141,825 Commits over 4,505 Days - 1.31cph!

2 Years Ago
Clean: Updating the docs of StringView to compare against Memory Turns out I missed System.memory during my initial research, which serves a very similar purpose. Sadly, it doesn't cover all our use cases, so we still need StringView - I've mentioned these shortcomings in the xml doc. Tests: none, trivial change
2 Years Ago
Viewmodel and world model texture swapping wip Set viewmodel default texture to blue (the default wallpaper skin)
2 Years Ago
Fixed problem with blue viper material
2 Years Ago
Merge from main
2 Years Ago
Update: Finalizing StringView - StringView's constructor now follow's Span form (source, start, len) instead of (source, start, end). Fixed updated unit tests. - Reimplemented CompareIgnoreCase via EqualityComparer<T> instead of IEqualityComparer<T> as per MS recommendation. - Annotated every public method with xml docs Test: ran unit tests - all green. Checked ServerBrowser - still good.
2 Years Ago
test commit
2 Years Ago
Updated industrial.ceiling.lamp.compact textures and material
2 Years Ago
Enable read/write on legacy wood pile importer
2 Years Ago
Update: Expanding HashEquality test for StringView To confirm that the required interface is implemented correctly and gets invoked. Tests: Ran the updated unit test
2 Years Ago
Adding wallpaper skins for retro, royal, polka dots, clouds, geometric
2 Years Ago
Allow loading fsm scriptable objects into the runtime fsm component
2 Years Ago
Merge: from main Tests: built all modes. Server Browser still works
2 Years Ago
Update: Reimplement tag support in server browser Fixes the break I left when running the experiment with StringView Tests: Clicked through server browser's various filter options
2 Years Ago
World Update 2 -> Legacy Woodpile
2 Years Ago
Improve fsm editor UX, create new states next to currently selected ones, link them, and select the new one
2 Years Ago
Clean up serialized data containing fields that don't exist anymore
2 Years Ago
Generate code and manifest
2 Years Ago
Merge from main
2 Years Ago
Added prevent build volumes to buoys and divesites
2 Years Ago
Divesite underwater check
2 Years Ago
Add fsm UI support for tag transitions, complete transitions, start states and link states
2 Years Ago
divesite fixes
2 Years Ago
Wallpaper viewmodel deploy animation when deploying
2 Years Ago
Reset wallpaperID to 0 after removing wallpaper Removed unused wallpaper code in Spraycan ChangeItemSkin RPC
2 Years Ago
merge from main
2 Years Ago
Buildfix: Reimplement deleted overload call from last CL Also reduced number of hashset allocations when tags are empty. Tests: Went to server browser to check Nexuses
2 Years Ago
Merge: from main Tests: Built all modes
2 Years Ago
Fixed lift entity getting orphaned if elevator block is destroyed
2 Years Ago
fixed triangle left wall uvs being flipped some precision uv fixes
2 Years Ago
Merge from main
2 Years Ago
removed splat set nodes from coastal cliffs
2 Years Ago
merge from smart_alarm_error_message_fix
2 Years Ago
merge from BikeSpeedo
2 Years Ago
merge from item_pooling
2 Years Ago
merge from hitinfo_pooling
2 Years Ago
Compile fixes
2 Years Ago
Forgot to commit lake A
2 Years Ago
S2P all lakes and oases
2 Years Ago
Fixed explosives not playing their underwater effect when they detonate under the lake
2 Years Ago
Added a system to block water pump placement in swimming pools but still allow it in natural water sources like lakes
2 Years Ago
Fixed dropped items not sinking properly like they do in the ocean (will need a S2P, I'll just do all of them at the end of the day)
2 Years Ago
Fixed not being able to fill water containers from lakes and oases S2P all new water monuments
2 Years Ago
Fixed being unable to drink from lakes and oases
2 Years Ago
Update manifest, delete some old meta files and fix lake A alpha texture not importing
2 Years Ago
Merge main -> TrainDecouplingImprovements
2 Years Ago
Merge from main
2 Years Ago
Merge from truck_junkpile_terrain_fix
2 Years Ago
Rotated the toolbox spawn on junkpile G to face away from the cabin
2 Years Ago
Move crate/parts/barrel spawner on junkpile A and H slightly, hopefully prevent under terrain placement
2 Years Ago
Merge from main