factory
1 Year Ago
Fixed NRE when spawning auto NPC turret ent without their targetTrigger set Fixed NRE when spawning legacy shelter
1 Year Ago
FindBaseCombatEntityPrefabs exclude prefabs with CannotBeCreated tag Assigned the CannotBeCreated tag to cartable base prefab
1 Year Ago
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1 Year Ago
Add radiation to satellite Shrunk puzzle reset to the keycard room: covered the entire monument S2P
1 Year Ago
Shrunk radtown puzzle reset range and centered on the building: it was huge Enabled radiation S2P
1 Year Ago
Add radiation to power plant main puzzle building S2P
1 Year Ago
Updating meta data for v4 update anims
1 Year Ago
Enable radiation on NMS S2P
1 Year Ago
Try merging two existing puzzle resets into the larger one so we only have a single RadiationTrigger in the monument - remove PuzzleReset generator that had no IO connections - move it's SpawnGroups over to the other PuzzleReset Enable radiation on the new single puzzle reset S2P
1 Year Ago
Skip spawning Xmas event gifts to debug.invis players
1 Year Ago
Add radiation to harbor 2 keycard room S2P
1 Year Ago
Compile fix, third times the charm
1 Year Ago
Add radiation to harbor 1 keycard room S2P
1 Year Ago
Move ferry terminal puzzle reset over to the puzzle room because it was on the wrong side of the monument Enable radiation on the ferry terminal keycard room S2P
1 Year Ago
Don't spawn eggs/candy for debug.invis players during seasonal events
1 Year Ago
Enable radiation on airfield puzzle room S2P
1 Year Ago
Compile fix again
1 Year Ago
horseriding - updated anim settings
1 Year Ago
jackhamer - set to use custom spine & added values
1 Year Ago
Compile fix
1 Year Ago
Moved all test runner convars to DEBUG only
1 Year Ago
- Save drone accessibility state to the vending machine flags - Recalculate if any physics neighbours change
1 Year Ago
Update: ISubscriberStrategy.GatherSubscriptions outputs whether it has fully or partially gathered subscriptions - all existing implementations report "full" gathers This feeds into whether we'll stop running UpdateSubscriptions or not. Will use this to throttle-and-prioritize cell streaming to spectators Tests: editor compiles
1 Year Ago
sound changes on 50cal PT boat guns
1 Year Ago
including water depth in shallow water velocity scaling
1 Year Ago
Make sure the shore vector array is not filled with NaN values when water system is null
1 Year Ago
Actually we can't use ResetStaticFields here, its in a DEBUG define Added the ResetStaticFields method in TestRunner.cs
1 Year Ago
merge from puzzle_reset_changes -> main
1 Year Ago
ResetStaticFields on TestRunner
1 Year Ago
Jump improvements: - Setup ladder triggers around junkpiles to make jump ups easier - Add kinematic rigidbodies to junkpiles (better collision detection) - Boyancy point improvements
1 Year Ago
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1 Year Ago
Adding m92 refresh viewmodel rig
1 Year Ago
Merge from parent
1 Year Ago
Merge from volume_checks
1 Year Ago
Merge from volume_checks
1 Year Ago
Make radiation sphere outer range gizmo yellow so it's a bit more clear which puzzles have radiation at a glance
1 Year Ago
Add `drawpuzzleresets` convar so you can ddraw the puzzle resets & radiation ranges at runtime - will only show to admins who are inside the reset ranges - will update every 10s, based off puzzle reset code
1 Year Ago
Remove debug drawing
1 Year Ago
Setup remaining blocks
1 Year Ago
Updated folder paths, updated test list
1 Year Ago
merge from cargoship_cameras
1 Year Ago
Update network groups of cargo cameras inside the main cargoship movement update Fixes an issue where they stop working after cargo left its original spawn position
1 Year Ago
Renamed Tests folder to AutomatedTests
1 Year Ago
Wrapped all the test code in #if DEBUG
1 Year Ago
DDraw .meta files